Anime Books
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Used price: $8.74
Collectible price: $80.00

a pinnacle of graphic art madness in the service of depicting a mad worldReview Date: 2008-04-25
Graphic SF ReaderReview Date: 2007-09-03
It is no surprise that it was, as is an example of that artform at its finest.
Neo-Tokyo is a city recovering from devastation and world war.
When a young bikie gang leader rescues a young boy named Tetsuo, after almost running him down, Kaneda soon comes to realise this is no ordinary boy, because of the government interest in him.
Great Review Date: 2007-05-23
Great classic storyReview Date: 2007-01-11
I only wish they released it in the japanese original reading, not the americanized left-to-right reading. At least they made a great job and didn't leave backwards texts and other mistakes like that. I'm curious to read the other volumes to see if they inverted Tetsuo's "mutated" arm.
Book my flight directly to Neo-Tokyo today...Review Date: 2006-08-06
What immediately pulled me into this edition were the first few color images that create the story surrounding this "Neo-Tokyo". It delicately paints the birth of the third World War and how a nation full of loss attempts to recover. Like most stories with a similar structure, we then are brought abruptly into the world of teens. Friendships are announced, youthful indiscretions are demonstrated, and we read as gang lines are maliciously drawn. This is a fast-paced new world, but much is still unknown and unexplained. As our story progresses, we are inundated with all the great elements of a heroic sci-fi story such as Akira. Friends are torn against each other, government conspiracies are as common as the drugs on the street, and a bigger threat looms around the corner (which is only hinted in this first volume) named only "Akira". Almost better than the film, Otomo does a superb job of building the suspense, adhering to top-notch action, and building a world that seems too eerily familiar. While the use of motion lines sometimes becomes a bit tedious, what makes this reviewer smile is that the motion lines genuinely mean that action is taking place. Otomo does not let us down when it comes to the action sequences of this graphic novel. It felt, as I was reading this, like I was watching a very detailed film. You could feel the explosions, you could see the chaos during the gang fights, and (again, maybe it was just me) you could hear the Colonel yell through the frames and into your mind. It was like no other graphic novel I have read.
What compelled me about this story, as it did with the film, is that you have a majority of the action between teens, or the youth of this devastated country. While the science fiction element acts as strong middle story, what glued me to the page were the contrasts between adults and the teens. This is a story about rebellion. It is a story about those that disrespect authority (both on the governmental level as well as the within the society). Otomo has created this new world where we only see (at least so far), three levels of hierarchy. There is the government who conceals the truth, battles from within, and is not afraid to disrespect anyone's rights to get their result; then there is the teen gangs who have some loyalty from within, respect no predestined authority, and are not afraid to fight for their ideals. Finally, we have the middle men, the secret society that seemingly wants to play both sides. They do not trust the government, while the biker teens may be stronger than they anticipated. Mixed within this is our boy Tetsuo, a product of random chance.
Otomo, for this first collection, has created a great mixture of pop culture references/styles with chaos. Between the fighting and the sheer unknown he builds a force that is both frightening and surprising. I especially loved the torn friendship fight near the end of this collection between Tetsuo and Kaneda. I enjoyed the style Otomo chose to tell this story, instead of building the friendship from the beginning; it is learned through the actions of our two characters and through their dialogue. There are no flashbacks or long introductions, just the knowledge that these two friends are in the same gang and they are extremely loyal to each other. While I do find Kaneda's story developing a bit slower than the exciting Tetsuo confusion, they both provide strong point-counterpoint moments to grow into. Honestly, what more do you need.
Overall, I am extremely sorry that I did not start this series earlier. I cannot wait to begin the next book and see what shortcuts were made in the film that perhaps can be better explained in this series. The illustrations are fabulous and extremely addictive. Otomo creates such a strong world that you feel like you are right there next to Kaneda as he is going through the confusion. Akira: Volume 1 is a perfect start to a science fiction masterpiece. I strongly recommend this story to all those interested in strong characters, fantastic stories, and a creature so menacing that only Otomo could think of it! Go get this book now!
Grade: ***** out of *****

Used price: $0.01
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New to manga? This is the way to go!!!Review Date: 2008-03-27
"Even in the Meiji era, the name of Hitokiri Battousai still commands fear"Review Date: 2007-12-25
Hitokiri Battousai is a warrior that with the help of his sword slew many rivals of the imperialists and contributed to entering the Meiji era, and then, he disappeared. A few years later, in the eleventh year of the Meiji era in Tokyo, times are such that carrying swords is forbidden, and Kenshin, the former Battousai wanders around with a reverse-blade sword, after having vowed not to kill anymore. Soon Kenshin runs into a murderer impersonating the Battousai and trying to discredit the Kamiya Kasshin School. Luck has it that before running into the killer, he met Kaoru, the young woman who is in charge of the school, and therefore, soon gets involved in helping her clear her name. This is the first bond that will stop Kenshin's wandering, but there are even more to come.
Kenshin is a man with deep convictions, and nothing can steer him away from the goal he set after abandoning his previous life: to build a world where people can pursue happiness. He is one of the most interesting characters I have met in the world of manga, but he is not the only notable character in this series. Far from it! In this first volume we meet Kaoru, a brave young woman that provides the series with some fine humor, and there is romance to come. And we meet Yahiko, a kid that has somewhat of an attitude problem and that hopes to become a samurai and become strong. Maybe most importantly, towards the end, we encounter Zanza (Sagara Sanosuke), the street fighter who will become a central character in this series, so pay attention! He is a very complex character, with an unconventional weapon and a baggage from the past that makes him hate the Ishin-Shishi (imperialists).
This is the start to a wonderful series, and one that goes way beyond the fighting, humor and romance. The quality of this volume should be enough for most people to want to read further, but even if that is not the case, trust me, this series gets much better, so I urge you to keep reading the next volumes. I guarantee you will not be disappointed.
Have a Big Time Winner Here!Review Date: 2007-10-04
Then he disappeared.
In the 11th year of the Meiji, a rurouni--a vagabond--named Himura Kenshin surfaces in Tokyo and befriends the spunky Kaoru, the owner of a student-less dojo.
With the aid of young new friend Yahiko, a boy wanting to be a samurai himself, Kenshin and Kaoru must ward off those looking to kill them.
And so the story begins...
Despite its label being a "romantic comedy," this is by far the most serious out of the manga I read. Nobuhiro Watsuki has crafted an incredible tale, an important story, one that had captured my full attention the second Kenshin showed up in Tokyo (which is pretty much the first page of the book).
His art is stellar. The detail is astounding (even after the first 22 pages when the art goes from ultra detailed to "just" super detailed). His rendering of Japan from 140 years ago is believable, each panel transporting you directly to the past.
The big deal about this book is the fight sequences, each chapter in this volume containing at least one battle. I've never seen action like this before--so huge, so intense, so detailed, so explosive, with speed-lines everywhere--AMAZING!
This volumes also includes a special bonus story that was originally published about a year before the now-complete-twenty-eight-volume series began.
This is a great opening story to what is sure to be a fantastic saga this reviewer looks forward to finishing. (I'm also now eager to check out the anime for this.)
Language warning: Cursing
Big Edition Brings Big Entertainment and Savings!Review Date: 2008-02-01
In this book, you get the first three volumes of the series (Vol I: Meiji Swordsman Romantic Story, Vol II: The Two Hitokiri, and Vol III: A Reason to Act). Pages 11 - 32 are in full color, which adds another dimension to the story, I was sad the color had to end. The last few pages also give us some wonderful color pictures from the original volumes, without text. We also get 2 end of volume specials, the first occurs a year before the series begins and the second is, as the author describes, sort of the 'pilot' episode of Rurouni Kenshin, where the details are a bit different than the actual story, but it's still the Rurouni we all love!
The size of the book allows us to look at the detail a bit better. Another feature I noticed was page numbers, which are great if you lose your place.
If you're new to the series, I recommend buying this version over the original 3 volumes as you get more for your money.
READ THIS!!!Review Date: 2008-01-26
First off, I ordered this book and the shipment was suppose to arrive in February since the book was suppose to be released January 29, 2008. However, I received it January 24 which shows that this product has fast shipping and was in mint condition.
Now this manga is very different from the normal manga released. A normal one volume manga has a couple of pages, is all black and white (expect the cover), is printed on low quality paper, and contains a little of the author's comments. The heights of these books are about 7.5 inches in height by 5 inches. The thickness varies, but is usually around .75 inches. These books are usually worth and sold for $7.95. This is not the product that is being sold under this item. Most of the people writing these reviews think this is what the book is.
Now here is what this book really is. When an old manga series becomes very famous in Japan, they re-make the series into a special edition one. It is the same story line and everything with a few changes.
Here is a list of the diffences:
Contains 3 volumes (books) of manga into one book
New cover art from the original manga
8.5 inches by 5.8 (about right)
1.8 inches thick
More author's comments throughout the book (not too sure about this one)
THE FIRST FEW PAGES OF THE MANGA AND SOME PAGES IN THE BACK ARE IN COLOR (then goes back to black and white)
Much better paper is used other then the poor one used in the original manga
As you can see there are big differences between this book and the other manga. This is more economic for people, because instead of buying separate books for about $21, you are instead paying $12. When this book enters in stores, it will coast $17.99. This is basically a collector's editions manga and something Viz (manga company for North America) decided to start up very recently. They will be doing this to old series like Dragon Ball and Dragon Ball Z in a few months. This book is much bigger then a normal manga. As a reader, I really enjoyed how they made the manga. The color of the first few pages looked great. In the back there is a glossary of words used in the manga and some colored art work. As you can see this book is a lot bigger then the normal manga. After all they have to put three volumes of manga into this one book. I greatly recommend the book whether you never saw the series or even if you have the original manga.
I wrote this review because many of the people writing the reviews know nothing of this book and do not own. Instead they are telling you about the story line. I will not go into details on the story since everyone else here did. In conclusion, this book makes the original manga look like garbage and will save you money by getting this book ($12 instead of $21).
If you are wondering, as months go by, more these versions of this manga will appear.

Used price: $0.42
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goodReview Date: 2006-05-16
Trigun- The very bestReview Date: 2004-06-19
wowReview Date: 2005-06-11
trigun volume 1. the first in yasuhiro nightow's masterpieceReview Date: 2005-03-16
In this volume we learn of Vash the Stampede. A man with a 60 billion double dollar bounty on his head. The pacifist Vash runs into many adventures along his quest for a man. It all takes place on a sandy desert planet. .I won't tell you any more because it might ruin it, and this is such a great series full of surprises and I wouldn't want to mess any of it up for you.
With equal amounts of humor, adventure, action, and intrigue, this title shouldn't be missed. This is definitely one of my all time favorite titles, and I've read a lot of manga in my day. I recommend this to anyone who enjoys manga and has good taste.
The beginning of a masterpiece.Review Date: 2005-03-04
Most people are probably familiar with Yasuhiro Nightow's series through the 26 episode anime series that was released in the US by Pioneer(now Geneon) and has aired on the Cartoon Network's Adult Swim block, and let me tell you, as good as it can be, does not do this manga total justice. Covering only about 1/3 of both Trigun and Trigun Maximumn, the anime was forced to not only cut the overall plot short, but also cut out the development of many characters. Vash, the tortured wanderer throughout the planet Gunsmoke, who endlessly searches for his sinister brother, Knives, has a slightly deeper history, as does his eventual traveling companion, the priest/gunman Nicholas D. Wolfwood. Millions Knives, Vash's bro, is far more vicious and cruel, as is his subordinate, Legato Bluesummers. Bernadeli insurance girls Meryl Strife and Milly Thompson are pretty much the same, although personally I found Meryl far more likeable in the manga. Most of the Gung-Ho Guns are also far more sadistic, screwed up, and crazy than the manga(particularly Zazie, although I won't spoil anything), shocking anyone who's used to their anime personas. Nightow's artwork is a true sight to behold, something people will just have to see to fully understand its beauty. The grimy, dusty, and decayed design of Gunsmoke truly is a marvel to look at, and I often spend minutes just staring at the art before proceeding on with the story. The fast-paced action sequences have a fantastic rush, although often they also cause things to become intensely confusing, wondering who's shooting at who and what's getting blown apart, and it does take some time getting used to Nightow's style during these action-packed parts, but once it does, you are in for one crazy yet entertaining ride.
The first volume is episodic for the most part, other than introducing Vash, Meryl, and Milly, the real plot doesn't really begin until volume 2(and continues on into Trigun Maximum), but the stories are a nice read and help us get to know our three main characters, thus setting up the main Knives/Gung-Ho Guns storyline. Overall, this makes one heck of a great read. Welcome to Gunsmoke, and enjoy your trip.

Used price: $18.49

A Neat Keepsake for Miyazaki FansReview Date: 2008-04-07
This book begins with hundreds of concept sketches by Miyazaki, containing location scenes and characters with notes. The concept sketches go in order of appearance from the movie, so the concept sketches for Sophie come at the beginning, for example, while the concept sketches for Human Turnip show up near the end. There are thousands of gorgeous location scenes as well plus short bios on some of the creators of the movie and a few articles that discuss the creaters' experiences working on the film. Also, at the very end is the complete final screenplay to read through. The screenplay has a few minor changes in it from where the English actors improvised a little (especially Billy Crystal), but otherwise, is exactly from the movie.
Being a student of film and the arts, I found this book extremely helpful and interesting, because it showed the creative process of a huge movie. I would definitely recommend it to any film or arts students to browse through if they wan to get an idea of what kind of work it takes to create such a monumental film!
The only qualm I have with this book is that there were hundreds of screenshots. Not that that's bad, especially if you want to buy this book to revisit the movie, but I would like to have seen a few more sketches and whatnot, or at least a few more articles on how the particular scenes with the screenshots were made.
That aside, I fell in love with this book and was enchanted from front cover to back cover.
Don't Let The Cover Sketch Scare You AwayReview Date: 2007-09-27
A Visual Feast !Review Date: 2007-06-16
Janine Bolon, Financial Coach, Radio Talk Show Host, author of "Money...It's Not Just for Rich People!" available on amazon. Money...It's Not Just for Rich People!
The Art of Howl's Moving CastleReview Date: 2007-04-06
The book explains every step of the complex story, from the original book adaptation to the final movie. Also have quotes and articles from creators of each process (designers, art directors, supervising animators, etc.) It's like seeing the movie scene by scene with artist commentaries.
Excellent bookReview Date: 2007-03-24

Used price: $0.12

CCReview Date: 2004-03-25
A very good manga book?Review Date: 2004-03-25
IssuesReview Date: 2005-05-30
Vol. 1
A strong beginning to an amazing series. The first story in this volume deals with bulling, suicide, while the second story deals with prostitution.
Vol. 2
This entire volume deals sexual harassment and is an awesome follow up the first volume.
Vol. 3
The first story in this volume is great because it explores drugs and some of the reasons why kids take them, however the second story is forgettable and is overshadowed by its predecessors.
Vol. 4
The story in this volume deals with prostitution again but instead of having a protagonist go into prostitution because of bad circumstances, this girl goes into prostitution because she is very materialistic and wants money to buy brand name items. The next story revisits the issue of bullying but in more depth. Both of the stories are remarkable but the next story is (for lack of better terms) lame. It deals with lesbianism but the impact is not hard hitting because the main character seems like a stalker rather than someone who is hiding her true feelings for the same sex.
Vol. 5
This volume treads on the tender issues of rape and AIDS. This volume is magnificent and I believe it should have been the last because of the bittersweet ending.
Vol. 6
This is the weakest of all 6 volumes and is a pathetic and disappointing end to a great yet disturbing series. The first story is about stalking and the second story involves a girl who is transformed from a victim to a bully.
There you have it, the complete mini-guide to Confidential Confessions. Like I said before this is a great manga and should be read by all teens. My only complaint is that this story was meant for the Japanese and so some of the main characters actions wont make sense to Americans (you might say, "what the hell is the matter with them, why don't they speak up for themselves!?)" because the Japanese are much more reserved people who don't like to make trouble for their family of school.
Recommended ReadingReview Date: 2004-09-22
You feel for the each girl in each story, weather its anger for what you feel is a stupid solution for the situation, to sadness because nothing can be done. And with each situation comes a change in the characters involved, it being good or bad depending on what they hold dear. The atmosphere my be a bit dark, but it adds to the seriousness of the situation. But with the darkness is light, in some form or another.
I highly recommend this manga to anyone who wants to read something that can hit close to home.
Too trueReview Date: 2004-04-04
This particular volume deals with catalouge prostitution (if anyone knows a proper term for this, tell me. As far as I know it's a strictly Japanese thing), corporal punishment, "hazing" and torment by other students, and a teenage girl in love with her (female) best friend.

Love itReview Date: 2007-01-10
Great Book!!!Review Date: 2006-11-11
Tons of great background on InuYashaReview Date: 2006-03-13
Beautifully colored drawings and detailed black and white work.
My only complaint refers to the hardbound version..... The spine of the book broke down the back very quickly and had to be taped. Otherwise the book is very well constructed.
Be aware the book is made to read from back to front in the typical Japanese manga manner. A little difficult for me, but my 9 year old daughter grasped the concept immediately....
Well worth the money for reference value alone.
better than expectedReview Date: 2006-01-17
excellent book for all ages who are into InuyashaReview Date: 2006-07-06


Very good conditionReview Date: 2007-06-09
Besm : The Third and Sadly Final EditionReview Date: 2007-03-26
Anime Rpgs for allReview Date: 2002-06-02
The best edition of a fantastic systemReview Date: 2007-01-31
For those who enjoyed the tweaks made to the 2nd edition, these words may be hard to believe, but trust me, it's true. With the newest edition of their anime-inspired role-playing game system, Mark C. MacKinnon and David Pulver have created what is at once both an incredibly streamlined, simple, and fun game, and also a deeply complex, customizable, and rich gaming experience.
First, the TriStat system, what the original BESM was built on (using the three stats of Body, Mind, and Soul to build a character and make rolls) has been changed to a roll-high rather than roll-low system. Instead of trying to roll under a number, you're now trying roll above it, making the game more intuitive and accessable for afficionados of other games like D&D and GURPS. Most everything else will be similar however. You still get a set number of points with which to buy your stats, collect Attributes and Skills (which have now been more integrated, nixing the need to load up on 6 levels of Highly Skilled in order to have a competent character), and get bonus points with Defects.
The changes made to these standbys are mostly "more of everything." You start out with more points than ever before, so most things cost more. However, you also have a broader spectrum of powerful attributes from which to choose, with effects that you can either customize (creating anything from a powerful magic artifact to a highly-evolved AI in your spy gear) or can leave completely alone if you don't want to fuss with the rules. Constant notes (titled "Keep it Simple") are made throughout the book of ways to streamline the experience to make it less complicated, even allowing for near-diceless playing (by "taking 6" instead of actually rolling).
Combat has been expanded as well, with more Armour options (including expanded Shield mechanics for defense), more information on performing wild stunts (in or out of vehicles), and several tactical options like going all defensive (to gain a bonus by not attacking) or holding your action until triggered by your enemy (allowing you break their stride during an attack). Many elements that used to be seperated are now combined to allow for less confusion (Kensei and Gun Bunny are now all "Combat Techniques," so you Munchkins don't have to spend twice the points to be able to wield both two swords AND two guns), and features like "Targeted" abilities allow you to gain bonuses when facing certain foes with certain weapons.
Magic has also recived an overhaul, with powers being divided into Dynamic Powers or bought individually as abilites (Flight, Mind Control, etc.), or even created using customizable attributes with enhancements, defects, and even some spell and spellcaster templates (Want a targeted beam of holy destruction to smite your enemies? You got it, and if you don't like the example in the book, make up your own).
Additionally, there are more options than ever for items, character classes and races (more than 40 templates are provided for classes and races in 3rd Edition like Half-Orcs, cat-girl Nekojin, Mercenaries, Students, and Demon Hunters), and, most importantly, setting.
Skills now have even more genre options (new examples include Historical: Steampunk, Modern Day: Superhero, and Historical: Ancient Greece/Rome) leading to even more options for customizing the setting of your game. In addition, BESM now has an official setting - the Anime Multiverse, seven interconnected worlds linked by the Cosmic Web and joined by World Gates. Earth is joined by the demon world Bazaroth, the high-fantasy Ikaris, the space-operatic Cathedral, and several others. You could start as a highschool studen on earth and end up as a space pirate rebelling against the Galatic Trade Authority in the Interstellar Diaspora.
Game Masters and players can either absorb all of this information for vast and almost-endlessly complex world-hopping adventures using loosely-canonized plot elements, or can just roll up a few basic characters for a simple game, or literally anything in-between. With BESM 3e, the creators have literally placed all of the power to create as complex or as simple a game in your hands, all using the same intuitive and easy-to learn mechanics and loveable style that made BESM a hit years ago.
So what are you waiting for? There's whole worlds out there to discover.
Positively Love it!Review Date: 2002-12-17

Used price: $4.61

Fantastic!!Review Date: 2008-01-09
I am interested in Yoshiko Nakamura works after reading thisReview Date: 2007-03-02
Sho Fuwa decided to go to Tokyo to be a "Celebrity" and he asked his childhood friend whom often stays at his family house Kyoko Mogami to come with him, and she accepted since he chosed her among all people, after moving to Tokyo Sho is getting "famous" slowly and he is getting more sullen everyday, Kyoko trying to support him and to understand him since the road to be a star is hard, but once she heard sho talking to other celeb girl and she heard him says that he just sees her as maid and thinks she is ugly and booring and of course she will move her butt to support him since he is the famous Sho Fuwa, she decided to stop beeing with him and otherwise she wanted to beat sho and be a greater star than him, so he beg for mercy someday, she changed her look (its amazing how do girls change their look!) and she started her way to get revange from sho.
its very good story but the guys has very long faces which I hate, otherwise everything is cool, Kyokos revange will need too much work and its seems very hopless, and another character appears Ren is a famous actress that is even sho cant be more cool than him, that Ren works at the same place where Kyoko went to so she got another long face guy to beat
Skip Beat!!Review Date: 2006-10-28
Also you might like "The Wallflower" (A.k.A Shichi Henge or Perfect Girl Evolution) by Yamato Nadeshiko.
Great!Review Date: 2006-07-26
At first, I wasn't sure on buying this manga because of the whole "girl followed childhood friend turned star--childhood friend turned star just using girl--girl finds out and wants to now make it into show biz just to extract her revenge on him." It sounded like a typical and predictable manga plot of revenge that I really had to toy with the idea of buying it on a whim.
But boy, am I glad that I did! It may have the used and reused revenge plot line, but Yoskihi Nakamura makes this plot idea completly atypical!
This manga grabs you with its off beat style and humor, the only complaint I have about it is the way the two lead males are drawn. It's either their faces are too narrow, or that their necks are just too thick. It takes a little getting used to, but Skip Beat! is worth it!
"If 'sorry' was enough, there'd be no need for HELL!!"Review Date: 2007-03-19
I was expecting plenty of humor, but I got a lot more than that. Kyoko's quest for vengence is hilarious indeed, but the best thing about it is how easy it is to relate. In fact, this is probably why the humor is so good in the first place. It's great to watch Kyoko obsess over getting even because we've all been there. Who hasn't ever wanted to prove her worth to some stupid jerk? And Kyoko's moments of glory are extrememly satisfying. It's like when you argue with someone and can't think of anything brilliant to say until much later. Well, Kyoko gets some really killer lines in at just the right moment. I often find myself laughing maniacally right along with her while I'm reading (which earns me some curious glances from my roommate).
The characters make this manga, especially Kyoko. You can admire her devotion to Sho in the beginning, misguided though it is, and you really sympathize with her anger after she finds out she's been duped. She's strong-willed. She's not perfect and forgiving, and she doesn't go around feeling sorry for herself either. And I also like Ren Tsugara, the biggest celebrity around who has a secret mean streak.
The art is nothing special, but it's appropriate somehow. Kyoko's not especially glamorous, and the guys, though not pretty like in most shojo manga, are tall and dark. I thought the characters' designs all fit their personalities very well.
"Skip Beat" has become one of my favorite manga. A must-read for anyone who has ever been put down, made a fool of, or just wanted to get even.


Nice PicsReview Date: 2008-03-28
Gundam Wing! Need I say more?Review Date: 2001-11-28
Beautiful, engrossing, and just plain satisfying!Review Date: 2001-09-27
Like the title says, this book displays a collection of pictures -- original ones or screenshots from the anime -- that is, simply, the art of "Gundam Wing." The book does a good job of fairly balancing the pictures of the five pilots as well as other important characters. For those who surf the web a great deal, many of these pictures will be recognized immediately. And many people might also notice that the pictures are a lot crisper, clearer, and cleaner than some found on fansites, which is alone worth the price of the book.
However, there is also a good deal of pictures that have most likely not been found on the internet (although they probably will be soon because of people with scanners and a lot of free time). These pictures heighten the worth of the book, and the fact that they were drawn by the artists who worked on the anime makes it all the more satisfying. After all, where do the original artists take the time to add more of their talent to a collection of already-beautiful artwork?
All in all, there was only once complaint I had, and that was that the book was a little short. The book is only about 96 pages of art, with a brief interview with the artists. Despite this setback, the book is definately a must-have for anyone who's ever enjoyed the artwork and wants to gloss over it for days on end. Try and say something like that about "Pokemon"!
WonderfullReview Date: 2002-03-03
It's all about GUNDAM WINGReview Date: 2002-06-25

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Are you geeky enough for this?Review Date: 2005-11-20
Drawn from the pages of "Afternoon," the fan magazine/comic book that is considered the most otaku of otaku magazines in Japan, "Genshiken" tells the tale of a group of misfits who pretend to study "Modern Visual Culture" (thus the name "Genshiken," taken from Gendai Shikaku Bunka Kenkyukai). Pretend to study, because they mainly sit around playing video games and trading porn mags.
Providing the story conflict are Kanji Sasahara, a new-comer who is not quite sure if he is an otaku or not and takes tentative steps towards his new lifestyle, and Saki Kasukabe, a typical "cool Japanese girl" who can't stand the fact that her handsome and stylish boyfriend, Makoto Kohsaka, is a complete and utter otaku. They disrupt the ordered lifestyle of the Genshiken Club, providing some much-needed chaos and hijinks for the nerdy crew.
A guided tour through Japanese otaku lifestyle, the Genshiken takes the neophyte Kanji to all the hotspots, like Akihaibara the electric town, and Comic Fest, the massive otaku convention for shopping and cosplay, They explain in detail each step of otakudom, educating the reader at the same time.
The story is a bit slow to begin with, but picks up when Saki arrives. She brings a much-needed female presence into the mix, and provides the anti-otaku stance. A later addition, cosplay fanatic Kanako Ohno, also livens it up with some sex appeal.
Good, good stuffReview Date: 2006-11-13
New FavoriteReview Date: 2006-01-24
There's no cheesy sci-fi/fantasy stuff or day dreaming girls trying to get married. The situations are realistic, which makes them even funnier. If you've every dated a super dorky guy or find that you're spending your free time watching anime (almost exclusively), you'll really enjoy this manga.
Just Plain FunnyReview Date: 2005-12-31
We start with a student, Kanji Sasahara, who is a shy young otaku, off at college. While searching through potential clubs to join, he finds the Society for the Study of Modern Visual Culture, aka, Genshiken. It takes some prodding from a member of the club, but he eventually joins this club after feeling a sort of bond with the other members.
Through out this manga, we are introduced to several different characters, Tanaka, a cosplayer. Madarame, a military sort of otaku, Kousaka, definately doesn't fit the traditional "look," of an otaku, but his interests are in the right place. Finally, his girlfriend, Saki, who absolutely hates his okatu-ism, but you see her becoming more and more sympathetic towards it as time goes by.
All in all, I would have to say this is one of the best purchases I have made, and I eagerly antcipate the fourth volume.
Genshiken is a little piece of everything.Review Date: 2006-01-01
Saki Kasukabe's long standing dream is to get her boyfriend to act normal. But he joins the same club also.
Saki now has to chase Makoto around, from various activities to comic conventions, from video gaming to collecting figures.
I have volumes one to three and plan to collect any more that come out. There is tons of humor, but also lots of serious themes about art, relationships, S&M, porn, and what a otaku really is. Very much only for adults. Frankly, Age 16 seems too low a rating to me. Bonus material in each book.
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