Web Books
Related Subjects: Portals and Networks Series
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Used price: $1.85

JSFL BibleReview Date: 2006-02-07
JavaScript + Flash + Extensions = WOWReview Date: 2006-01-29
Basically it teaches the basic Flash user that you can extend what Flash normally does for you in its normal authoring environment. Like create new drawing tools, create commands that perform complex real-time tasks instantly (similiar to custom macros), create custom user interfaces, add timeline effects (scripted tweens) to any object, and create scripted behaviors (prebuilt code components) to help almost automate your Flash development.
If your an exisiting Flash developer who knows how code with ActionScript and needs a way to streamline your development environment and development time, this is a book you shouldn't pass up.
Great book for teaching how to create ExtensionsReview Date: 2004-07-25
At first I had never heard about 'Extending' Flash MX 2004, but hopefully my following explanation may help you to understand this concept if you are new to this term. Imagine Flash MX 2004 being a customizable browser such as Firefox. In Firefox, you can download snippets of programs called extensions that add some cool, extra features to your browser. Creating new extensions for Flash MX 2004 is similar to developing extensions for your browser. Using a new language called JavaScript Flash (JSFL), you have the ability to create scripts, commands, behaviors, etc. that add new functionality to not a Flash animation, but to your actual Flash MX 2004 application itself.
This book teaches you how to use JavaScript Flash to create extensions - custom commands, menu items, and others things to help make repetitive tasks easier and enhance your Flash MX 2004 program. You start with the basics and progress towards complicated techniques. Early on you start by creating a command that, for example, allows you to take any shape and automatically arrange them on a user-defined grid. Towards the end, you move beyond simple commands and learn how to modify Behaviors, create custom interfaces using XML, and more!
Another great feature of this book is the expansive JavaScript Flash (JSFL) reference. The JSFL reference section contains all of the various items of the JSFL language that you can refer to when creating your own JSFL extensions. For any JSFL code item or property, you will find a description, the types of values it accepts, and a code example.
If you use Flash MX 2004 extensively and are interested in automating some of the repetitive tasks or adding new, useful features to Flash, you will find this book's coverage of this new topic excellent for intermediate and advanced users.
Extending Flash makes your life easyReview Date: 2004-06-30

Used price: $12.09

Another excellent Dummy bookReview Date: 2008-03-23
Easy to understand, sequential step-by-step actions clearly written, nice touch of humor throughout.
Definitely recommended if you want to know Facebook inside and out.
The book you need to improve your Skills at using FacebookReview Date: 2008-03-21
Perfect!Review Date: 2008-02-12
Everything is covered here; how to use facebook to keep in touch with friends, how to reconnect with old friends on there already, making new friends, joining groups, sharing pictures, playing games, making the most of thousands of available applications, how to use facebook for your business... It goes on and on and on.
Social networking is just the latest wave of the computer revolution, but it's a big one, and if you're planning to ride it, bring your surfboard, ...and your copy of FfD!
~well done.
A good introduction to social networking for newbies and beginnersReview Date: 2008-07-17
What the book is really for, though, is a novice through beginner's journey into the social network that is Facebook. The guide begins with how Facebook started, what the term "face book" means (hint - it's a college thing) and things you can and cannot do on this site.
What can't you do? Troll. Lie about who you are. Be under 13. Upload illegal content or porn - sorry!
What you can do - post a profile. Add photos, find friends, join groups, make pages for your business, plan events, mess with all kinds of fun applications, join up to five networks, make a newsfeed, sell things and buy advertising.
It's useful that some mention is made of how many friends to acquire. DO you be-friend everyone who asks? The book suggests quality over quantity - always useful advice in making friends in the meat world as well. :) What exactly Facebooking is, in practice, is laid out: how to find friends, how to "poke" them, and how to manage your ever-growing FB friend lists.
The Adding Photos chapter is pretty comprehensive and moves on into adding videos, writing Wall posts and giving "gifts."
One thing I found interesting and useful was the section on setting up FB with cell phones, something I had not tried prior to the reading. Of course, young people who've grown up with texting won't find anything new here. :)
The book has a great section for business people who have not been weaned on social networking - there is a chart advising when to make profiles, pages or groups, what you can do with events, how to set up ads and find/nurture "fans" of your business. This information should be extremely useful for anyone with a small or home business wanting to explore the amazing potential of free marketing/networking with Facebook, which is, honestly, a pretty intuitive site to dive into.
One thing I would have appreciated would have been some more insights from the authors on how FaceBook has impacted their lives and the lives of people in general. FB is a huge world and I am still learning the etiquette - how long is too long to be polite when answering wall posts and messages - sometimes I don't get to it for weeks/months. Do I always need to return gifts/fairy dust/karma? How do I get people to stop deluging me with said gifts/fairy dust/karma? What about people in the real world who want to know about my life and *aren't"* on Facebook - how do I let them know I don't have time for updating them and that REALLY if they care, they need to follow me there?
These are the kind of things I would really like to know and would improve the book considerably. In a sense, FaceBook for Dummies is mostly a regurgitation of the how-to instructions you can glean yourself from the FB website. A nicely laid-out regurgitation. :)

Used price: $0.91

Great BookReview Date: 2001-05-15
Great BookReview Date: 2001-05-15
EssentialReview Date: 2001-07-19
You could learn Fireworks with this book if you are patient or have a lot of time, but its better suited as a reference book. The layout and order of things don't flow like a step by step, beginners book.
Don't get me wrong, this is an excellant book with a wealth of information. If you are looking for inspirational design ideas then this isn't it. There are some more advanced topics such as customizing Fireworks and a chapter on integrating Fireworks with Dreamweaver. Good value for the money. If you want to find info quick, this book fits the bill.
No nonsense in this oneReview Date: 2001-07-13

Used price: $29.95

Amazing book if you fit into its targeted audienceReview Date: 2007-07-14
Great writing style, quick read, essential reading if you fit into the targeted audience.
Simple, effective and to the pointReview Date: 2007-01-29
Even though the book is specifically targeted for technology products, the ideas and concepts apply equally well to any product that is being developed with a general audience in mind.
You dont need to be creating a product to purchase this book.
MUST READ if you deal with product dev/website designReview Date: 2006-12-30
Too many webmasters/product designers forget about the end user, and in this book the authors layout specific fallacies ("myths") and prescribe a better way of approaching development.
It's a quick read, but invaluable!
Not For Everyone...But That's A Supreme ComplimentReview Date: 2006-11-13

Used price: $6.00

I'm lovin it!Review Date: 2007-01-24
A work of art! Opens all new possibilities to script buildersReview Date: 2005-09-12
It is clearly written and reads more smoothly than most programming books. While it does assume a basic literacy with ActionScript, it does not leave you flailing with complex 3D concepts. You may have to pull out your definitions of sine and cosine, but beyond that, it is pretty light lifting.
The genious of the book is that it violates commmon assumptions, and this results in simple, elegant techniques that are also powerful for a wide range of problems. The common assumption is that Flash doesn't do 3D. Don't believe it anymore. If you are willing to use some basic limitations to your application (such as keeping your polygon count down), you can have some smoothly flowing, useful 3D applications with relatively little effort. And unless I'm mistaken, those applications will run equally well on a browser running on a Mac, Windows or Linux.
The solutions are simple and eclectic. The authors have created a variety of 3D engines - each optimized for a given purpose. The engines are simple enough that (in theory) you can take the source and enhance it to your needs. Each technique is backed up by source code that you can download from the publisher's web site. But don't shortchange yourself with only the sample code - the explanations in the text are worth the cost of the paper book.
Here are my favorite techniques:
* ch 8 (P 195) - Drawing API and Math for 3D - here they explain and provide a working polygon 3D engine. The demos work smoothly (at least 20-30 frames per second) on my cheap Dell laptop. The demos include a oragami bird and a rocket ship with at least 10-20 polgons each. It doesn't support bitmapped textures, but it does offer fill color and shading support.
* ch 9 - 3D Slice Engine - this is the more clever, powerful and non-obvious technique of the book. Check out "dad.swf" in the binary samples from the web site to get an idea of the power of this approach - the author has made a 3D talking head of his father from a photograph! The idea here is that if you can view your 3D world as a topographical map, then you can model it with a set of parallel planes, where each plane represents a certain cut through the entire 3D model. This approach, though not immediately intuitive, is extremely powerful in Flash because it plays on the strenghths of Flash. Each plane is represented by two "movieclip" objects, with one embedded in the other. The first one handles scaling, and the second handles rotation, within the scaled clip. The hidden surface problem is finessed because the planes are parallel - so you only reverse the rendering order once every 180 degrees of change in viewer angle. This enables you to handle full bitmap detail of your scenes, and the result is pretty dazzling! The basic rendering engine requires only about 50 lines of ActionScript!
* Ch 6 - Parallax Scrolling - This name is misleading - it really goes beyond a scrolling 2D game model. In the Wyvern's Claw" example, it explores the idea of building a 3D world like a movie set - with a set of strategically placed flat surfaces (like the fronts of buildings in the studio sets). Each surface is a movieclip, and your script manages the proper scaling and shading as the viewer moves through. The demo then shows an animated walk-through of a small town rendering in such a way. This seems very cool for a potential game.
I'm already using the Chapter 9 slice engine for a work-related project - multidimensional data browsing. So for me, the book was not only stimulating to read but valuable!
Trigonometry background required in some chaptersReview Date: 2005-02-23
Chapter 1 Introduction to Flash 3D
Chapter 2 Light and Shadow
Chapter 3 Scaling for 3D
Chapter 4 Isometric 3D
Chapter 5 Focus and Depth of Field
Chapter 6 Parallax Scrolling
Chapter 7 Text Effects in 3D Space
Chapter 8 Drawing API and Math for 3D
Chapter 9 3D Slice Engine
Chapter 10 Departure Lounge: Moving beyond Flash 3D
Chapters 1, 2, 3, 4, 6 and 10 don't require a trigonometry
background. One of Chapter 6 topics uses XML though.
The best chapters for me were 1, 2, 3, 4 and 6.
I gave the book 5 stars because it has something for everyone.
Some people use Flash to create digital art while others use it
for practical purposes. This book delivers to both people.
Unfortunately, I belong to the latter kind and some of the topics
aren't for me.
I also think that some chapters are impractical unless you're
really a math geek. For example, I think Chapter 8 - Drawing
API and Math for 3D -- is unnecessary because you can import
Swift 3D files.
Some of the authors also show you Actionscript without really
explaining what it does (I think they assume you do know trig).
I work for a software engineering firm (not as an engineer
though) but I do know that it's bad practice to embed magic
numbers -- literals that don't have apparent meaning -- in
any code. It's better to put them in constants.
One of the authors (the Chapter 4 author I think) said to get
a good book on trigo. I don't think I will because there are
plenty of free trigo tutorials on the web. I agree though that
to get the most out of Flash and this book, learning trigo is a
must.
Good gollyReview Date: 2003-12-02
I think I am, but this book showed me how much more there was to know!

Used price: $2.64

outstanding bookReview Date: 2003-01-30
Comprehensive but coldReview Date: 2003-02-26
Also, these authors need to lighten up and learn to write! The tone they take is often "academic", with all the snobbiness and overuse of big words and long sentences that comes with that. Often it's clear that one or the other of the two authors has written a particular passage--and there are some awful clunkers there. Better instructors and writers strive for a more human, friendly tone.
Also, there are coding techniques that seem to me not to reflect current or common Flash coding practice, like the frequent use of the eval() function and the set() function (which I've *never* seen other advanced Flash authors use).
One good thing: the two long projects in the book are kind of neat, definately better than in some other big Flash books.
Great book even for beginnersReview Date: 2003-05-18
Great Book!!Review Date: 2002-11-08

Used price: $9.83

Excellent BookReview Date: 2006-08-29
Excellent guidance for outsourcing/distributed environmentReview Date: 2007-06-04
Who should read this book?
- On-site coordinators
- Off-shore managers
- Process managers/Product Managers
- Key people involved in distributed development/outsourcing.
Why this book is useful?
- This book can be used as a process guidance for outsourcing/distributed environment.
- This book clearly identifies the day to day issues of a distributed development environment and gives options on how to mitigate the risks.
- Explains all the possible options on how efficiently VSTS can be used.
- This is very useful not only for the teams using VSTS 2005, but also for any distributed development team as this clearly gives an idea of what processes should be in place. VSTS is an all-in-one tool which helps in making the life easier.
- For companies which do not prefer to use VSTS can also leverage from the processes clearly mentioned in the book and can achieve similar efficiency by using different free tools available in the market.
- The book has shown how to customize the VSTS to suit the specific need along with the code which is very handy and reduces a lot of effort in customizing.
- More importantly, this book is very handy and easily understood by techies and non-techies alike. Non-techies can understand the processes without getting into any technical details.
- Addresses the issues faced by bigger and smaller companies and bigger or smaller teams.
A fine technical overview programmers will relish.Review Date: 2006-11-05
A Software Assist to Communications.Review Date: 2006-08-22
There is little question tht outsourcing is here to stay. The cost savings are simply to great to be ignored. A programmer with a few years of experience in the US is paid an average of $55K, in India $15K, and in China $9K.
There is also no question that outsourcing brings its own problems in terms of management, control and especially communications. Many of these problems are specifically discussed in the book, and it goes on to show that the Microsoft tools can assist in these areas. The tools will not, of course, guarantee success but they may help to make a project a success.

Used price: $0.01

Exciting and RenewingReview Date: 1999-01-30
Incredible!Review Date: 1999-01-30
Great Book!Review Date: 1999-01-23
The artwork is a visual masterpiece!Review Date: 1999-01-15

Used price: $0.01

Cool book, but read another one too!Review Date: 2004-09-29
Very Informative!Review Date: 2001-11-08
Grandma Online is Fabulous!Review Date: 2001-08-05
Great guide for Grandparents!Review Date: 2001-08-01

Used price: $0.01

Great Guide BookReview Date: 2006-01-13
Great Age Guide to the InternetReview Date: 2005-12-16
Surfing the Internet made easyReview Date: 2005-12-14
Perfect for my MomReview Date: 2005-11-29
spending a lot of time answering a zillion questions from her about surfing the web, downloading, firewalls and the like. This book will really help answer her questions without talking down to her. She's not a dummy. She's just newer to this technology than the rest of us 'kids.' I can't wait to give it to her as a present from her grand-daughter for xmas.
Related Subjects: Portals and Networks Series
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