Animation Books


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Animation Books sorted by Average customer review: high to low .

Animation
Adobe Premiere Pro 2 Hands-On Training
Published in Paperback by Peachpit Press (2006-04-30)
Author: Jeff Schell
List price: $49.99
New price: $28.95
Used price: $25.00

Average review score:

Very good tutorial book, not your typical long winded guide.
Helpful Votes: 0 out of 0 total.
Review Date: 2008-07-11
I was looking to get a quick run on how Adobe Premiere Pro 2 works as I was familiar with other video packages. Not only was this manual easy to use in showing how to utilize many of the features of Adobe Premiere but it gave you ideas on how to set your workspace to maximize your editing efficiency.
I found I was able to skip to some chapters I wanted to learn more about first and ignore others that had characteristics similar to other programs I had used.

This is a good start to using the powerful features of this program. Now all I need is another book to help with the advanced image and sound editing for those videos that look grainy or have sound drops.

Learn to earn.
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-07
Got the program? Need help to use it? This is probably the best reference. I rated it 4 stars because not all of the material is in the lesson. You will have to copy resource material to your computer.

Easy to learn stuff.
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-01
Anyone would easily think that Adobe premiere pro would be such a hard thing to learn how to do. Thanks to Jeff Schell, that problem is over. With easy excercises, this book is the essential tool to help you understand how to use the problem much better. It teaches you the basic tools, guides, and shortcuts that can help you create your own masterpiece (whatever that may be). The book also includes the disc that helps you step by step to create a simple video. I highly recommend this book for those who definitly want to learn Premiere Pro. It's Good Stuff

Outstanding
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-20
A book that I can read and understand without breaking into a sweat.
It solved one of my big problems inside five minutes.
You will not regret buying this book.

Love it!
Helpful Votes: 1 out of 1 total.
Review Date: 2007-01-10
I would rate myself at the intermediate level when it comes to editing. I was fairly new to Premiere Pro 2 (was using 6.5 before) when I purchased the book. There were some things I knew already that the book described but I didn't know a lot of the shortcuts. It also taught me a great deal about using all of the Audio features, so that was a huge bonus for me. All in all, I thought the book was great. It was easy to work through and follow. It also allows you to skip around throughout chapters easily.

Animation
The Art of the Documentary: Ten Conversations with Leading Directors, Cinematographers, Editors, and Producers (VOICES)
Published in Paperback by New Riders Press (2005-06-30)
Author: Megan Cunningham
List price: $44.99
New price: $20.25
Used price: $19.35

Average review score:

I look at documentaries with new eyes
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-17
After reading several chapters, and struggling to assemble my own one-minute documentary for a class project, I'm paying closer attention to how a documentary is put together from an artistic, expressive point of view. We used this book in a short, informal class for older adults. We started by writing a one-minute description of an important moment in our lives. We recorded the narration, then added photos, videos, and recordings. I found that with each additional step I could pare back excess verbiage and let the images convey the ideas. There are plenty of technical books about how to operate a digital camcorder. Thank goodness, this isn't one of them.

Artfully Done
Helpful Votes: 2 out of 3 total.
Review Date: 2006-03-11
The Art of the Documentary
By Mary Cunningham
Review by Pi Ware

Mary Cunningham's "The Art of the Documentary" is an attractive full-color compilation of interviews with some of the world's foremost documentarians. It's an intimate and insightful glimpse into both the art and craft of docs and a must-read for filmmakers serious about creating non-fiction work. You'll learn how Errol Morris creates "first-person cinema" using The Interrotron; why Ken Burns locks music before script, how D A Pennebaker futhered art via technology, and how cinema-verité documentarians like Haskell Wexler are able to "inspire" scenarios within their films.

Notably missing are the king of the personal documentary, Ross McElwee, and the masterful doc team of Bruce Sinofsky and Joe Berlinger. But Cunningham fills the spaces with interviews of the behind-the-scenes players--editors, executives and cinematographers. And in doing so she gives you a broader picture of the doc world and deeper insights into what it will take for you to make a successful non-fiction film.

Mentors Supplied
Helpful Votes: 2 out of 3 total.
Review Date: 2005-11-02
Ever wanted Ken Burns or others in the pantheon of documentary greats as your personal film making mentor? This book gives you that and more. This versatile book is as perfect for someone just starting out in documentary films as it is for a veteran who wants in on a few secrets of the masters. Our film production company read from it aloud on location and everyone, from the producer to the cinematographer to the researchers, all gleaned practical tips from it. The interviews are substantive, insightful and most importantly, very useful. A real keeper for those interested in learning nuances and techniques from a wide range of documentary styles.

Nonfiction documentaries reveal the methods and focus their directors
Helpful Votes: 3 out of 4 total.
Review Date: 2005-11-09
Megan Cunningham's Art Of The Documentary offers ten conversations with some of the best documentary directors, editors and producers in the industry. Nonfiction documentaries reveal the methods and focus their directors, which is captured in chapters which begin with project concept and move through the entire production process. Plenty of color photos illustrate each director's works.

Riveting reading
Helpful Votes: 8 out of 8 total.
Review Date: 2005-07-27
Consider this book a master class in documentary filmmaking.

Megan Cunningham's interviews are incredibly engaging - she manages to at once explore each documentarians' creative process, AND discuss how these various filmmakers achieved their success, AND to discuss specific films in-depth AND to elicit the filmmakers' fascinating views on theoretical issues such as what constitutes "cinema verite" or whether documentaries can be considered art.

Furthermore, Cunningham's book is wonderfully readable and well organized (and full of photos!). I especially enjoyed how Cunningham devoted equal space to such luminaries as Errol Morris and lesser known but equally powerful documentarians such as Lauren Lazin. The book manages to seamlessly cover more than 50 years of American filmmaking and it's wonderful to have the thoughts of multiple generations of directors, editors, and cinematographers compiled in one volume.

Whether you're a fan of documentaries, an aspiring documentary filmmaker, or unfamiliar with the entire field and would like to learn more, "The Art of the Documentary" is the book for you.


Animation
Galaxy Express 999 (TV Film Series Program)
Published in Paperback by Toei Animation Co., Ltd (1979)
Author: Reiji Matsumoto
List price:
Used price: $5.50

Average review score:

Matsumoto continues to work on his masterpiece....
Helpful Votes: 2 out of 5 total.
Review Date: 2003-05-16
I love Matsumoto's work. Maetel is one of my all-time favorite characters, as is her friend (and in the movie "Maetel Legend", her sister) Emeraldas. Harlock is...interesting, but kinda cool. Tetsuro, well...he's okay.

The plots are incredible! They really make you think (and I'm not just talking about the blurbs at the end of each segment!). There are very few manga that can do that.

I reccomend this series to any and every anime/manga fan!

Galaxy Express: The Greatest Manga Ever!!
Helpful Votes: 3 out of 6 total.
Review Date: 2001-02-15
In the distant fututre, ayoung boy named Tetsuro steals a boarding pass to a train called the Three-Nine. After emabarking, he meets a woman named Maetel, who bares a striking resembelance to his deceased mother. A grand journey begins that will take Tetsuro to the edge of the universe and back. He will meet many friends and enemies in his journey of wonder.

Buy this book!
Helpful Votes: 3 out of 4 total.
Review Date: 2000-10-30
Despite the artwork which will turn off fans of superhero-style comic books, Galaxy Express has a style unto its own that needs to be appreciated by a more mature reader. The story is excellent, the social commentary is superb, my only problem is the SLOW release schedule. This book easily ranks equally alongside the other great (translated) mangas of our times, including Nausicaa, Lone Wolf and Cub, Dominion, and Adolf... Buy this book!

DAMN it's good!
Helpful Votes: 3 out of 3 total.
Review Date: 2000-06-16
Here's a summery of the 18 volumes, NO spoilers^_~

"You think Tetsuro Hoshino has seen the last of the Gallaxy Express? Starting where the 2 part movie left off, Maetel sets Tetsuro back on the path to Manhood (NOTE, he is VERY young) & the trail of goals, making new friends & discovering the ones he'd thought gone, learning the harsh lessons of reality in the endless sea of stars. Mysteries come to light, only to be darkened by a new challenge or question or an old memory, & the entire gallaxy asks only of Tetsuro to survive & NEVER to forget.

Leiji Matsumoto, the creator, is second in popularity only to Hayao Miyazaki (Kiki, Totoro, Laputa, Lupin), & has one many awards for his interconnecting series.

This is one the whole family should watch because it's sincere, complex, inovative, provocative, dramatic, & contemplative above everything else. It's a helluva good story/plot that makes you think about the facts of life & its challenges. It has nothing corny or cliche, a literary masterpiece(despite the craappy artwork). It teaches about achieving goals, following hopes & dreams & beliefs, finding ones purpose in life, & keeping promises.

Personally, I wouldn't trade MY collection if you offered me 3 times what the whole set is worth^o^

His writings are like.......Pringles. "Once you pop, you can't stop."

This is good, but I feel as though I am missing something...
Helpful Votes: 6 out of 9 total.
Review Date: 2003-04-15
I have liked GE 999 ever since I started readng it in Animerica magazine. So, I got this book, but discovered that this is actually the *sequel* to the *first* adventure of Maetel and Tetsuro. I got this information from the biographies of the characters and the clues in the story. As a result of not havign read the first series, I am a tad bit lost. Can someone tell me WHY they chose to publish the sequel in English before they translated the first series? It doesn't make any sense!

Anyway, the characters are fun and I enjoy their adventures. But the blurb at the end of every chapter is too deep and confusing for me to understand.

I like this, and I will look up the first series--right after I find out who started this translating mess in the first place.

Animation
jQuery in Action
Published in Paperback by Manning Publications (2008-02-07)
Authors: Bear Bibeault and Yehuda Katz
List price: $39.99
New price: $21.99
Used price: $19.50

Average review score:

Great but why?
Helpful Votes: 0 out of 1 total.
Review Date: 2008-07-14
My brief research before the purchase of this book lead me to believe, that this is currently (July 2008) the best book on jQuery. After getting started with the book, I still think that's the case. Except if I consider online docs and tutorials as well. Online tutorials benefit jQuery from the fact that you can really try out and see what's happening. Sure you could download the code or type it down from the book, but the fact is that I ended up learning more about jQuery following interactive online tutorials than from reading the book.
Usually, I prefer reading a book on the couch instead of on a computer screen, but that's not how you learn jQuery. You have to try it. You have to play with it. And if you have to sit in front of your PC or Mac anyway, you might as well just follow an online tutorial.

Rock solid way to learn jQuery quickly
Helpful Votes: 1 out of 1 total.
Review Date: 2008-07-03
I rarely write reviews for the books I read, but with this one a review isn't that hard. First and foremost, this book assumes that you already have some solid knowledge on web design (CSS, HTML, and Javascript). There is a quick chapter on javascript in the appendix that helps but it's more of a friendly reminder of javascript concepts that anything else. It's also good to have an understanding of some of the more advanced CSS selectors that are in the CSS3 specification. This isn't a requirement but you'll get a bit more out of it if you do. jQuery has some very powerful ways of selecting elements and you can use some of the CSS3 selector statements even if the browser doesn't support it. Very cool stuff! The authors do a great job of explaining things with detailed code and real-world examples (which you can download and run yourself if you wish to follow along). They also do a good job of breaking everything down into a linear fashion that is easy to absorb and don't get ahead of themselves all that often. All in all, this is probably one of the best web development/design related books I've read in a while. I haven't quite finished yet but the half I have read is reqlly well written. I already feel like I have a firm grasp of the basic concepts of jQuery and could probably start using it a bit. Bravo to the authors for writing a solid book on jQuery!

Made the whole learning process much more enjoyable
Helpful Votes: 1 out of 1 total.
Review Date: 2008-06-30
I have solid JavaScript skills and plenty of experience, but at first I wasn't feeling 100% comfortable using jQuery; I was able to be productive very quickly, but failed to feel at home using it. This book was exactly what I was looking for. jQuery has its own way to approach many problems and, in my case, I almost had to "unlearn" certain habits and embrace the idiomatic alternatives offered by the library. jQuery in Action helped me a lot in the process, saved me some time and made the whole learning process much more enjoyable. I wish there was more space dedicated to ui.jQuery, but I understand that's a topic worth a dedicated book.

Great jQuery Resource
Helpful Votes: 1 out of 1 total.
Review Date: 2008-05-27
I found this book to be a great resource for learning about jQuery. I was able to apply what I learned right away.

Great Book, Best Ajax Library
Helpful Votes: 3 out of 3 total.
Review Date: 2008-05-29
This is just an excellent book all around. It's well-written. No BS to wade through (just the stuff you need to get going with jQuery). It has excellent online tools to download so you can really get into jQuery and how it works (they call it a Lab page -- it's a set of HTML pages that you download and use to test tasks or theories in jQuery).

I haven't read too many books solely on Ajax frameworks but I cannot recommend this one enough. You'll be up and running with jQuery faster than you can imagine.

Animation
OpenGL(R) Shading Language
Published in Paperback by Addison-Wesley Professional (2004-02-12)
Author: Randi J. Rost
List price: $59.99
New price: $39.94
Used price: $32.90

Average review score:

Orange Book
Helpful Votes: 1 out of 1 total.
Review Date: 2007-03-09
I definitely recommend this book for anyone working with OpenGL's new Shading Language. I would, however, say that probably the most difficult part of working with GLSL is getting it working in the first place. Especially on Linux, this is somewhat confusing - some cards support GL 2.0, some don't, but still support the GLSL if using the ARB function calls. I would also make sure to point out to new users that GLEW is close to essential when working with the GLSL - you can download it from sourceforge. It might be worth mentioning in future versions of the book, along with ARB functions which are the same as the GLSL standard functions shown in the book.

do your own shading?!
Helpful Votes: 12 out of 13 total.
Review Date: 2006-02-08
Twenty years ago, I used to program graphics on an Evans and Sutherland PS340. It was then one of the top of the line graphics computers (costing $100k). It could labouriously do shading, but only Phong and Gouraud. Nowadays, many PCs have this ability, and much faster. But a problem still persists, where often the shading methods are restricted to what is implemented on the graphics chips.

In contrast, you have the approach in this definitive book on OpenGL Shading Language. This lets you implement in your code, shading routines of your own devising. To be sure, given the same shading method, one done in this language, and one in the hardware, then the latter will have better performance. But it turns out that today's computers are fast enough, and have enough RAM, that the difference in response might not be appreciable.

The book describes an extensive set of built-in convenience functions that come with the language. And the language's API is explained in detail. The author rightly recommends that you come at it with some experience in the standard OpenGL.

Since the language is still quite new, you are more or less on your own, when looking at development tools. This dearth is expected to be remedied in a few years. But right now, you'll have to rely on your wits. Along with a chapter that gives general principles of how you should develop your own shader. What may be even more use, however, is the second half of the book. Devoted to case studies of many shaders. Understanding these may be more beneficial than any IDE.

Oh, as you might expect from a graphics book, there is a lovely set of colour plates in the middle of the book, showing what custom shaders can do. Treat it as inspiration if you wish.

Excellent guide to OpenGL Shading Language
Helpful Votes: 15 out of 23 total.
Review Date: 2006-02-17
The recent trend in graphics hardware has been to replace fixed functionality with programmability in areas that have grown exceedingly complex (e.g., vertex processing and fragment processing). The OpenGL Shading Language has been designed to allow application programmers to express the processing that occurs at those programmable points of the OpenGL pipeline. Independently compilable units that are written in this language are called shaders. A program is a set of shaders that are compiled and linked together. The OpenGL Shading Language is based on ANSI C and many of the features have been retained except when they conflict with performance or ease of implementation. This shading language is without a doubt the most important addition to OpenGL since its inception, and this book provides an excellent guide to programming with it. The author was one of the primary contributors to the development of the language, and he provides a well-written and insightful explanation of the language and its use.
The book begins with a review of OpenGL basics, followed by an introduction to shaders and how they fit into the pipeline. It then covers the language itself, including data types, operators, interaction with the OpenGL state machine and fixed function pipeline, built-in functions, and more. It also introduces and explains the OpenGL APIs needed to use shaders.
The last half of the book focuses on shader development, including general process and workflow, and coverage of many specific techniques, such as procedural textures and GPU-based animation. It even includes a section on implementing the fixed function pipeline using shaders. The book ends with a handy comparison of OpenGL Shading Language with other shading languages, such as Cg, HLSL, and Renderman and a couple of appendices providing a language grammar and API reference.
I particularly liked chapters 6 through 8, which take you from a simple shading example -"brick"- through the specific steps of shader development that you would need to master regardless of the API you are using. Also the chapters on procedural textures and noise and the accompanying code examples helped clear up some matters that were murky when I read "Texturing & Modeling: A Procedural Approach" by Ebert et al. In summary, I highly recommend this book to anyone interested in implementing software shading, both from the standpoint of OpenGL and from the standpoint of the design process itself. I notice that Amazon does not show the table of contents for the second edition, so I do that here:
Chapter 1. REVIEW OF OPENGL BASICS
OpenGL History; OpenGL Evolution; Execution Mode; The Frame Buffer; State; Processing Pipeline; Drawing Geometry; Drawing Images; Coordinate Transforms; Texturing;

Chapter 2. BASICS
Introduction to the OpenGL Shading Language; Why Write Shaders?; OpenGL Programmable Processors; Language Overview; System Overview; Key Benefits;

Chapter 3. LANGUAGE DEFINITION
Example Shader Pair; Data Types; Initializers and Constructors; Type Conversions; Qualifiers and Interface to a Shader; Flow Control; Operations; Preprocessor; Preprocessor Expressions; Error Handling;

Chapter 4. THE OPENGL PROGRAMMABLE PIPELINE
The Vertex Processor; The Fragment Processor; Built-in Uniform Variables; Built-in Constants; Interaction with OpenGL Fixed Functionality;

Chapter 5. BUILT-IN FUNCTIONS
Angle and Trigonometry Functions; Exponential Functions; Common Functions; Geometric Functions; Matrix Functions; Vector Relational Functions; Texture Access Functions; Fragment Processing Functions; Noise Functions;

Chapter 6. SIMPLE SHADING EXAMPLE
Brick Shader Overview; Vertex Shader; Fragment Shader; Observations;

Chapter 7 OPENGL SHADING LANGUAGE API
Obtaining Version Information; Creating Shader Objects; Compiling Shader Objects; Linking and Using Shaders; Cleaning Up; Query Functions; Specifying Vertex Attributes; Specifying Uniform Variables; Samplers; Multiple Render Targets; Development Aids; Implementation-Dependent API Values; Application Code for Brick Shaders;

Chapter 8. SHADER DEVELOPMENT
General Principles; Performance Considerations; Shader Debugging; Shader Development Tools; Scene Graphs;

Chapter 9. EMULATING OPENGL FIXED FUNCTIONALITY
Transformation; Light Sources; Material Properties and Lighting; Two-Sided Lighting; No Lighting; Fog; Texture Coordinate Generation; User Clipping; Texture Application;

Chapter 10. STORED TEXTURE SHADERS
Access to Texture Maps from a Shader; Simple Texturing Example; Multitexturing Example; Cube Mapping Example; Another Environment Mapping Example; Glyph Bombing;

Chapter 11. PROCEDURAL TEXTURE SHADERS
Regular Patterns; Toy Ball; Lattice; Bump Mapping;

Chapter 12. LIGHTING
Hemisphere Lighting; Image-Based Lighting; Lighting with Spherical Harmonics; The *erLight Shader;

Chapter 13. SHADOWS
Ambient Occlusion; Shadow Maps; Deferred Shading for Volume Shadows;

Chapter 14. SURFACE CHARACTERISTICS
Refraction; Diffraction; BRDF Models; Polynomial Texture Mapping with BRDF Data;

Chapter 15. NOISE
Noise Defined; Noise Textures; Trade-offs; A Simple Noise Shader; Turbulence; Granite; Wood;

Chapter 16. ANIMATION
On/Off; Threshold; Translation; Morphing; Other Blending Effects; Vertex Noise; Particle Systems; Wobble;

Chapter 17. ANTIALIASING PROCEDURAL TEXTURES
Sources of Aliasing; Avoiding Aliasing; Increasing Resolution; Antialiased Stripe Example; Frequency Clamping;

Chapter 18. NON-PHOTOREALISTIC SHADERS
Hatching Example; Technical Illustration Example; Mandelbrot Example;

Chapter 19. SHADERS FOR IMAGING
Geometric Image Transforms; Mathematical Mappings; Lookup Table Operations; Color Space Conversions; Image Interpolation and Extrapolation; Blend Modes;

Chapter 20. REALWORLDZ
Features; RealWorldz Internals; Implementation; Atmospheric Effects; Ocean; Clouds;

Chapter 21. LANGUAGE COMPARISON
Chronology of Shading Languages; RenderMan; OpenGL Shader (ISL); HLSL; Cg;
Appendix A. Language Grammar
Appendix B. API Function Reference


A little chunky, but a good necessary work
Helpful Votes: 2 out of 10 total.
Review Date: 2006-03-09
I'm not a fan of the 'group of papers' style of book. But this book pulls it off nicely. The text is consistenly good throughout. And the illustrations and formulas are high quality and presented nicely.

I would have liked full color throughout, but I accept that it would have been cost prohibitive on a book of this heft. Speaking of heft, yeah, this is a doorstop of a book. I think some of the text could have been edited down and the formatting tightened up to reduce bulk.

Joins the OpenGL canon
Helpful Votes: 8 out of 9 total.
Review Date: 2005-04-12
The OpenGL Shading Language is without doubt the most important addition to OpenGL since its inception, and this book provides an excellent guide to programming with it. As one of the primary contributors to the development of the language, Rost provides a clear and well-written explanation of the language and how to use it.

The book begins with a review of OpenGL basics, followed by an introduction to shaders and how they fit into the pipeline. It then covers the language itself, including data types, operators, interaction with the OpenGL state machine and fixed function pipeline, built-in functions, and more. It also introduces and explains the OpenGL APIs needed to use shaders.

The last half of the book focuses on shader development, including general process and workflow, and coverage of many specific techniques, such as procedural textures and GPU-based animation. It even includes a section on implementing the fixed function pipeline using shaders.

The book ends with a handy comparison of GLSL with other shading languages, such as Cg and HLSL, and a couple of appendices providing a language grammar and API reference.

If you're doing shader development with OpenGL, you'll definitely want this book on your desk. My only complaint about it is that it was written before GLSL was officially promoted to the core. When that happened, a number of important things were changed that aren't reflected in the book. However, determining the differences isn't difficult, so don't let that deter you from picking this up.

Animation
Pinnacle Studio 9 for Windows (Visual QuickStart Guide)
Published in Paperback by Peachpit Press (2004-02-20)
Author: Jan Ozer
List price: $21.99
New price: $9.98
Used price: $5.00

Average review score:

Excellent book
Helpful Votes: 5 out of 5 total.
Review Date: 2005-06-29
Simply put, read this book and you will definitely be able to produce excellent movies.
The book can be read from start to finish or just dip in to where the specific information is. The book is written so both ways work.The clear instructions enable even a novice to be proud - even amazed at what they can do.
Two days after reading this book I put a mini movie on the internet! If I can, you can!

Now, Studio 9 Plus is covered
Helpful Votes: 6 out of 6 total.
Review Date: 2005-04-04
As an owner of the author's Pinnacle Studio 8 book, I waited to buy what I anticipated to be his Pinnacle Studio 9 Plus book. But wait no more. A supplemental chapter covering the 9 Plus features - PIP, Pan and Zoom, and Chroma Key, is avaiable at http://www.doceo.com/studio9.html under "Click here to download free chapter on new features of Studio Plus", and now I have the equivalent of the Studio Plus 9 book.
I agree with the other reviewer's comments and no point in repeating them here, except to say that for me the best parts about the author's presentations are the illustrative examples.

Great Book for After you Get The Software Loaded.
Helpful Votes: 7 out of 7 total.
Review Date: 2005-03-26
Pinnacle's Studio 9 is a love it or hate it package. At $99 (retail price) it is very inexpensive for what you get. The problem, people report, has been getting it to work on their system -- I also hear that the newest release of the package is much, much better. It also seems to work better with Intel Pentium CPU's than with AMD and it also likes memory, say a gigabyte.

But as for the book, this is one of the Visual Quickstart Guides. They're great. They use a format of having two columns on each page with the outside column being text and the inside being pictures. Each page is devoted to some small task and handles that task completely. You can start at the front of the book and go all the way through and you'll get a pretty good tutorial on the software. Or you can use the index to skip around and quickly get to the particular detail you are looking for.

Jan Ozer is an excellent writer. He starts out with the statement "you have the manual for the software" and then goes on from there. This is not a manual of how to, this is a what and why kind of book that explains what it is that you are trying to do and then goes on to tell you how to do it. The manual tells you how to do a J-Cut and an L-Cut. This book tells you what they are.

The author sails to new horizons with Pinnacle Studio 9 Visual Quickstart Guide!
Helpful Votes: 9 out of 9 total.
Review Date: 2005-06-30
I've read numerous technical books on many subjects and have never sailed through the software as smoothly as with this book.
If you're looking for a tutorial that can whiz you through the subject matter with ease and accuracy this is it! No matter where you wish to refer back to, you can do it without reading the whole chapter (as with other tutorials). Quickstart is the name however I feel it should be named Quick referrence.
Best investment I've made in a while. I'm making movies that are in awe at my office. I've been told they have been made professionally.

A "Must" for Studio 9
Helpful Votes: 9 out of 9 total.
Review Date: 2004-10-29
This is probably one of the most informative books on video editing that you can buy. The author is an expert in the field and has the ability to not just tell you how to do something, but make you understand what is going on and thereby enabling an intuitive feel for using the program. His "Studio 8 for Windows" carried me from the depths of ignorance to a level of competence that allows me to knock out complicated projects in record time; this new Studio 9 version will do the same for you plus. This book will enable the beginner to successfully edit productions with minimum heartache....but READ before you start clicking madly away.

Animation
Speed Racer: The Official 30th Anniversary Guide
Published in Paperback by Hyperion Books (Adult Trd Pap) (1997-09)
Author: Elizabeth Moran
List price: $11.95
Used price: $9.78
Collectible price: $31.95

Average review score:

My kids love this book
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-24
Who would have ever thought my kids (10 & 8) would love Speed Racer so much that we ended up getting them a book about Speed Racer's history. They love it and keep reading it over and over. Any book that a kid will read over and over again is a GREAT book.

Go Speed Racer Go!
Helpful Votes: 1 out of 1 total.
Review Date: 2004-07-27
This is a great book. Even non speed racer fans will love it. It is very informitive.

"If we crash, I can't win!"
Helpful Votes: 3 out of 5 total.
Review Date: 2003-04-30
Good ol' Speed. Forever stating the obvious in his trademark excitable tone. Speaking of which, this book is perfect for "Speed Racer" fans to get excited about.

Author Elizabeth Moran hits the track with infectious enthusiasm and leaves in her backdraft plenty of fun info on all the various iterations of "Speed Racer," from the original manga and Japanese series to the imported version I grew up with... to the newer versions, including a proposed live action film that never got off the ground. Moran includes the requisite episode guides (and rates them!), plus interviews with both the Japanese and American creative teams, racing terms, a complete dictionary guide to Speed's world and transcripts from the ESPN "Nascar" commercials. And wait until you read the original Japanese lyrics to the now-classic theme. Yep, even master auto-designer Pops Racer couldn't have done a better job, because this book has more features than the Mach 5!

What's especially neat about this is that it's all in glorious full-color! The design matches the vibrant and vigorous animated series. A fun package, and highly recommended for any "Speed Racer" fan. Go, Speed Racer, go!

PARA LOS LATINOS SIEMPRE SERA METEORO
Helpful Votes: 4 out of 8 total.
Review Date: 2001-05-26
...ESTE LIBRO CUENTA TODO, LA HISTORIA DE SU CREADOR,DE LOS PERSONAJES,RESEñAS CAPITULO POR CAPITULO,HASTA COMERCIALES CON METEORO Y UNA FUTURA SERIE Y PELICULA.NO SE LO PIERDAN....

A wonderful guide to the show
Helpful Votes: 5 out of 5 total.
Review Date: 2002-03-25
This book is a thorough and complete look at that great show, Speed Racer. It starts out with a quick look at the theme song of the show, the characters, the Mach 5, and the people behind the characters' voices. Then, the book launches into the best part of all, a one-page synopsis of each of the 52 episodes, complete with a picture from the episode. After that the book continues with the history of Speed after the show, complete with images from the new Mach Go Go Go show, and a glossary.

This book is a wonderful stroll down memory lane for anyone who grew up watching Speed and the gang. My eight-year-old son, who is a chip-off-the-old-block and a Speed fan too, did not find too much in this book, but it is not intended as a story book. What the book is designed to be, it is wonderfully, a guide for fans of Speed Racer. I enjoyed this book and think that you will too!

Animation
Teach Yourself Visually Flash MX
Published in Paperback by Visual (2002-07-15)
Authors: Ruth Maran and maranGraphics
List price: $29.99
New price: $17.56
Used price: $0.87

Average review score:

Good Book for the Intermediate PC User
Helpful Votes: 2 out of 2 total.
Review Date: 2006-08-19
I wouldn't say Flash MX is for the beginner, so if you are a fairly well versed PC user, and are trying to begin working with Flash, then this book will do the job. It offers a good table of contents which helps you find the information and directions you are looking for. It offers quality step by step instructions with illustrations to follow. It will help you to create a basic flash project, and does offer some advanced techniques.

Overall, I recommend this book as a good step by step guide. Just be sure you are really ready to take on such a powerful and often complicated multimedia program before you spend the cash!

Pretty Good
Helpful Votes: 2 out of 2 total.
Review Date: 2004-04-27
I first got this book because one of my favorite websites recommends it. I got up and running pretty fast. The book made the learning curve pretty easy to ride. The only "negative" thing I have to say is that once you're up to speed, the book just fall short of one's appetite for power. But a good beginner book overall.

Perfect Book for Beginners learners !
Helpful Votes: 2 out of 2 total.
Review Date: 2003-11-09
This book is perfect for beginners who are just starting out. You will learn Flash MX through step-by-step visual instructions. The book is excellently organized and has perfect chapters as you move on. By the end you will grasp all the great things you can do in Flash MX. It is an excellent way to jump in to ActionScript. Every lesson has a screenshot of Flash MX and show clear steps. So, get this book and see what this book can do for you.

Simple, small, but pack with a punch
Helpful Votes: 2 out of 2 total.
Review Date: 2003-10-03
This book is really easy to understand and easy to go about it. If you are a newbie and need some hints on "how to do", this is the book you need. Pretty simple, efficient and pack with a punch. For me, it was breeze and just to refresh things I had learned from past versions, yet I had never put it to use until now. If you are like me, and you want to know what is new on flash mx version. Be ready to breeze through, but if you are newbie. Be ready to dig in deep.

Great book, teaches Flash the way it should be taught
Helpful Votes: 3 out of 3 total.
Review Date: 2003-11-20
This is an excellent book, not just because its from a Canadian author. I picked the book up about a year ago but never gave it much chance. I finally decided that I wanted to learn Flash so I began to go through the book. In 5 days I finished the entire book and I learnt so much from this books style. Instead of the way alot of books are written, where you work on a project and apply a bunch of techniques to it, this book shows you all the functions and where they apply to without all the hassle of having to create a big project to learn new concepts. Excellent book for people who are new to Flash.

Animation
Art of Gundam Wing
Published in Paperback by VIZ Media LLC (2001-04-22)
Author:
List price: $19.95
Used price: $5.00

Average review score:

Nice Pics
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-28
It has great poster-like images and screen shots, all of high quality. The original art is also superb. If you like Gundam Wing and want some extra art or if you want to draw something from Gundam Wing get this...and the technical manualGundam Technical Manual #1: Gundam Wing cause that thing has ALL the details about the machines and the story leading up to the show.

Gundam Wing! Need I say more?
Helpful Votes: 1 out of 1 total.
Review Date: 2001-11-28
Hm... I happen to LOVE this book. I own it. Bought it at a different website (animenation.com) with a different cover, but it's the same pictures... And the pictures are great! There were quite a few I hadn't seen before (example 1: the one of Treize and Une's head from the side. example 2: one with both Milliardo and Zechs (Milliardo with his mask on) from the side and a full shot of Noin from the front). The whole thing is layed out very nicely. I give it... *drumroll* Ten out of ten thumbs up! Eh... Right. Anyway...

Beautiful, engrossing, and just plain satisfying!
Helpful Votes: 13 out of 13 total.
Review Date: 2001-09-27
For all those die-hard Gundam fans who were disappointed with the three-volume manga, this will more than make up for it.

Like the title says, this book displays a collection of pictures -- original ones or screenshots from the anime -- that is, simply, the art of "Gundam Wing." The book does a good job of fairly balancing the pictures of the five pilots as well as other important characters. For those who surf the web a great deal, many of these pictures will be recognized immediately. And many people might also notice that the pictures are a lot crisper, clearer, and cleaner than some found on fansites, which is alone worth the price of the book.

However, there is also a good deal of pictures that have most likely not been found on the internet (although they probably will be soon because of people with scanners and a lot of free time). These pictures heighten the worth of the book, and the fact that they were drawn by the artists who worked on the anime makes it all the more satisfying. After all, where do the original artists take the time to add more of their talent to a collection of already-beautiful artwork?

All in all, there was only once complaint I had, and that was that the book was a little short. The book is only about 96 pages of art, with a brief interview with the artists. Despite this setback, the book is definately a must-have for anyone who's ever enjoyed the artwork and wants to gloss over it for days on end. Try and say something like that about "Pokemon"!

Wonderfull
Helpful Votes: 2 out of 3 total.
Review Date: 2002-03-03
This is a really great thing to buy for any GW fan. The artwork is beautifull.....amazing.....there aren't enough good words to describe it.....I'm very happy that I bought it.....

It's all about GUNDAM WING
Helpful Votes: 5 out of 5 total.
Review Date: 2002-06-25
This is a great book! It's worth the money! If you know Gundam like I do then you'll love this book. It has pictures from the Endless Waltz as well as some from the earlier movies. The pictures are very colorful and quite creative. Each character is given a few pages of pictures. If you are familiar with the pics on the trading cards, they're there too! Also the covers of the movies are included. I highly reccomend this book to anyone seeking help on drawing the Gundam Wing characters or just looking for a peice to add to their collection!

Animation
Cartooning: Animation 1 with Preston Blair (HT26)
Published in Paperback by Walter Foster (2003-01-01)
Author: Preston Blair
List price: $8.95
New price: $4.81
Used price: $3.80

Average review score:

a great animation guide
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-18
If you are looking for a small, comprehensive analysis of how to do animation, this is your book. Walter Foster is one of the best companies out there on drawing books, though I wouldn't recommend them all. I highly recommend this one. :)

Great
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-18
This is a great way to see how animation starts. I would recommend it to anyone wanting to choose Animation as a career. I am taking Web design and Animation.

Simply the best
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-16
This book is simply the best animation how-to guide for the novice or talented amateur. Very well presented and beautifully illustrated. It's a classic book that has been around for many years and should be around for many more.

An absolute must-have!
Helpful Votes: 1 out of 1 total.
Review Date: 2008-02-03
The book is arranged like this: Drawing principles, character design, then animation. The principles are about constructing forms and wrapping guidelines & features around them properly, facial expressions, building a simple skeletal foundation, how bodies can be drawn, and hands!

The character design section is small, but brilliant. There are great example drawings to work from and trust me when I say the characters are pleasing to look at.

As for the animation section, it's got the essentials for walks, runs, understanding squash & stretch and line of action in movements. It might not have enough movements as one may want, but really, using what you learn here to analyze actions from life will enable you to learn how any movement can be strengthened for animation. I actually haven't started animating yet (still doing the drawing sections), but I know I'll be perfectly fine with just this. Harold Whitaker's "Timing For Animation" does seem like it could be a perfect supplement to this though, so you might wanna check that out as well.

Other pages include things about dialogue phonemes, takes (when's the last time anyone's seen a Tex-Avery-style reaction in a cartoon? learn this and bring it back!) pointers on animation, and, best of all, TONS of characters to practice from.

The book is only eight bucks and, being from Preston Blair, a genius from the golden-age era of animation, you can't go wrong. Buy it, follow everything that he says, draw from each drawing in the book until the concepts seep in, and make some cartoons. Even if you wanna draw comic strips and/or comic books, get this now!

Art work
Helpful Votes: 1 out of 1 total.
Review Date: 2007-01-15
Very informative in the use of art work. Hopefully, this book will help my son in the future with his career in art work.


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