Animation Books
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Used price: $40.94

Best OpenGL book out there for beginners and experienced alikeReview Date: 2008-03-31
excellent book for OpenGLReview Date: 2008-03-27
Bad binding, no CD, web page for code not updatedReview Date: 2008-01-02
The code for the book is only provided in one huge zip file, and the compiled versions are outdated. They will crash on an updated version of XP if you are using a normal user account. The provided libraries for freeglut need to be recompiled to work on newer version of Visual Studio.
No electronic version of the book is provided(unless you count having to sign up for "free" 3 month trial membership of some web service that allows you to view it for a limited time..bah).
Sent an e-mail to the webmaster about providing smaller files for downloading the code, but there was no response.
ComprehensiveReview Date: 2007-11-25
Great Info, bad bindingReview Date: 2007-12-07


Excellent for all beginners.Review Date: 2001-06-16
Where's the CD?Review Date: 2000-09-26
You need to stop advertising that the book has a CD -- it DOESN'T!
This was a great book....and I intend to buy it!Review Date: 2001-03-16
Great book !Review Date: 2001-03-16
fabulous first time MAX tutorialReview Date: 2001-05-17
If you go through this book in order you will not get "hung up" trying to figure out how to do something (like happens in some other tutorial books) because the examples are amazingly clear. Each example comes with lots of pictures and very specific numbered sequences telling you what you should do.
Experienced modelers may find the book somewhat wordy. However, going through the tutorials quickly will teach you the 'MAX religion' and get you off on the right foot. When your later trying to figure out why something dosn't work as you expect, you can find a tutorial which does it, and be reminded EXACTLY how to make it work. I have some amateur experience with SoftImage and TrueSpace and i found the book incredibly useful.
Even though this book is for MAX R3, I used it for R4 and it was great. The only thing about R4 which didn't match the examples was the modifier stack/modifier chooser -- but it's enough the same that you can figure it out.

Used price: $14.99

Sams Teach Yourself Adobe Premiere Pro in 24 HoursReview Date: 2006-03-22
What you need to know an an easy to read style.Review Date: 2004-08-18
The book starts logically at the very beginning with advice on how to shop for camera equipment but if you purchase this book to learn Premiere Pro, have no fear, this book will teach you the basics and more in a painless fashion. You will be much better with Premiere Pro in a shorter time than the majority of users out there relying on their own native computer skills and the Adobe manual and help files.
Jeff Sengstack is simply an excellent writer and the cost of this book is minor compared to the time it will save you in learning how to use Premiere Pro.
Just what beginners and those upgrading to Premiere Pro needReview Date: 2004-07-23
Then Adobe brought out Premiere Pro which was almost a totally new software comparatively with many of the 6.5 actions done differently. I didn't waste my money on the other books and went straight to this one on Premiere Pro - wasn't disappointed as it gets into a complete project, from concept to DVD and all the steps in between. It even devotes a chapter to Adobe Encore, Audition, and After Effects which comes with Adobe's Video Collection package.
First class publication, reasonably prices, no need for color pics and CD instructions as it takes you through the process of making your own production from day one. Highly recommended for novices in video making, or those upgrading from Premiere 6.5.
Excellent "Tutorrial"Review Date: 2005-10-09
Needs a CDReview Date: 2004-10-29

Used price: $20.54

Completely lacking in tasteReview Date: 2008-01-28
A bit of background; I'm an illustrator (the real kind...with paintbrushes) with decades of experience and a number of books under my belt. I remember when Frazetta was a hot item on the paperback scene. That was in 1969 about forty years ago. I remember seeing Star Wars when it first came out in 1973...about thirty-five years ago. I remember being dazzled by Blade Runner back in 1982, more than 25 years ago. So why is it that the imagery in this book has not grown past those old, hoary images? Has the world of art stopped? Evidently it has for these "experts," because this is all aimed at the very low-paying and over-crowded field of fantasy art.
To say that these artists are derivative is like saying those art factories in China are slightly influenced by cheesy poster art.
In years of buying books for the artists in the studio, this is the only book I've bought from Amazon that I really wanted to send back. The other artists looked at it and opinions ranged from "Gaacck" to "Arrggghhh." But then, what do we know? After all, we're just well-paid working pros, so we must have missed the real essence of this book.
It's soon to become kindling.
Getting over the postwork stigma in one easy stepReview Date: 2007-02-18
This book is a showcase for sixteen artists that utilise Poser somewhere in their workflow. They are all exceptionally talented in different ways. Each artist receives a chapter of the book and each chapter is in the form of a brief artist bio, a Poser technique/tutorial, Insights into each artist's use of Poser, a Q&A covering some set questions posed by the authors, and a Gallery of the artist's work.
What's good about the book:
Each artist gives a brief summary of their Creative Process. I found it very interesting to read about how different people work and where Poser fits into their workflow. In a similar vein the Insights section wherein each artist describes the features of Poser that they find most useful was very helpful to me -- there were features I don't even use that the artists were describing as their favourite feature.
The main plus for me though is in each artist describing their workflow for a particular piece, in the form of the Techniques/Tutorials sections. Its not so much the How as the Why -- the specific tutorials may or may not be that useful to you, but why the artist does *this* in Poser and *that* in Photoshop is quite eye-opening.
What's bad about the book:
The DVD that comes with the book. The blurb on the back of the book devotes a large section to espousing the DVD's content. I found the interface to the content to be gimicky, clunky, and flawed. The content itself is unexceptional.
Some of the techniques/tutorials are a little scarce on detail if you really want to replicate a particular image. Occasionally Photoshop is a bit of a magic box -- here's the Poser image that went in to Photoshop (standard Poser image) and here's the image afterwards (fabulous CGI image).
Favourites:
The chapters on Fabrice Delage, Brian Jon Haberlin, Daniel Scott Gabriel Murray, Gabriel Sabloff, As Shanim and Siliphiel, and Thomas Weiss. Quite inspiring and definitely informative.
I highly recommend this book for anyone who is familiar with Poser and Photoshop.
Great Way to Learn!Review Date: 2007-11-25
I Highly recommend this book to anyone that wants to improve their creative skills!
Art book and how-toReview Date: 2007-03-09
Excellent BookReview Date: 2007-01-18

Used price: $9.74
Collectible price: $56.36

A very decent bookReview Date: 2001-12-08
Overall, it works as a primer for beginners, touching lightly on interface and basics, but has some excellent chapters on technique and workflow.
I would recommend this to a beginner (there's really nothing else out there, anyway, but it's still a good book to have) with no problem. It makes a few assumptions about knowledge (in other words, pair this with some other animation and modeling books) but again, it's an excellent way to get started using what is really, in my opinion (and I know Maya users' hackles will rise at this), the most intuitive 3D application I've ever used.
Final analysis: give it a whirl, you really can't go wrong. Any documentation is better than no documentation, and you WILL learn something from it (and likely, you'll learn quite a bit).
Not really there yetReview Date: 2002-02-28
Well worth having....Review Date: 2001-03-04
Thorough...Review Date: 2002-01-18
The really excellent information comes in the later chapters of the book, where he discusses the basics, tricks, and advanced proceedures for character rig setup (specific to XSI). He shows you how to create a rig, and then layer controls all over it. While some controls can be manipulated directly, he shows you how to hook most to sliders in organized property pages. He goes further to show how to created automatic animation (through expressions) such as automatically rolling the foot as the character takes a step, breathing, automatic muscle flexing, etc. He touches *very lightly* on control of clothes and the like. Beyond that, lip syncing and facial expressions are covered in fair detail, all in XSI specific discussions so you know right where to find the tools that you need to accomplish the tasks (you won't, however, get a comprehensive list of lip shapes for English phonetic sounds for example).
He shows you how to make animated "clips" for use in the animation mixer, and then how to mix those clips together to achive a fluid animation. Lip syncing in the animation mixer is also included. There is enough detail in the animation mixer discussion that even if you know nothing about the animation mixer, you will be producing solid animations once you finish the book.
Things that are *not covered* are features in XSI that are relatively unrelated to character animation, such as texturing and the render tree, simulation, etc. Hair isn't covered either (the book was written for XSI 1.5, not 2.0). Also, while modeling is discussed, the book does not go into great detail about the modeling of your character, as the focus is more on controlling the animation rather than building the character (he does mention several interesting points about why the animation stage is more important than the modeling stage, particularly for a new-comer like me). Finally, advanced features of XSI such as the ability to transfer animated clips betweem unrelated character rigs is barely touch on, and the transfer of envelope weights between characters is not mentioned.
Overall, a *very* informative and useful read for those who *don't* have a rock solid knowledge of XSI and who really don't know much about rig setup and the animation mixer. Oh, and the CD has a couple *excellent* skeleton rigs pre-built with slider controls and all.
Make your..dream (animation) come true!Review Date: 2001-07-06
Used price: $53.33

All hail MauriceReview Date: 2008-04-29
A Must Read for any Animation Enthusiast.Review Date: 2008-04-09
Very enjoyable and interesting bookReview Date: 2008-03-04
I stepped into the picture!Review Date: 2008-03-20
This is a biography, not a coffee table book.Review Date: 2008-02-16
The artwork (included in two small sections) was reproduced from originals donated by Noble himself and/or collectors, not screen grabs.
The problem is that the book is small in more ways than one; none of the layouts can be shown at actual size, so it is difficult to see the detail.
The book is well written and long overdue. Maybe we can now have a companion volume with full sized, color artwork. Noble deserves the same treatment as the latest 'blockbuster' that was highly influenced by his groundbreaking style.

Used price: $5.99
Collectible price: $22.95

Analysis can be FunReview Date: 2006-11-14
Not having heard of H.G. Lewis or his films I never thought I could get into this book.
On reading I found "A Taste of Blood", to be very engaging and interesting. This book reads more like a novel than a review of H. G. Lewis' films. There is a sense of continuity that one does not expect to find in such a work. Christopher Curry has done what every good writer does, he keeps the reader spellbound throughout.One would think that such a work would be predictable, but it's not. The sense of humour which
pervades this book adds a positive punch.
Christopher Curry does not write with the blind devotion of a fan.
Where the work is good he lets us know and where it's bad he writes with equal candour. Well done!
AN EXCELLENT GUIDE TO THE WIZARD OF GORE: H G LEWISReview Date: 2000-03-14
A Definitive Look at the Films of Herschell Gordon LewisReview Date: 2000-03-07
An Excellent Addition to the Horror Film Fans Library.Review Date: 2000-02-25
A fun, informative readReview Date: 2005-08-01
[Since writing this review a year ago, I've collected more of the Creation Cinema books (19 more to be exact). I can no longer completely fault Curry for his amateurish prose style. The Creation Cinema books as a series are quite frequently sloppy in much the same way. The value in the series is the examination of areas of film that previously went virtually unnoticed by mainstream film criticism. The difficulty is that I can't feel great about buying a book that I could have written better. Curry does a good job as far as research and content are concerned, but I'm sure there are many writers who could communicate with more grace and skill. It's unfortunate that these studies weren't conducted by more seasoned scholars, but since they are rather unique, they remain essential for anyone interested in the obscure, arcane, and just plain weird. I still recommend A Taste of Blood, but don't be disappointed by the style.]

Used price: $14.57

midnight confessionsReview Date: 2000-01-31
1970's HorrorReview Date: 1998-06-27
a paramount reading,Review Date: 1998-12-07
HorrifyingReview Date: 2004-06-07
Let me start out by saying that this is a good book, highly detailed just like everyone else has said. It however had me going out of the house to the nearest garbage can at three o'clock in the morning. After spending the whole day reading the very detailed desciptions of an orgy in violence I felt dirt, disgusted and in need of a shower and a memory loss. I couldn't get the imagery of the book out of my head and I definately couldn't sleep, so I decided to make a symbolic trip to the garbage can to cleanse my house since there was no way I could sleep with that thing in the house. If like me you have a sensitive disposition, you should be warned that this book may not be for you. Otherwise, like previously noted, it's probably a good book.
Really into itReview Date: 2004-09-15
Szulkin has done a ton of research. There are countless references in here to obscure genre work, foreign films, etc, etc. Plenty of pictures, too, big, bright and shiny pictures of various artwork from the film and its unofficial 'sequels', grisly scenes, and more. Whatever you think of the film, this is an impressive book.
Last House on the Left is definitely demented, but looking at the current state of the horror genre, it holds up pretty well. The raw, grainy quality and the depiction of the kind of sick, stark horror you read about in the papers--this is definitely not a movie that glorifies crime and murder as other slick, entertaining films do. Craven would do similar things later in the decade with The Hills Have Eyes, another ultra low-budget but creepy study of an American family.
Video nasty buffs and horror fans will highly appreciate such a respectful book about an oft-disrespected and reviled film. I mean, this is the second, revised edition(!) That is dedication, folks.

Used price: $2.93

The 3dMax Goodie Bag!Review Date: 2000-09-22
Coffee Table Book of Max ManualsReview Date: 2000-06-28
Great effectsReview Date: 2000-08-05
This is a pleasingly easy to follow bookReview Date: 2000-11-22
Very useful book for advanced users to learn moreReview Date: 2000-08-03

Used price: $0.70

Great for absolute beginnersReview Date: 2004-05-04
If like me, you don't know your arc from your omni then this book will get you up and running.
Written in a simple language, you'll find that pidgen descriptions eg. 'a row of buttons will appear under the title box. Click the third button from the left, adjust the value to -20.5, then click on the check box to apply this value' - are a godsend when you're sat in front of your monitor and you don't really know what you're doing yet; things are happening onscreen and you feel that you're making progress. Guiding you through the motions helps give you a feel for the program and you can move into the following chapters with a bit more understanding.
Following the tutorials to build and modify a robot forms the main teaching element (as you only really learn by doing). But I would have liked to see more stand-alone examples of the seperate modeling methods, as you can only read so much about splines, sub-objects or modifiers before it all starts to blur.
Overall though, this book seems as good as any for a complete beginner. Though it's value as a reference book once you've worked through it (due to the absence of stand-alone tutorials) could be limited.
If you want to learn 3D but don't know where to start, try here.
Nice and Easy - Still readingReview Date: 2001-12-23
Excellent for beginnersReview Date: 2001-12-17
Everyone gives everything 5 stars... and I try not to... but then again... I usually only feel inclined to rate things I trully feel derserve high praise. -- This is one of those things.
Easy to read, easy to learnReview Date: 2001-06-17
Good book, but not a lot detailReview Date: 2001-08-07
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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With regards to the first, this book provides a much more natural progression between the topics when read front to back. Also, it does not assume a lot of mathematical knowledge, and it will provide some of it as it goes along.
Also, for people who know OpenGL 1.x, this book will be a great way of being introduced to shader programming as part of OpenGL. Also, something I found invaluable in this book is the chapters in optimization (buffer objects, etc). It talks enough about optimizing OpenGL to high-performance applications without delving into 3D engine design (something that is out of the cope), but still filling a niche. Last, it talks about several things that are taken for granted by professionals but novices sometimes have a hard time accessing (post-processing, multiple passes, image processing, etc.)
Even professionals will find the book useful for looking things up, or to use as a reference.