Anime Books
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Used price: $4.41

Nausicaa the Princess of the Valley of the WindReview Date: 2008-06-22
Try it, you'll like it!Review Date: 2007-10-08
The story line is intense, as is the graphic nature of the book. So much detail, so much talent! Because of the intricate illustrations, you could read this book many times and never get tired of the story because each reading would unveil more detail and have a different nuance. I found myself feeling confused, fascinated, absorbed and captivated at each subsequent reading. This particular Graphic Novel would appeal to anyone interested in a heroine adventure, the battle of the underdog, mystery, mythology, science fiction or futuristic literature.
It reads right to left which may take some getting used to. Glossary defines Japanese writings.
Miyazaki is the MasterReview Date: 2007-09-12
Much better than animated film.Review Date: 2007-03-27
a good opening. Review Date: 2007-02-16
Art Work. The drawing pretty much, how do they look and how much detail is put into them. Miyazaki, I have to say, is a master in his field. All his drawings are extremely detailed and you can really get a sense of the surroundings. The characters emotions are brought out almost perfectly, especially the Nausicaa herself, who is shown as a powerful, yet fragile girl. Overall the drawings are almost perfect and I don't think anybody would disagree with that.
Characters. I was already familiar with all the characters in this book, having seen the movie already. They are pretty much the same here as they are in the movie so if you've seen it, which I'm taking for granted you have, and then isn't much knew. They mostly do the same things as they did in the movie and feel the same emotions with a few fun differences, but nothing really is too different.
Story. This book follows the movie almost exactly up to the point where Nausicaa and Asbel discover the underground system under the sea of corruption, or toxic jungle as it is called in the movie. There is one big difference that I must share, the Valley of the Wind is really an alley of Torumekia, and Nausicaa goes out to fight under Kushana agents the Doroke principalities, a nation not even mentioned in the movie. Other than that it follows the same story almost to the letter.
Overall a very good and strong opening to the series. This entry doesn't really add a whole lot to the overall story if you've already seen the movie, but there are some important differences which mean you can't simply skip over it if you want to read the series.

Collectible price: $32.00

A Good Value for Anime RPGs :-)Review Date: 2002-02-07
While the second edition of BESM is far more inclusive and detailed (and nearly three times larger than the original edition), the original edition is still a good match for those just beginning with role-playing games. Especially for the novice GM (GameMaster), BESM second edition contains so many rules and details that knowing how to sort through all the information presented and determine which are truly needed for a campaign and which can be set aside can be difficult. Novice GMs and younger gamers can especially benefit from the simplicity of presentation and the significantly fewer rules and details while still maintaining the creative flexibility necessary to present and participate in an original role-playing campaign. Those beginning their anime RPG experience with the original BESM sourcebook will have an easier time adapting to the second-edition sourcebook later on.
The StartReview Date: 2001-10-03
However, the 2nd Edition Is everything the first one was and more. It is a complete game completely to itself, with no need for any expansion. You have to love a game system where they devote roughly only 40 pages out of the nearly 300 to the rule/combat/skill system. It's just great.!!
Buy this book!Review Date: 2000-03-30
The PERFECT RPG!Review Date: 2000-01-17
The Cheapest, The Easiest, The Simplest, The Greatest!Review Date: 2000-03-08

Used price: $3.12

The ESSENTIALL book for anyone wanting to "get their toe wet" in anime!Review Date: 2006-12-16
Anime EssentialsReview Date: 2005-08-23
The author includes recomendations in the different anime styles and makes parental recomendations as well.
Elements of Japanese culture are woven into the descriptions making this an all around good read and reference book.
There is also a video animation called "Otaku no Video" which complements this book and has a similar cover.
If you want to learn more about anime or are a fan pick both of these titles!
CHING-CHONG A THON!Review Date: 2004-12-05
Limited but useful in it's areaReview Date: 2005-12-01
An excellent starting placeReview Date: 2005-03-14

Used price: $0.01

Best Manga Ever!Review Date: 2004-07-03
I'll read them all eventually...Review Date: 2004-07-03
GreatReview Date: 2002-07-01
An EXCELENT manga!!!Review Date: 2003-02-14
Also, there is a nice sweet episode without card-collecting where Sakura meets a nice old man on a family vacation.
A wonderful book to add to your collection, and just as good for starters if you're new to manga!
I like!Review Date: 2002-07-03

Used price: $19.99
Collectible price: $40.00

Exalted 2nd EditionReview Date: 2008-06-04
A Graet BooK !Review Date: 2008-06-01
Exalted second edition 1th edition wos good 2edition is epic
it a great game so buy it at amazon for $26 not $40!?!
Feel the real powerReview Date: 2008-04-20
The Fluff, as it were, is entirely engaging and as a fantasy series, and even bereft of the RPG mechanics, all the books are pretty fine reads. In Second Edition, not only have the mechanics gelled, but the backstory has matured as well. What White Wolf has laid out in this core book is a giant buffet of Fantasy and HiFi-sciFi that Storytellers can pick and choose what type of campaign they wish to play--whether it's taking down errant gods, swords and sorcery, or post-apocalyptic survival very similar to Gamma World, or a straight, in-canon campaign of Solar Exalted against the hated Scarlet Empire. Suffice to say there is an incredible amount to explore in the backstory and swaths will probably never be touched in the published materials.
Fluff aside, the mechanics of the game as presented in the core book show a long, hard road of playtesting and years of refining game rules. Somewhere in the early 90's there was a reason that White Wolf published the Street Fighter RPG: Exalted is that reason. The combat system is simply amazing, incorporating stunting (much like the Daedelus RPG, Feng Shui) which opens combat to the highest level of narrative, as well as an incredibly deep skill and charm system. The additions of Mass and Social combat round out what is one of the best combat systems for an RPG to date. Good stunts and on the fly imaginative play will always win out over the Min/Max (which in Exalted is mostly MAX), but there is plenty of depth for the Min/Max player to excruciatingly choose the best charms for the job of giving fatal beatings, tongue lashings or driving the armies of the Jade Dogs before them.
The book itself has held up very well over the last couple years and is very solidly produced. The physical size of it is simply intimidating. The art has taken a major step up over first edition, obviously due to the inclusion of color, but also moving away from the cartoonish anime style to a more hybridization of say Frazetta and Katsuya Terada.
The writing, while a bit dry in certain areas as is typical of RPG books, is extremely clear in it's presentation of both the rules and the backstory. The index is surprisingly useful and the inclusion of sidebars where White Wolf felt certain aspects of the rules needed clarification outside the narrative are all exceedingly helpful figuring out what can, at times, be quite complicated. The Storyteller section is not only essential reading for running a game, but a solid discourse on running a high-powered, pulpy RPG.
As for things that could have been done better, there are some typos as well as some flat out confusing mistakes here and there. References to splitting dice pools, a mechanic thankfully removed from the system with second edition, appear in the back half of the book.
Also the antagonists section, while touching on what's coming up in the new books, really doesn't help the fledgling storyteller as most are either far too powerful (Octavian the Living Tower), too localized (Gri-Fel the god of the Imperial City), or too abstract (The Fair Folk) to be easily fit into a starting campaign. I would have liked to see a chapter dedicated to Dragon Blooded antagonists and a full list for a sample Wyld Hunt because that's who typically will be getting the first fatal beatings in a vanilla campaign.
The lack of a starting adventure in a book this size was also confusing. White Wolf released a free module for the game on release, but the module itself breaks the cardinal rule set forth in the Storyteller section of the book--start with a bang! With a set of mechanics and background this large, it's a bit intimidating for a new storyteller to know where to begin.
Bottom line, this is an amazing start to what I expect will be a long and healthy product line for White Wolf and an incredible world for players to explore. More importantly, Exalted is triumph in RPG system design that fits perfectly with the high powered background.
exalted 2 is good like exalted 1Review Date: 2008-01-15
Exalted a different type of RPGReview Date: 2007-05-12

Used price: $10.44

Good, but has more potential.Review Date: 2006-03-21
How does the book span out? The book like other anime based role-playing books starts by explaining parts of the anime bit by bit before moving on into actual game rules and mechanics. This will be quite helpful if your planning on using the base characters and locations from the series, otherwise it might just end up a base for creating you own. It could end up as a reference more than anything else.
The book only really gets into the main mechanics around half way through, it starts with combat and how that works and goes to other things like powers and training. After its done with the bulk of the rules (which you will need to read more than once) it then moves onto some nice pointer tactics for battle situation, and even a short demo battle to give you a taste of what it's like during combat. This part of the book is good, not many faults on first glance.
A good thing about this book is it ends with some help on creating your own sagas and making campaigns, as well as some rules you might want to use in your games to keep them going smoothly. It really does try and help you create your enemies and settings as much as possible. This is something other game systems might try selling that as a separate book (not going to name and names).
Good points with the book: The strongest part of the book is really how well its been done. The makers could have gotten this very wrong, dull rules or unneeded complicatations but it seems it hasn't. The rules are faithful to the series and allow you to have the right Dragonball Z feel to your game. All this on my first read, several reviews make the same point and I now understand why.
Also the obvious reason why the book is good; its Dragonball Z in proper role-playing form!
Problems with the book: The first is really the amount of actual game content, or rather the lack of content. The book itself seems rather short (around 144 pages) and considering about half are filled with information rather than rules this lets the book down slightly. Adding to this the book only covers the Saiyan Saga (which might put some people off if you like the higher powered Sagas). This is ultimately going to irritate you, and that leads you onto the next problem; once you get this book you WILL want the others. "That's not a bad thing ..." I hear you say? - It is when it means forking out even more money for the books, and the hardest part; finding them. Yes, the other books (two others right now) as I found are quite hard to find. I eventually found them, but not for a cheap price.
Apart from than that my only problem is the obvious; bugs in the system. Like every role-playing system this one has it's problems, not that I have noticed any yet, but from reviews of the book I have seen suggest this book has some teething issues that are later sorted in further editions of the game. Another reason why you will want and possibly need to get the further editions to the game.
Conclusion: I know it might look like I'm being pretty negative, the bad points are a lot bigger than the good in my review but despite that I stand by saying the book is a great role-playing game. Not without it's problems, and yes it had more potential and I'm sure it will reach this when I receive the other books and read through them all. Right now I'm happy with the book, It's got a lot of great features and interesting possibilities and it`s looking to be a lot of fun, keeping in mind it's bad point I strongly recommend this to any keen role-players that are interested in Dragonball Z looking for something new and fun.
Dragon Ball Z:Anime Adventure GameReview Date: 2000-05-15
Fun, but many errorsReview Date: 2000-05-25
Great game,but takes a while to learnReview Date: 2000-10-07
A Great Game but...Review Date: 2001-10-10

Used price: $0.73

Let me be the one to realize your wishReview Date: 2006-01-21
One of the reviewers mentioned that there is an allusion to incest in the book, but I'm afraid he (or she) didn't read the book very well or even read the whole series. I don't know if Tokyopop dubbed it down or something, but it is stated quite clearly, once by Hotaru-sama (have to call her that) and once by Shuichiro's grandfather, that Shuichiro is NOT, I repeat NOT, her son. In fact, he's not his grandson either. Shuichiro was found by the man who became his father (all the names sound just like Shuichiro so I can't remember them!) and who married the mysterious and beautiful Hotaru. I don't think he was a baby either, I think his grandfather said a `kid'. It would make sense that a kid would fall in love with his foster mother, or believe himself in love. Especially if said mother is an incredible beauty who appears to be no more than fifteen. Do the math. And its more desperation than anything that makes him say, `aren't I enough?' But think what you like.
Don't by this book if:
a. You have an allergic reaction to flowers
b. Romance makes you go `ew'
Do by this book if:
a. You want to see a young Shuichiro with long hair
b. You want to see Koryo totally hitting on Shuichiro (don't worry; it's all very innocent and hinted at)
In this book, my favorite character besides the enigmatic Shuichiro-san, Koryo-kun, goes back in time with Kohaku-chan (I'm putting on my own honorifics for fun, so back off!) to find out more about Shuichiro. San. I don't want to give away more than that, but if you want more beautiful moments and lovely artwork, buy this book.
A complaint about Wish is its artwork. Yes, the artwork is different from other CLAMP works, but that's because the artist is different. What you are seeing is neither worse artwork, nor bad artwork. You are seeing a different style. The artwork is really beautifully done in thin pen lines and beautiful, light and airy pages. Like Naoko Takeuchi-sensei, the artwork may seem awkward but that is due to the different style, not lack of talent. I mean, a person who can draw the gorgeous-hunk-of-man that is Shuichiro and so-much-more-gorgeous-but-not-so-much-man Koryu can not be lacking talent, okay? Okay.
The second problem is that the angels call each other fat and chubby when they are pretty skinny and have `no hips, no ass' but they are merely referring to their `super deformed' or chibi selves, not their true forms.
Finally, some people seem to have a problem with the plot. Well, romances aren't about plot. They're about romance. And beauty. If you can't handle that, go read Dragon Knights or Van Von Hunter or something. Wish is an incredibly beautiful book-I don't impress easily-and so is the romance. I hate mushiness, fakeness and stupidity, but the mushy parts are so tastefully done you'll lick your fingers, (I came up with THAT on my own) the romantic parts are so sweet and the sad ones will break your heart. I had tears in my eyes over this series. I all almost never do. The only book that ever really made me cry was A Tail of Two Cities. I sobbed over poor Sydney. What a beautiful book.
To get back on track, I truly enjoyed the book. The angel part is very mild and they could have been fairies, not angels, and the story would be the same. I was worried CLAMP would make out God to be the antagonist, but the characters simply misjudged God entirely, as many do. References were kept brief enough for me to feel quite comfortable reading the story. As usual Tokyopop has a few interesting word choices (Shuichiro saying `wishes, smishes'?) throughout the series but some very appropriate ones as well (Koryo: I'm bad ass!) In fact, their weird word choices gave Koryo a unique character and was totally appropriate. Everything he said totally fit his character and expression. But Kokuyo saying `quit handling the merchandise' referring to Hisui was kinda weird. And disturbing. Yeah...
And I wish they'd supply a `glossary of terms' at the end with translations of the spells and names of the characters. I'm too lazy to go web surfing. Hand ten. Man.
And of course, no one wants to miss Koryu, who is `usually at least second in the Underworld beauty pageant' (come again?), making a guest appearance at CLAMP's studio, while CLAMP is quite, quite drunk. Will he eat them? There's only one way to find out!
A Little Too SaccharineyReview Date: 2005-10-13
The first story has Kohaku and the demon Koryu travelling back in time to unravel the mystery of the disappearance of Shuichiro's mother twenty-one years ago. K & K are in their chibi forms throughout, which is a little too cute. Added to this cuteness is Shuichiro's adorable doll-like mother, who is not human. There are so many flowers drawn in this story I got allergies. In a modern version of the folktale where a human man marries a celestial being, this Wish story has an unfortunate incestuous twist that is a total gross-out. Shuichiro says to his mother as she is preparing to leave, "I need you. You're the only one for me. What if I had found you? Before Dad?" EWWWWWWWWW!!!!!!!!!!!!!!!! What was CLAMP thinking?!?!? CLAMP is known for delightful, SUBTLE homo-romanticism, but how could they think readers would be turned on or charmed by this?
The other story is also a little too cute. Kohaku is still a whimpering, crying chibi for most of the story. Thankfully, this is balanced somewhat by the other sexy couple that has also taken up residence with Shuichiro.
a good, if short, seriesReview Date: 2004-07-31
Wish: YAY!Review Date: 2003-11-29
I wish for more Wish!!!Review Date: 2003-10-26

Used price: $0.10

The Innacurate Translations Ruin the Humor.Review Date: 2007-12-22
Di Gi Charat Vol 1Review Date: 2007-01-05
The cutest manga ever!Review Date: 2004-11-27
Only the best for meReview Date: 2005-09-01
So hilarious..and cute. x3Review Date: 2005-11-21
It's witty, it's random, it's FUNNY.
It's not something I feel guilty about reading, it's very clean.
It's adorable, the characters are great, the storyline is confusing and nonsensical..but makes perfect sense all at the same time.
..How can you resist?

Used price: $3.50

What a GREAT series for young teens!Review Date: 2008-02-27
moving forwardReview Date: 2007-10-01
FURUBA!!!Review Date: 2007-09-22
Greatest Volume Yet!Review Date: 2007-09-14
Akito controls most of the story through flashbacks and explanations. You finally understand why Akito is so crazy! Kureno is a shocker and definately fills in some holes in the plot. Shigure is also explained a little. You're never really able to truly figure out what's going on in Shigure's head but this volume gets tells us a little of what's happening in there.
There's also some cute parts throughout all the serious issues with our favorite character Tohru plus so much more. Furuba is starting to draw to a close and now we're coming up the the climax where everything comes together. Volume 18 cannot come soon enough!
Secrets UnveiledReview Date: 2007-09-07
Though Kyou and Yuki are given the back seat, the reader is still thrown enough of them to wonder how things will unfold for them. And don't think that just because Shigure, Akito, and Kureno are the spotlight that Hana-chan doesn't get her share of the stage. Being the cover girl of this volume, the reader is privy to more of Saki Hanajima's special powers.
To sum things up, it's a fantastic read - just be prepared to have your idea of the Furuba world to be completely rocked. I can't wait until volume 18 is released!


SWEET!Review Date: 2003-11-03
Erm...yeah....Review Date: 2003-04-05
I gave it a 4 because it's not in English. This IS an english site and I doubt you can all read kanji. Also, the skip throughout the manga skips some important facts, but other than that, this your guide to Inuyasha!
JapaneseReview Date: 2003-01-11
SWEET!Review Date: 2003-11-03
InuYashaReview Date: 2003-09-06
Related Subjects: Creators Fandom Reviews Characters Games News and Media Collectibles Seiyuu Music Multimedia Distribution Resources Independent Clubs and Organizations Image Galleries Titles Genres
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