Animation Books
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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Good seriesReview Date: 2007-05-13
Perhaps could be betterReview Date: 2007-03-19
Normally black and white isn't a problem, but when the book is about graphics and there is a statement in the book like (e.g.) "...notice the unique HLSL effect on the blue ball compared to the green..." it makes it a bit difficult. Even a color plate section would have been nice.
Advanced graphics hardware and software techniquesReview Date: 2006-03-16
It's a great bookReview Date: 2006-03-07
Each article is a source of ideas for developing your engine or demo.
If you want to know where the state of art is arrived, buy this book.
showoffsReview Date: 2006-06-24
Some authors have included lots of code, others have included none.
I vote against the "*gems-style" books, more attention to the educational side of these books is needed. Flashy programmers who want to show off please go elsewhere.

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A must have for any animator or artist. Review Date: 2008-04-24
Before reading this book I had only seen Fritz the Cat and some of the Mighty Mouse series. I knew I liked Ralph Bakshi, but after this book I have such a stronger love of his work, and how he changed the Animation industry. His films were real, and based on his experience growing up in New York. They might be vulgar and push the line of decency, but his works reflect who he is and how he grew up. They were vulgar for a reason, not just to be vulgar for vulgar's sake. The movies reflect the man.
About Time!Review Date: 2008-04-14
Overdue Chronicle of an Animation Master!!Review Date: 2008-04-09
The book is insane! Everything you could ask for about his life, history, artistic phases from early cartooning straight through Harlem Shuffle and Spicy City. So pleased to have my Bakshi fix in one "huge" book!
Mostly enjoyed understanding his life and the doodles and art that is sprinkled throughout. Also enjoyed the dedicated sections tied to his movies. Heavy Traffic and American Pop are my favs here.
If you don't have it...get it. What a blessing...
Behind the Scenes BrillianceReview Date: 2008-04-06
Long Overdue Book About A Giant of AnimationReview Date: 2008-04-06
If you are an artist working in animation, whether you know it or not, Ralph Bakshi is the reason you're here. Don't believe me? Throw your mind back to 1970. Look at what the animation business had turned into... Disney was cranking out Robin Hood, a film without a single new idea. On TV, Filmation was lowering the bar so Hanna Barbera could play 'quality limbo' with them. Animation was dying, animators were choosing retirement over flogging the dead carcass of the art form they loved, and it looked like it the situation would never get any better.
Enter Bakshi. With his first three films, he turned animation upside down. He showed that it wasn't just a medium for big bears with Phil Harris's voice and crappy sitcom characters in outer space. His films shocked and terrified people... they were crass and sloppy. They were made on a shoestring, and sometimes it showed. But they had something honest to say, and that got noticed. Ralph showed that animation- the most collaborative art form ever- could be an intensely personal medium.
Ralph's first three films- Fritz the Cat, Heavy Traffic, and Coonskin- came totally out of the blue. They are the animation equivalent of Louis Armstrong's Hot Fives. Great old time animators like Irv Spence, Ambi Paliwoda and Virgil Ross were offered the opportunity to cut loose and make films that weren't just cats chasing mice and dogs chasing cats. These films dealt with what it meant to be an artist, the battle of the sexes, race relations, and the unsenimentalized realities of urban life. They were improvisational and had no rules.
These three films, made in the darkest of the dark ages of animation, offered a glint of hope for what animation could become. If all you've seen of Ralph's work is Lord of the Rings and Fire and Ice you don't know what I'm talking about here. All of the adult targeted animation you see in the US today has its roots in Ralph's example in these three films. They stirred up controversy and caused riots at screenings back in the day, but now they seem to us like they could have been made yesterday, not three decades ago- except for the fact that today's world has trouble accepting brutal honesty when it comes to politically charged topics. Ralph has never been one to pull punches.
In the 1980s, Ralph did for television animation what he did for theatrical features, blowing the lid off of CBS's Saturday morning schedule with Mighty Mouse: The New Adventures. Ralph took a chance on the ideas of a kid named John Kricfalusi, and set up the studio after the unit structure model used at Warners. Artists were cut loose to create cartoons. Without Mighty Mouse, there never would have been Ren & Stimpy or The Simpsons. The artists who worked on Mighty Mouse have gone on to lead the TV animation industry. Ralph is an absolute genius when it comes to spotting raw talent. He can take a kid straight out of school and turn him into a pro faster than anyone else. Every film had its 'graduating class' of kids. Those kids now populate the animation business on every level, from the top Producer at Disney feature to the creative sparks at Warners. I know of Bakshi alumni who are top dogs at Dreamworks and the CGI companies too.
As a filmmaker, Ralph is one-of-a-kind. He doesn't make films for executives... he doesn't even make films for a specific audience. He makes them for himself. You can count the number of animators capable of using this unweildy medium for personal expression on one hand and still have fingers left. Ralph is one of them. But Ralph is not only the greatest living animation artist. He is the catylist that has more than once pulled the industry out of a hole so deep people had just about given up on cartoons. For that alone, he deserves the respect of any and all animators, whether they like his work or not.
If the animation business needs anything right now, it's another go round with Bakshi. The era of shi-shi 'distressed' animation desks complete with faux wormholes, and middle management producers driving Jaguars paid for by their bonus checks is over. That was great for the people lucky enough to hook up to the gravy train while it lasted. But times have changed. The people left standing will be the ones who REALLY CARE about the medium of animation.
You can take my word for the fact that no one loves cartoons more than Ralph. Read this book and hear him talk about Jim Tyer. (Ralph was Tyer's assistant...) Listen to what he has to say about Spence or Maltese or any of the other old timers he brought in to work on his films. Ralph lives and breathes animation. His drawings are imbued with the whole history of the medium. He announces his retirement every once in a while, and swears off cartoons forever, but it's in his blood. Just count the days till the bellowing voice out of the blue hollers 'BAKSHI'S BACK, YOU BASTUHDS!' over the studio intercom again.
It's time for Ralph to rent a warehouse, fill it full of kids with big dreams, raw talent and lots of ideas and crank out a film. It doesn't even matter if it turns out crappy. It'll be a shot in the arm to the whole business, and it just might lead to something even better. I know I'd love to be a part of it.
UNFILTERED: The Complete Ralph Bakshi isn't one of those 'art books' with postage stamp sized pictures floating in oceans of tasteful white space and huge text blocks of scholarly blather that crowds out the images. It's just pictures, pictures and more pictures... along with just enough text to put them in context. Artwork by Frank Frazetta, John Kricfalusi, Barry Jackson, Louise Zingarelli, Michael Ploog, Ian Miller, Irv Spence, Robert Dranko, Mark Kausler and Ambi Paliwoda. The book is organized to show Ralph's career from his earliest days at Terry-Toons, to his groundbreaking features, to his revolutionary TV work, to his most recent fine art paintings. BUY THIS BOOK!
Stephen Worth
ASIFA-Hollywood Animation Archive

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Mousterpiece of a bookReview Date: 2000-12-23
wonderful!Review Date: 1999-04-09
Semi-weak, a few gemsReview Date: 1997-05-02
il fascino di un topoReview Date: 2002-09-30
Hooray for MickeyReview Date: 2007-01-17
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great for art/"Pocahontas" fans in generalReview Date: 1998-08-24
A book as beautiful as its main characterReview Date: 1997-12-27
Weak parts, but worth taking a look at.Review Date: 1997-11-30
Very beautiful!Review Date: 1997-11-26
Miniature Poachontas Book is Big on Color and InformationReview Date: 1997-03-06
"The Art of Pocahontas" traces the creation of the film from conception to completion, including wonderful reproductions of concept sketches, background paintings, layout drawings and final animation art. The 189 pages of this small volume contain over 400 color and black-and-white illustrations.
The text was written by Stephen Rebello, an editor of "Movieline" and author of "Alfred Hitchcock and the Making of 'Psycho.'" He provides many insights into the collaborative and creative process behind the making of "Pocahontas."
Even though "The Art of Pocahontas" is an easy read--it takes less than an hour or two to read from cover to cover--the book provides plenty for fans of animation to contemplate. Much of the "behind the scene

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Money well spent. University in a box.Review Date: 2008-03-16
Dr. Israel King, MCSE, MCDBA, CIW, MBA, Ph.D. Teacher, writer. Author of How To Keep A Man
An essential resource for your CCNA exam preparation!Review Date: 2006-10-10
The author, Wendell Odom, is known for being a best-selling author and instructor. This material is another quality product from Mr. Odom. It includes 12 video labs that are easy to follow. The packaging includes the CD and a professional printed lab manual. There are no pre-installation requirements or setup procedures that need to be applied. The product and video instruction is solely conducted from the included CD-ROM.
The main menu is easy to navigate and very straight forward. The CCNA candidate can start right away with either basic router and switch commands or re-enforce more difficult VLAN and Access List methods. The introductory video explains the layout of the CCNA Video Mentor (CVM). The reader will gain useful information from reviewing this video from the beginning. The second option on the main menu is the Video Labs. Each video includes the lab scenario with explanations and diagrams, demonstration of the Client Interface Commands used to implement and verify a particular router or switch feature in the lab network and ongoing commentary from the author. The third choice on the main menu is the Printable PDF option. The PDF's contain the same content that is included in the pre-printed lab manual that accompanies the product. I found this option useful for following the labs, as well as, for making notes before, during and after conducting the lab scenarios.
The labs included in the product re-enforce the twelve most important objectives of the CCNA Exam. They are as follows:
Lab 1: Navigating a Router/Switch Command-Line Interface
Lab 2: Router Configuration and Managing Configuration Files
Lab 3: Switch Basics: Learning, Forwarding/Filtering, and Interface Settings
Lab 4: Configuring VLANS
Lab 5: Static and Connected Routes
Lab 6: RIP V1 Configuration
Lab 7: RIP V1 with Split Horizon, Route Poisoning, and Poison Reverse
Lab 8: Single-Area and Multiarea OSPF Configuration
Lab 9: EIGRP Configuration and Operation
Lab 10: NAT Overload (PAT)
Lab 11: PPP and CHAP Configuration
Lab 12: Access Lists
Although this is a great resource for studying for the CCNA exam(s), 640-821 (Intro), 640-811 (ICND) or 640-801 (CCNA), this should not be the only information utilized. There are several other materials that the CCNA candidate should start with, such as, CCNA Intro Exam Certification Guide (CCNA Self-Study, 640-821, and 640-801), ISBN: 1-58720-094-5. Thereafter, the CVM will be are valuable asset to ensure your CCNA exam success! It would be great if this product would be included in the aforementioned certification guide, based on this, I give this material 4 out of 5 stars.
CCNA Video Mentor - A valuable CCNA Prep ResourceReview Date: 2006-11-04
A great supplement to self study books Review Date: 2006-12-11
The author - or should I call him the instructor, Wendell Odom, has a pleasant enough voice. Instead of the usual monotone, he actually uses emotion and inflection in his voice when making his points! I never once felt like reaching for a pillow. More importantly, he leaves out the redundant boilerplate and gets right to the subject.
I started, of course, with the introduction, where he explains what you will see on the screen. It's probably good for newbies to go through this, especially if you are not familiar with the look and feel of the Cisco IOS command line, and switching between different routers and switches in a lab environment. It also covers the screen setting and other useful information on using the video. Video Mentor comes with a thin but useful companion manual. It includes the network topology used in each lab, the IP addresses, and screenshots of the beginning and ending device configurations. If you've ever spent time putting Post-Its on the pages of a book so you could flip back and forth to view the lab, you'll appreciate this. It is also available on the CD as a PDF.
Next, I decided to skip ahead to two of the more complicated sections, NAT and ACLs, and see how well Odom handled the complicated stuff. I was very happy to see that the first thing Odom did was explain the terminology. I can't tell you how many times I've read a book where the author uses a new term in chapter 3, but doesn't explain it till chapter 7! Common sense does still exist! He explained the terms he was going to use before using them! Most important though, is the content and how well it is explained. Odom's use of graphics and tables along with his corresponding narrative, explained the concepts simply and accurately. He switches between graphics showing what he is going to do, and the router command line interface (CLI), where he shows the commands used and the results. In both of these chapters, pretty complicated subjects are explained and demonstrated with just enough theory so that you understand the concept, and real world configurations, so that you can actually learn something useful. I was satisfied enough that I went back to the beginning and went through the entire course.
I think Video Mentor is a very good compliment to other self study courses, especially if you don't have regular access to your own routers and switches. As Odom points out, this is not a stand alone course that will prepare you for the CCNA exam. It is more of a supplement to other books, and even refers to the corresponding chapters of other Cisco Press books for each lab. If you've ever read something in a CCNA course book and said, "I kind of get it, if I could just get one or two questions answered...," then get this course. Get the theory from the books, and then let Wendell Odom show you what the theory does in practice. Okay Wendell, let's see what you can do with a CCNP course...
A great resource for the CCNA examReview Date: 2006-10-16
Wendell Odom's CCNA Video Mentor focuses primarily on the configuration tasks of the CCNA exam. These tasks are the major implementation and operation topics on the 640-801 exam. The Cisco Video Mentor package consists of a CD ROM and a lab manual. The CD has 12 labs ranging from basic router and swich configuration and configuration file management to more advanced topics such as RIP, single and multi-area OSPF, EIGRP, NAT and access lists. The lab manual also exists as pdf files on the CD in case the printed lab manual gets lost. The CD runs on both PC and Mac.
I have used many CBT (computer based training) packages from different vendors and CVM compares favorably with all of them. Wendell Odom gives an excellent running commentary as he goes through the objectives of each lab, explaining the lab scenario and topology and then going through the lab configurations, explaining the commands and the output from each command. I found the NAT overload lab especially helpful.
The CVM is a great CCNA exam preparation tool, but should be used in conjunction with a good exam guide(ICND and INTRO) as it addresses very specific topics.
This is another winner by Wendell Odom. I give this resource 5 stars.

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Check Out Chuck!Review Date: 2000-11-21
Excellent!! An Absolute MaterpieceReview Date: 1999-02-02
Not BadReview Date: 2004-04-26
A must have for Chuck Jones fans!Review Date: 1999-04-12
Check Out Chuck!Review Date: 2000-11-21

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Awesome!!!Review Date: 2006-03-18
Informative and InspiringReview Date: 2005-04-30
Informative, Indepth, but...Review Date: 2005-07-13
First off, the book is loaded with a ton of -- yes! -- essential information! Likewise, the basics are covered quite thoroughly and in such a way that the reader does not become too overwhelmed. Basic concepts relating to the world of 3D are covered along with Lightwave specific terminology. The author receives high praise from me in this particular area. Spanning 20 chapters, an epilogue, three appendices, and a reasonable index, the book introduces the user to Lightwave.
The tutorials are laid out in a linear and numbered fashion. The reader who is comfortable enough with the program will have no problem with this; however, there are many parts in the book where steps are missing or the illustrations don't seem to match up with what is being presented. Take, for instance, chapter six, step 15 -- the user is instructed to drag a selection box around the top of their model and press the delete key. Seems simple enough, doesn't it? Well, everything is not always as it seems, because the authors seem to have forgotten to instruct the user to change Grid Snap to None under the Display Options | Units window. This is just one example of several in which steps were left out or utterly confusing. Enough of the bad points about the book however, because there are MANY more good ones.
The CD-ROM that comes with the book is also particularly useful, and I've not come across an item that was referenced in the book and not on the disc. There are even points in the book where the user is able to load objects and work from that point to the objective. The appendices in the back of the book are loaded with VERY useful information on an assortment of subjects. Are you looking for plug-ins and programs suggested by the pros? This book has a comprehensive list of them that will get you headed in the right direction, if not to your destination! Are you looking for resources on Lightwave online, such as particular websites? Guess what! This book lists them along with descriptions and screen captures of the sites, such as: Newtek, Flay, CGTalk, and many more!
I would suggest that you pick up this book with the fore-knowledge that you need to have the Lightwave [8] interactive PDF help-file loaded. This is definitely a title that will get you started on the right path to conquering Lightwave and, with diligence, mastering it.
great for beginnersReview Date: 2006-07-04
The author writes with a sense of humor and personality. Therefore, it's not boring to read. However, it can sometimes be long-winded.
I didn't give it five stars because the author often skips steps. While some steps the author skips because he has gone over them before (which is good), other steps are completely new and necessary yet are omitted. You then waste a lot of time trying to figure out for yourself how to get to the next step.
Overall, if you want to get started with Lightwave, I recommend using this book coupled with the Lightwave help.
A thorough guideReview Date: 2005-06-06

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Eye opening to Flash Power - Flash 5 OR MX!!Review Date: 2002-07-06
This book is PACKED full of subtle but incredibly important lessons about the in's and out's of Flash, especially the in's and out's of ActionScripting.
I have been trying to learn ActionScripting for a few months. I used to be a bookkeeper but have a disability now that prevents me from sitting so I am pretty much housebound. Every mishap has it's silver lining and advanced ActionScripting is mine. The first time I looked at a script from 'Flash Math Creativity' it made me drool. I had never dreamed there could be such a thing as scripting mixed with web design mixed with math mixed with so many other parts of the brain.
I took a Javascript class a few years ago and loved it so I suppose it is not surprising I love ActionScript but I could not get my head around the basics. I am surrounded by books on ActionScripting and Javascript and HTML/DHTML, etc, Some really good ones too. It wasn't until I read the first ten pages of this book that I started understanding. I actually learned how to use databases with Flash using Arrays! In the first ten pages!
If there is that much to learn in the first ten pages, can you imagine how much there is in the rest of the book? Well, it is a lot. If you are a beginner, if you are intermediate, if you are an advanced user, if you use Flash 5 or if you use Flash MX, GET THIS BOOK!
Phew, I can't believe I got so emotional over a book. Good luck with your future and happy scripting,
Leslie
A great book that helps me understand Flash so much clearerReview Date: 2002-03-25
I feel I need to write this review because this book has helped me so much. I wish to congratulate Bill Sanders and the editorial team for a great job done! Thank you.
Flash Actionscript F/x and DesignReview Date: 2001-03-18
Here are the problems I had with it:
1) The definitions in the glossary dont give thorough enough explanations.
2) The example scripts in the glossary rarely give the results of the given example.
3) The index is not very comprehensive. I look up "loadVariables" in the index...I can't find it ...it's under "variables" but not under "load"; I wanted to find out how to use access brackets to create a pathname that included a variable...no help...only one reference to access bracket is made under the subheading "Arrays" and the page referred-to hardly makes mention of access brackets much short of demonstrating the different ways they might be used.
The Author overall spends much too much time with "Projects" that demonstrate one way of using a series of scripts (and 90% of the explanations in these projects are of very simple scripts). Not nearly enough time is spent on demonstrating each script in multiple applications...like my above example of access brackets...there is more than one way of using them....or so I've found out on my own.
A Book that speaks my languageReview Date: 2001-03-27
Another area that gave me fits with Flash 4 was masking. It's not that difficult with Flash, but the author walked me through it in a way that I finally got it. It's full of those kinds of "oh now I get it" insights. The sound chapter not only shows how to bring in differnt types of sound, but where to get sound and how to coordinate sound with animated movement. I really liked the sound chapter and the "music video" example and the explanation of how to stop and start sound in Flash.
The chapter on movie editing and navigation was ok and a good review of navigation in Flash was there, but it was just a little simple. But the ActionScript chapter is the best I've ever seen. I started to learn ActionScript in Flash 4, but I'm glad I didn't. Flash 5 ActionScript is lot different and IMHO is a lot easier to learn--especially the path system. (I like the dot syntax way better than the slash syntax.) Also, the author shows how to move MCs without using Tell Target. He used the dot syntax.
I don't use QuickTime so I more or less skipped that chapter, but the last chapter was the best I've seen on using Generator 2 and external files. I wish the book had more on the different types of Generator 2 objects, but I can create pie charts like a pro (if you want a pie chart). Using external files with loadVariablesNum() and loadVariables() is very interesting, and I learned how to do it, but I need to learn a lot more about it. It gets pretty advanced in the last chapter, but it was clear enough so that I didn't feel lost.
It's a nice book to have around. The index is fine and both loadVariables() and loadVariablesNum() are indexed --I think that other reviewer got his books confused-- and so it's great for looking up different techniques. So if you want a book to see how to develop professional quality (or just really good amateur quality) Flash 5 movies, I think you'll like this a lot. I know I did.
Wonderful tips you will carry with you!Review Date: 2001-03-07

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oops got two reviews in hereReview Date: 2002-12-24
Deadsam
fun fun funReview Date: 2003-01-13
a definite must have for every designer/developer.
note: if you don't even read it... display it proudly on your shelf.
Fun bookReview Date: 2002-11-26
- Drawing API
- Advanced Actionscripting
- XML, PHP and server side technologies
- Sticky site concepts
- neat interactive video
The book is not big, and is by no means exhaustive .. .but it is fun.
One Amazing Book!Review Date: 2002-12-27
If your a flash designer or just a flash programmer, you need this book!
AKA - - Fancy, Advanced, Navigations, built with flash MXReview Date: 2003-01-21
Some authors from the book obviously assume their readers possess expert-level knowledge of OOP, classes, inheritance, and creating objects. As I waded through a couple of scripts, I felt as if the authors expected a certain level of familiarity with OOP from me. In addition, the examples in the book are quite complex. If a reader wishes to take the examples and use the lessons found within them, he or she will either need extraordinary persistence or advanced scripting skills.
Nevertheless, the book contains a wealth of code for the advanced scripter; enough to keep an enthusiastic reader busy for many weeks. The book also showcased the drawing API through several chapters and gives great coverage of creating text fields in Flash MX. I enjoyed the varied perspectives offered by the different authors, particularly the chapter related to using an XML document to populate an interface/navigation.

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The best book on GilliamReview Date: 2003-10-18
Great! (For Gilliam fans, that is...)Review Date: 2001-04-11
Reading these interviews puts you inside the creative mind of a filmmaking genius (yes, I dare say that). There's a reason for everything that's on the screen, and one understands that Gilliam's knack for weirdness is a little more than that... there's more to his filmmaking virtuosism (wild camera angles and moves) than there is when they make it in your average Nike comercial. If you wanna know what I mean, well, read the book.
Also, I don't recommend this much to Python fans. Certainly, a good part of it talks about the Python days, but it doesn't talk about their creative process much - it's more about the making of the films and Gilliam's animations.
Excellent overview and insight into Terry's films and mindReview Date: 1999-06-22
Fascinating, flawed, and funnyReview Date: 2000-02-16
It is, truly, Gilliam on Gilliam, with the book in total an interview with the filmmaker. Gilliam talks about the battle for Brazil, his frustrations in the early Python films (was was stigmatized as the arty image guy), and his intricate intentions in later films.
Most interesting to me, other than how it reminded me of how much of his films, sadly, I had forgotten, was how much visual work he puts into his films. That is relatively clear from screen, but even more apparent after you read through this book.
Equally interesting to the biz geek in me was reading Terry's pitched battle for budget credibility. After having budget troubles on two films (Brazil and Baron Munchausen), Gilliam had a financial scarlet letter to sport and it has been tough for him to convince the studios that he is not a risky budgetary bet. Hard to believe that such a prolific and successful filmmaker could still be auditioning, but there it is.
Anyway, an interesting and informative book. Not for those who are mildly interested, but a treat for Gilliam geeks who want the inside skinny on everything from De Niro's bizarre behavior in Brazil, to the casting of Jon Pryce, to underlying mythic chain operating in The Fisher King.
Gilliam is just GilliamReview Date: 1999-05-15
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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Sections (Image-Space, Shadows) are also very helpful to figure out what is useful for you.
This series is not for beginners anyway, so please, go Cg Tutorial or DX SDK Tutorial and don't put 2 or 3 marks for these books because you can't cope with them.