John Waters Books
Related Subjects: Movies
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Used price: $18.69

Great BookReview Date: 2008-09-07
Review of Empire of Blue Water.Review Date: 2008-07-05
Worth your time!Review Date: 2008-06-20
A Pirate's Life for Me?Review Date: 2008-05-20
I think the author could have spent more time on the earthquake than the final few pages. It was like he hinted at the coming devastation throughout the book then did not spend that much time on the subject of the natural disaster. Just a slight critique. Overall a fun and fast read.
Joseph Valentine Dworak
Shallow, poorly researched, mediocreReview Date: 2008-05-06
What is more striking is that the author seems to have been in contact with at least some sources and historic documents to be able to put together a good quality account. However, he does very little with that information, and instead is taken overboard by his manicheistic view of things, depicting a crowd of disgrunteld murderors and thieves as emblems of some free-trade democratic ideal. He can ramble on for dozens of pages on his own hollywoodesque interpretation of pirate life in Port Royal, and then condense Morgan's first ever expedition into Mexico in a couple of pages full of gross innacuracies, such as the detour he takes in approaching Villahermosa (which goes from 300 to 3700 miles in the space of a paragraph - not a bad trek for a bunch of pirates on foot!).
The only advice I can give is: save your time and money, go look elsewhere for a good reliable book on the subject.

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No need for a strategy guideReview Date: 2006-06-17
biadlio is a wonderful movieReview Date: 1999-09-11
Great!Review Date: 1999-08-17
REVIEW AND QUESTIONReview Date: 2000-01-08
A good book for a wannabe Diablo masterReview Date: 2003-06-18
In a nutshell, Diablo is a first person shoot-em-up game against 19 classes of enemies. Diablo stays interesting as the 16-playfield layouts change for each game and the 1000s of creatures have a complex variation of personalities, strengths, and weaknesses. The first 4 levels have sprawling layouts of Dungeon rooms; levels 5-8 have Catacombs which are smaller layouts of rough rock walls; levels 9-12 are Caves with large excavations and meandering streams; and the final 13-16 Hell levels are laid out as interstitial quadrangles. The game play is a nice blend between isometric 3D visualizations, character animations and sounds, and multimedia video clips.
With this book, playing success is an exercise in developing strong Diablo problem-solving skills. Initially looking on the Internet for Diablo cheatz which were few as its a legacy 6-year old game. What this book provides is info and strategy that can help you defeat the myriad of creatures and quests. My book has become a much thumbed, reread, indexed, and enhanced with scrawled notes on how to defeat them.
For example, I found that the easiest character to win was the Rogue archer-woman and won Diablo in 3 games, as archery is a distance scenario. The next easiest character to win was the Warrior swordsman, completed in 5 games, mainly because of hand-to-hand combat experience as a kid. The most difficult character, of course, was the sage Sorcerer, which took me 9 games to win because of the myriad (26) magic potions that need to be mastered. This book gives you an informal discussion and tables of characteristics without all the trial and error. Although it discusses general tactics, it is weak in overall game strategy and specific tactics on specific minions.
This book provides details on the power of weapons and armor and strength and weaknesses of enemies. It also covers the 17 special Quests quite well. The author writes in an entertaining prose and presents key info is in complex tables. I found that Blizzard's production release of Diablo v1.04 and internet update download to v1.08 was very stable and reliable on a P5/233MMX, Socket7 PCI mobo TX chipset, ATI Rage PCI video, 64MB RAM, 52X CD, 10GB HD, and SB16 running Win98SE.
The book is divided into 10 chapters including the making of, but has no index or glossary, which is a serious beginner's omission as the game's jargon is voluminous. There could have been a List of Tables too. And these tables could have had summaries or group breakouts so that the many character(s)(istics) are better organized. The screen shots could be larger and less dark. I bought it at a local used bookstore and the game at a garage sale. Of course, certain key subjects and data tables had erroneous or omitted information.
Each game is saved in the game folder as single_X.SV, where X is 0 to 9; ten games max. Thus create a historical archive subfolder and keep old and partially played games there. Second, game files vary from 200KB to 3MB. So burn game files onto a CD, email, or save on a Zip to impress friends and foes. Finally, do judicious saving for replaying level(s) that eventually went sour. Use the keyboard Ctrl+Alt+Esc to toggle to Windows for making notes and performing file maintenance.
To win maximize building experience points and accumulating gold and key special weapons. Finding, identifying, and redeeming EVERY single weapon, armor, chest, scroll, staff, book, ring, tomb, library, and shrine on every level to maximize your power. Often the first 5 levels and what you accumulate therein can give you a premonition on the final outcome of the game.
For example, the Sorcerer is quite vulnerable in the beginning and the player must strive to play almost perfect levels. Waste the least amount of resources on the minions and don't let them touch you. Learn to run away and lead them into a trap. Accumulate and convert your operating weapons and armor from standard to special ones. Sell as many of the std weapons for health, mana, and ID scrolls from Adria, the Witch. Buy ID scrolls from her as much as possible compared to paying Cain to ID. Categorize the specials and unique weapons and armor into red and blue (fire and lightning resistant), in rows on the ground so that best combinations can be easily selected. Run a pre-level scouting expedition to find what's new on each level. Return to town near the beginning of each level and always re-visit Adria. Apparently attacking minions on a new level triggers her to provide a new list of scrolls, books, and staffs. Accumulate and deploy key fire, lightning, and mana shield spell books rapidly, compared to duplicative staffs and scrolls which are redeemed for more gold. Spell books, and their cumulative power from multiple units, will affect later quest outcomes. If it is taking too much to finish off a minion; its probably because you are doing it wrong. Finally, Quests do not have to be completed serially; do the first five levels without doing the Butcher and King Leoric. Then when stronger and with Arkaine's Valor armor, return back and efficiently finish off the buzzards. Use fKey to Holy Bolt for dealing with skeletons, zombies, King Leoric, and finally Diablo.

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excellent seller and productReview Date: 2007-02-13
The Knights Templar, John The Baptist, And The Water Of LifeReview Date: 2007-01-12
Indepth and profound Treatise on the Knights Templar paradigmReview Date: 2006-07-01
Content is interesting, but there are a lot of problems with this bookReview Date: 2007-03-10
Editing (or the lack thereof) aside, the content is fairly interesting. The book's structure leaves a bit to be desired, but by the time you get to the end you have a good idea of what the author is trying to convey. The interviews at the end are quite interesting.
Whether some of the content is believable is another story. The author says things like "it's been proven" or "it is fact that.." in regard to a few things which are still very much in debate and/or have been debunked entirely. That definitely introduces a credibility problem.
Must take with a whole bag - not a grain - of saltReview Date: 2005-10-12
He rehashes a lot of already known history of the Knights, which is fine in case some readers are just starting out learning about the Knights, but then he goes pretty much X-files when he adds in extraterrestrials to the mix, then adds other cultural legends into the story of the Knights, which kind of confuses me. I'm all for looking at the Knights from the view of other monotheistic and polytheistic religions around from the time of the Knights, but some seem to be just grasping.
To add to his image as a head honcho Modern Knight, his WIFE is his 'co-knight' (I thought the Knights were supposed to be MONKS and CELIBATE), maintains the present Earl Sinclair is the Fisher King (which I thought was supposed to be attached to the Arthurian legends and not the Knights Templar, and the Fisher King was supposed to be suffering from an unhealable wound), and I think that halfway through the original editing of this book his proofreader/spellchecker either quit or died.
He DOES add some little-known data of the Knights, which is why I won't use the book for kindling, but I was sort of hoping he would have organized the book a little bit better. I learned a bit more about some John the Baptist lore, but ended up confused. I'll try to read through the book again in case I missed something, but I was hoping for a better read.

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Not bad, but I expected more!Review Date: 2007-08-27
Sites should be designed to allow for effective and efficient two-way communications between you and your clients... (that's my Cliff's Notes version of the book.)
Everything else supports that main theme. It's all pretty superficial information. If you've read other Web Design Business books, you've already seen this information. I still like Jim Smith's book (How to Start a Home-Based Web Design Business) the best.
Half the book really interestingReview Date: 2006-11-18
As the other reviews say, it has quite a lot of good tips and information about how you have to conceive a web-design business.
But in my humble opinion the marketing chapters failed, they all ramble around the same concepts too many times without giving fresh ideas.
From chapter 20 on it gained some new interest to me.
A different perspectiveReview Date: 2006-11-14
If you are looking for a book on designing a web site however, this may not be the book for you. You have to really search to find good advice, and who has the time? Go out and buy a book like "Don't Make Me Think?" by Steve Krug if you want good advice. Buy this book if you're interested in web history.
Great Business PerspectiveReview Date: 2005-12-15
How to tell the teckies what to do.Review Date: 2005-08-08
This is not a teckie book. It doesn't tell you how to do HTML, instead it is on the things you need to think about first before you start to cut code, or have someone else do the site. One of the big mistakes is who to pick to design the web site. An artist tends to make it pretty. A programmer makes it clean looking. A marketeer wants to sell things. Management has to decide the goals of the site. And management often isn't prepared to do that because of a lack of knowledge about what is possible. This book attempts to bring management up to the level of specifying a web site.

Five stars!Review Date: 2007-01-17
Finishing the TrilogyReview Date: 2001-10-30
An indispensible guide to fishReview Date: 2006-03-01
A waste of moneyReview Date: 2006-10-07
Far from greatReview Date: 2004-09-29

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I LOVE PAPER.Review Date: 2006-11-06
Paper is still is as fresh and outragoeus as ever!!! Review Date: 2004-09-28
The Same Nobody's for Twenty Years.Review Date: 2004-09-28
PAPER IS NOT WORTH THE PAPER IT'S PRINTED ON.Review Date: 2005-04-17
THIS IS A MAGAZINE THAT BRAGS ABOUT HAVING "ANN MAGNUSON" ON THEIR COVERS MORE THAN ONCE...
WHO IS "ANN MAGNUSON" YOU SAY?...MY POINT EXACTLY.
WHAT A BUNCH OF SELF GRATIFYING WANNABEES.
THANK
GOD
THE
ERA
OF
THESE
PURVEYORS
OF
POOP
IS
JUST
ABOUT
UP.
I CAN'T THINK OF ANOTHER MAGAZINE THAT WILL BE LESS MISSED.
BYE LOSERS.
couldnt be betterReview Date: 2004-09-28


A must read for parents to professionalsReview Date: 2001-02-20
Excellent resource for Massage TherapistsReview Date: 2003-04-22
Michelle Wright, CMT
No Massage Techniques IncludedReview Date: 2003-03-02
Massage During PregnancyReview Date: 2001-02-13
Great Book, Easy Read!Review Date: 2002-02-20

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the sweetest candyReview Date: 1999-10-30
fun fun fun....Review Date: 1999-10-30
you don't need this book to tell you what's coolReview Date: 2001-08-24
Abfab to ZenReview Date: 1999-12-16
Guide to instant hipness - not for Giuliani fansReview Date: 1999-10-30

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What a lifeReview Date: 2008-06-03
I was born in 1970, this was written not long after--my sense of being is way different than this guy. He wrote this himself in his later years, meanders here and there, but more in the end. Charming all the way thru.
I'd heard that maybe this was a little racy, but again--only in the beginning. And even then, not nearly what you see when you tune into any television station. Really, just a glimpse into what gay men of his era went through (a good glimpse).
When I realized what gold I had in my hands I slowed way down with this one--he writes in a way that makes you want to savor. It's a whole different time, you hafta listen.
Thank you older gay men, you paved the way.
Dear, Troubled Genius.Review Date: 2002-06-30
There's a reason it's Out of PrintReview Date: 2000-01-03
Williams writes with no continuity, constantly jumping back and forth with stories from different times in his life, making this book difficult to follow.
His drug addictions, prima donna temper tantrums, numerous homosexual trysts, and infidelity to his dying lover are nothing to be admired yet he writes about them as if they were badges of honor.
Don't waste your money or time on this one.
An American Jewel Review Date: 2006-12-26
An Act of Defiance by a Great Gay AuthorReview Date: 2006-12-08
I am sure what shocked his public when it was published in 1975 was his frank description of his love life and sexual affairs. For Ernest Hemingway it was okay to describe his love life because he was straight, but for a gay man it was (and still largely is) expected to be kept discreetly sub-rosa. But Tennessee was not ashamed of his nature and not ashamed of his life and in that way this memoir (and his life itself) is an act of cultural defiance. It pours out in a fairly disjointed stream of recollections. To be honest, it reads like a rough-draft that needs a lot of editing and filling in. But all-in-all, the inherent drama, passion and thirst for life itself jump out of the page and carry one through to the end and you can't help but be touched by his humanity and his passion and his drive to express himself through his art.
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Early memories of a crackpotReview Date: 2008-01-25
I thoroughly enjoyed reading this book, although I did find the interviews to be a bit tedious, particularly since I am not a fan of Meyer or Lewis (to me they felt like filler, put in solely to make the book a publishable length). Nevertheless, this book should appeal to all fans of Waters' work, and to anyone interested in the process of film making.
Early memories of a crackpot.Review Date: 2008-01-25
I thoroughly enjoyed reading this book, although I did find the interviews to be a bit tedious, particularly since I am not a fan of Meyer or Lewis (to me they felt like filler, put in solely to make the book a publishable length). Nevertheless, this book should appeal to all fans of Waters' work, and to anyone interested in the process of film making.
Must-Read For All John Waters FansReview Date: 2008-05-27
inteligent and entertainingReview Date: 2005-11-02
The Filthiest Person AliveReview Date: 2005-09-17
This book covers the making of all his films, the biographies and interviews with his famed cast members, as well as his inpirations (ex. Rus Meyer). You enjoy their antics and feel as if you are right along side them in the making of their hilarious movies and tasteful adventures in bad taste. You can't put it down and are actually laughing out loud as you read. And he even writes about his family. How punk rock!
One thing he taught me to do was to love my hometown. People never seem to like their hometowns, whether they are in the most flashy of cities or the tiniest one horse town. Life is what you make of it, and John put the hairdo capital of the world (Baltimore) on the map with his hijinx and adoration of all things weird and wonderful. He takes his enemies and makes them into glowing monsters we can all throw rotten tomatos at in his absence. The creepy weirdos aren't monsters, they're glorious, misunderstood creatures we are to embrace. Look for the scariest, craziest places and have the most rip roaring time with the clientele. I've taken his advice and now have the ability to talk to anyone, because there are loads of lonely lunatics out there just dying to be friends with you.
Related Subjects: Movies
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