Games Books
Related Subjects: Roleplaying
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Used price: $0.86

Strong addition to excellent Jack Liffey seriesReview Date: 2005-11-19
Outstanding Mystery!Review Date: 2005-08-15
Shannon captures L.A.Review Date: 2005-08-14
Equally importantly, Shannon captures the complexity and contradictions of Los Angeles in a way few writers have. He sees what an ugly and shallow place it can be, and yet still clearly loves it. He recognizes what a magnet it is to the rootless, yet is grounded in its history. He understands what a sprawling megalopolis this place is, yet knows that most of us live in neighborhoods, each with its own character. And, he understands the effects the climate and topography have on our lives. The final scenes, for example, are set in the middle of a Santa Ana condition, so that the edgy danger of the winds and even the color and light in the sky almost become characters themselves.
A good story with a strong sense of place. If you're in L.A. read it before October, when the Santa Anas kick in.
Why can't they all be this good?Review Date: 2005-08-13
Some books are like candy: you read them, find them delicious, and then hope they didn't leave you too fat or too lame.
Other books are like haggis: they're interesting and intriguing. You like to read about them and you would have liked to have experienced them yourself so you could tell people about them, but when you actually get one in front of you, you don't really want to taste it. Get this thing away from me!
Shannon's books are like a good pastrami sandwich on rye: complex, fun to read, delicious. They fill your brain with wonderful flavors, and--when you are done--you can argue endlessly with your friends about whether this one was as good as the last one and about whether there is a better one out there somewhere or not.
This is a great book. All the books in this series are excellent. They'll keep you pasted to your couch for sure. And they will engage your brain, not just vaguely pass through it as so many mysteries do. All I can say is order one, let the mailman bring it to your table, and sit back and enjoy. I don't recommend you put mustard on it...but to each her own.
Realistic and wll doneReview Date: 2005-08-14

Used price: $34.93

Loved it!Review Date: 2008-11-16
Gourd Delight!Review Date: 2007-11-13
The most thorough introduction to gourd crafting that's out Review Date: 2004-08-27
Creating beautiful gourdsReview Date: 2007-06-11
Awesomely good stuffReview Date: 2006-09-02
Collectible price: $46.01

Dry but helpfulReview Date: 2008-07-15
Recipient was thrilledReview Date: 2008-03-24
Rules!!Review Date: 2006-04-01
3rd Edition D&D needs a book like this.Review Date: 2006-07-13
A Classic - Must for Every D&D PlayerReview Date: 2002-09-27
Collectible price: $124.95

Original and highly entertaining, but a little rule heavyReview Date: 2006-05-15
The races in Earthdawn have much more of their histories, backgrounds, and tendencies described than can be found in most other roleplaying games. There is the standard elves, dwarves, and humans, but also races not normally used by players like orks, trolls, obsidman (a human like race made of stone), windlings (tiny people with wings), and the T'skrang (a reptilian species with a flair for the dramatic). There is a good mix of classes, which are known as Disciplines in Earthdawn. The class mix falls somewhere between the simplicity of D&D, which essentially has four class types with a few variations, and the absurdity of the Warhammer roleplaying game, which has hundreds of classes. The Sky Raider, a sort of aerial pirate with a deep code of honor and a variety of cool abilities, is probably the most interesting warrior variant in any roleplaying game.
Character creation is focused firmly on roleplaying, with a whole section devoted to fleshing out a character's personality traits, phyiscal attributes, and moral/ethical beliefs. Essentially all characters in the game are magic users to some extent (called Adepts), as most skills require the use of minor magic. The actual spell casting classes are divided into four types - wizard, illusionist, ethermancer, and elementalist, all of which cast their spells slightly differently. The magic system itself is rather complex, and is intimately tied to everyday life in Earthdawn, which keeps it constantly just at the back of everyone's minds. The only downside to playing Earthdawn is the rule system, which is much more complex than Dungeons and Dragons, and will take some getting used to if your group has been playing D20 games. Once you get the hang of them, though, the style of play is quite fun. A host of supplemental resource books were created for Earthdawn, which are all out of print now. If you can get your hands on them, you'll find a very rich and detailed setting where the characters will have a chance to play an important role in either uniting or causing strife between the various countries and governments emerging from underground. If political intrigue isn't your cup of tea, remember that there is all kinds of dungeon diving mayhem to be had in Earthdawn as well.
If your roleplaying group is up for a change, definitely give Earthdawn a try, as it is one of the best fantasy role-playing games out there.
Simple yet complexReview Date: 1999-09-16
Not only is it the greatest RPG but it's BACK!!!!!!!Review Date: 2001-03-27
THE ULTIMATE ROLE-PLAYING GAME ALL CATEGORIESReview Date: 1999-06-02
fantastic... if you can find the book and willing playersReview Date: 2001-11-13
The game's premise is that the different civilizations are returning to surface life after 400 years of living in underground citadels. Their ancestors had fled to these citadels to escape an invasion of monstrous beings that had been brought by the rising tide of magical energies in the world.
The setting is rich, with tremendous roleplaying potential. Player characters may interact in the re-emerging governments and politics. They may serve as diplomats or warriors in nation disputes over land that has been unclaimed for centuries.
The setting also provides the best justification for ancient ruins and dungeon-searching adventures of any system I have encountered. An unknown number of citadels were overcome by the invading creatures during the 400 year period and even more were lost when their inhabitants attempted to return to the surface too soon. Players may be contracted to clear out the caves, or search for an artifact. The book offers a listing of several common foes, including soldiers of the different races but also several variants of the evil supernatural beings that have been left behind in their species' recent exodus.
The character races feature standard fantasy faire: orks, humans,
elves, dwarves, trolls, and also some added variety with a lizard/human race, a species of rock men, and faeries.
The
professions are even better, with over 10 to choose from. Each profession uses magic in accordance with its associated skills,
from warrior abilities for toughening skin to thieving skills to make the person nearly undetectable.
The only drawback to the system is the complexity. There is a steps/ranks table for handling all skill uses (including spells and combat), and I have no complaints for it. But character advancement becomes complicated because of the character customization. However, I personally view the trade-off as more than worthwhile.

Used price: $3.70

Worth it !Review Date: 2007-01-04
I liked the writing : unpretentious, simple with a warm tone that clicks with the reader.
The first lesson in itself, is worth more than half the price of the book.
Illustrator CSReview Date: 2006-02-28
A most excellent tutorial!Review Date: 2005-07-19
A short, but good guide to IllustratorReview Date: 2006-05-07
Overall, this was a good book that provided a smooth experience to learning Illustrator and design in general. The basics of Illustrator are easy to understand through the reading and exercises provided. Although the lessons are short, there is plenty of opportunity to practice on your own. You are initially walked through an exercise, but then usually given a chance to finish part of it on your own. The "Exploring On Your Own" sections provides extra practice and places to look for more information on the various topics discussed. The rest of the book in dedicated to providing useful information on design concepts such as color chords and art principles (line, fill, value etc). The color chords such as analogous, dyad or monochromatic will definitely help on my color choices on my next project. The CD provides all the needed lesson files and any additional samples for practice.
As for problems, most were really minor with this book. There were only a few minor errors spotted such as steps with missing detail or incorrect menu paths. Also, I did think the review questions at the end of each chapter would have been more helpful if the answers were provided. Actually, the biggest issue I had with this book was the novel sized format it was published in. The book is small and the pages are difficult to keep open. Even my document holder was barely able to keep the pages open. For most of the book I had to use one hand to keep it open while working the mouse with the other. I am probably just being a little finicky since most of these minor problems had little effect on actual content.
In the end, this is still a fine book to quickly get up to speed with Adobe Illustrator. The coverage on related design principles was just a bonus. Since this is a short book, do not expect deep coverage on Illustrator techniques. If you need more advanced concepts and/or less on design, then another book will probably work out better. However, the material that is covered is done so well and it should provide a good start for any beginner.
Everything I neededReview Date: 2005-07-19

Used price: $0.60

It Helps Me EverytimeReview Date: 2008-10-02
Learn to RelaxReview Date: 2007-04-10
Great book!Review Date: 2008-01-02
A great book, that is well worth the money (and time reading it more than once). The excercises in the book are great and easy to follow with amazing effects.
Zen GolfReview Date: 2007-05-14
Wonderful compliment to any technical study of puttingReview Date: 2007-02-14

Used price: $9.99
Collectible price: $14.99

its good but...Review Date: 2007-03-19
helpful guidReview Date: 2005-10-17
Most helpful book ever!Review Date: 2004-11-23
OH MY GOD, THIS BOOK IS MAD USEFUL!Review Date: 2004-01-28
Very helpful!Review Date: 2003-08-09
OVERALL: I give it a 10/10! Excellent coverage for both games and a nice way to get through the hardest dungeons in case you get lost. I HIGHLY recommend this book if you are having trouble getting through either game because it will REALLY REALLY help! Never have I seen strategy this good in a long time! BRADYGAMES is the BEST co. to offer these, so I say BUY TODAY!!! You won't regret it! ^_^

Used price: $8.95

Shirov, share everything... Secret preparation, line, tips and personal lab's.Review Date: 2008-10-14
The people who believe meet Shirov, knows that he is a great tactical player, secrifices materia for dinamic game, always to pursuit a dramatic ending, and are games accourding this style, but Also is a graet ending player.
In this book, Shirov share, personal tips, that helps to improved chess result in tournaments, also gave its own opening lab, in this case he approach Botvinik opening.
The games were selected from 1979 to 1996, its showed the flesh style of Shirov, with a great tactical instint and his sacrifices, blaze the board, he always pursuit the path to performed a artistic manuoevre.
Shirov's approach are nice, he explained with detailed, easy to understand.
For any person who is coaching a child(parents, coach)this book help for the goal and is a nice gift, better if your child loves tactic.
For beginer player, this book contains top player games, but Shirov's approach is very easy, so don be afraid that you could not taste this book.
For Intermediate player, Shirov, gave nice tips about self preparation, and lab opening, you could find interesting. Too bad that this book has not pic's.
I hope my review could help you
Real Fire.Review Date: 2000-09-12
I found a few errors in this book. I also found one instance of the same line being analyzed twice with a different conclusion in each case! (Transposition.)
But for the most part this is an incredible chess book, crafted with great loving care by the authors. While it is probably over the head of the average chess player, the earnest student of the game will find much pure Gold here to mine!! Another warning: if you are the lazy type of chess player, you probably won't get much out of this book. Buy it ONLY if you are looking for a real challenge!!!(Understand: I am a Master, and many times the variations left me just scratching my head!!) This is the one chess book that, "Is looking for a few Good..." (To borrow a phrase.)
Diary of a MadmanReview Date: 2002-09-06
Beginners and Intermediate players can enjoy this alsoReview Date: 2001-09-15
All players deserve to be encouraged to look at his games.
Fantastic GamesReview Date: 2003-05-26
Used price: $28.00

For the Good of the GameReview Date: 2008-03-09
If you are a soccer or "football" referee, this book is ITReview Date: 2003-05-17
The best modern book on Refereeing the Beautiful Game!Review Date: 2006-06-08
P.S. I read it a fourth time not only for my up-comming instructor course, but also had State Cup U19 matches last weekend, and it helped!
I agree with my friend Steve Piercy (another reviewer) that this is a great book for all referees, but for referees that are serious about advancing as a referee, instructor, assessor, or even an assignor, it is a must read. Also agree with the other reviewers...if you're interested to improve your game in whatever role you play, do it with this book!
As a licensed but former coach and mediocre player, a great read to see it from the other side too.
For the Good of the Game.
The first book I should have read...Review Date: 2003-02-21
Whether you are a new referee or an experienced referee I would highly suggest this book. It covers topics that were never ever discussed in my training sessions. So much so that I actually have a new outlook on how I referee this wonderful game of soccer.
The other books are good and are worth your time but read this book first, then go to the others.
Michael Metz - USSF Grade 7 Referee - AYSO Area Referee
The Fine Art of RefereeingReview Date: 2004-02-12
If you're just beginning as a referee, study and learn the Laws of the Game. Develop a relationship with a mentor whom you trust. And read this book. More than once. Despite the authors' significant credentials as FIFA and FA referees, the newest official will find their style enlightening and eminently readable. The book covers the entire gamut of refereeing from pre-match preparation to effectively dealing with every imaginable - and unimaginable! - situation on the pitch. Personal anecdotes from the authors' considerable experience appear throughout each chapter and help clearly illustrate each point.
For more experienced referees, this book delves repeatedly into the very personal subject of player management - the mind game. The authors will repeatedly challenge you to evaluate each match on its own and ensure you're employing the right skills to effectively 'orchestrate' it.
I had the pleasure of attending a day-long presentation by Mr. Evans and Mr. Bellion and can tell you that these gents are every bit as entertaining and informative in their book as they are in person. Their good humor and passion for the game comes through loud and clear. You won't be disappointed!

Used price: $0.01

NOT GOOD FOR EVERYONE.Review Date: 2007-06-20
AMAZING!!!Review Date: 2006-12-31
It works!Review Date: 2006-07-26
Free Throw; 7 Steps tp cuccess at the free throw lineReview Date: 2006-01-30
A check up from the neck up.Review Date: 2005-08-27
It's a short read. You can finish it in less than a day. Go back and review it from time to time.
I buy a lot of books. Most get given away or sold. Some get a permanent place on my bookshelf. This is a keeper.
Related Subjects: Roleplaying
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The invetigation is only one of Jack's problems. His daughter is shot in a drive-by shooting, his girlfriend police detective Gloria Ramirez is havin problems with their relationship and Jack can't seem to get away with his impossible wish to save everyone, even if they don't want to be saved.
Author John Shannon writes a moving tale that goes far beyond a simple mystery. Jack Lifey is a perfect everyman, but also a man who maintains his hope no matter what. The Los Angeles setting comes to life, whether Jack is patrolling the lowest sewers of the porn business or visiting the homes of the elite in Malibu or nearby Rancho Mirage. Fans of Jack Lifey will want to grab DANGEROUS GAME fast. If you're new to John Shannon, you're in for a treat