Animation Books
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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Used price: $0.01

I love this book!Review Date: 2004-03-17
More than pretty pictures...finally an interface design toolReview Date: 2001-08-14
A comment from one of the AuthorsReview Date: 2001-06-01
The rest of the movies, which include the Home Page, the Viewer Survey, the Services Catalog, the Preview Links and the Container Movie, can be modified and used on any platform or system.
Whilst I only worked on part of the book, it was a great experience and I hope that everyone has just as a great time learning as I did writing.
Really stupid bookReview Date: 2002-01-09
works for meReview Date: 2002-01-06
"
You need to have your computer installed with the following: Operating System: Windows NT 4.0 or Windows 2000, Software: Active Server Pages 2.0 or higher (included with IIS), Apple QuickTime Player (included with IIS), Microsoft CDONTS (included with the Option Pack), Microsoft Data Access Components 2.5 or higher, Microsoft Internet Information Server 4.0 or higher, Microsoft XML Parser 3.0 or higher (included with the Data Access Components), MySQL 3.23 or higher (included on this CD-ROM), Real Networks Real Video Player.
So, if you do not have NT4 or Windows 2000 on your computer, are you ready to make the change?? Think before you buy this book.
"
worked just fine on my iMac. Running 9.2 inside OS-X. just though that some people might appreciate having this pointted out.

Used price: $2.56

Interesting email addressReview Date: 1999-02-12
If you're looking at 3D/CG schools, this is THE book to get.Review Date: 1999-10-23
Gardner's Guide is the definitive resource for answering these questions. I've had the good fortune to meet with the author personally about his guide and it's very clear that he puts a great deal of effort into providing budding 3D, computer graphics, and animation enthusiasts with an abundance of clear and accurate information.
Typical entries for each of the schools in this book include information about:
Degrees offered, curricular, facilities, student body, faculty profile, deadlines and financial aid, admission requirements, expenses, and contact information.
Basically everything you need to know in order to make informed decisions about which school you would like to attend is in this guide.
Considering the cost and importance of getting a good education, the price of this guide is well worth the investment many times over!
I would highly recommended it.
Zero Z. Batzell Dean
Great book!!Review Date: 1999-09-18
excellent bookReview Date: 2000-04-13
If you like statistics on academic programs, this is for youReview Date: 2000-03-26

Used price: $24.00

Great overview of the whole processReview Date: 2007-11-20
Totally fantastic!Review Date: 2007-05-13
3D Short Film Production is FantasticReview Date: 2005-08-22
More informative than I could have ever imagined. It's everything you will learn at a 20,000 dollar a year university.
The included DVD is also filled with some great examples.
ENJOY and happy film making!
Great for the true beginnerReview Date: 2005-12-20
I know it wasn't meant to be a complete-all-included-only-this-needed kind of book, but even so...
I would say that unless you are a true beginner to this field, look for something else, but if you are a true beginner, it is excellent. It taught me alot and I am very VERY glad I bought this book.
Not bad, but too much spend on things better covered in another bookReview Date: 2005-08-20

Used price: $14.99
Collectible price: $19.95

"The" bookReview Date: 1999-02-19
Click click, & click click click, by the dorway Mulan weavsReview Date: 2000-09-15
For Chinese Children and Mulan loversReview Date: 2004-10-08
Having said that it is also nice & very important for us to read or the author's original story. Hans Christian Anderson's was a gifted writer & story teller of many wonderful books. In his book the Little Mermaid it has a much sadder ending than Disney's. But again, it's important to know the original story.
This is one of my favorite Mulan books, simply because it was done not as a traditional book, but as a Chinese folding style book. The book has 2 red covers - red is a very special color for the Chinese. The paper that was chosen looks like it is handmade paper and that just add to the beauty of this book. I also like that the poem is in English and also Chinese Characters. The author put alot of thought into this book, and it really shines!
This is definately one of my most treasured books!
It's one of the best "Mulan" books!Review Date: 1998-12-18
ABSOLUT BEAUTYReview Date: 2001-11-22
First you get a little red box, inside you find a scroll made in the typical Chinese way. You unfold little by little the pages that reach almost 240 inches long. And while you read the poem, one really get in the mood because it includes the poem in chinese characters as well.
And if you are looking for illustrations, the book includes some in color, some made by pencil and even a couple of what seems original Chinese paintings.
You get that much in a little book! isn't it great?

Used price: $5.94

Probably one of the best Flash books I've read so far.Review Date: 2007-07-01
The book starts with an interesting and quite original history on gaming. Although a short section, I have never heard a history described like this before. The first game, a standard mouse clicker, is introduced in Chapter 3. In general, this book used fun and historically familiar games like block breakers, memory and various scrolling and shooting games. Only the basic foundation of each game was covered. Nevertheless, expanding the games with levels, modes of play or options should not be a problem for most. Chapter 8 on "Saving Data" covered some more useful and new material for me. Sadly, this was the first time learning that Flash uses browser like cookie files (.sol) to save data. When it came to physics, the chapters were straight to the point with what equations to use and what they do with plenty of short examples. There was no Trigonometry overview (sometimes from the beginning) that some books commonly use. While not for everyone, I actually preferred this direct approach to physics and math. Two chapters were dedicated to handling basic 3D using 2D imagery, including the final and most complex game in the book. This game, called "Asteroid Run," brought Flash to its limits while demonstrating a simple 3D shooter. All the code and concepts in the chapters were explained clearly and included plenty of screen shots. Surprisingly, it seemed as if every line of code had at least a sentence or two of related explanation. Many books might just reference a previous page or CD to save space. This book, conversely, would never hesitate to repeat code to make it easier to read and understand.
I only came across a few issues and problems with this book. First, the steps provided for creating the graphics were a bit inconsistent. Early on, they assume very little knowledge (think baby steps). Eventually, however, the graphics increase in difficulty and just become too time consuming to create. Typically, I prefer blank or codeless project files with the graphics already created as is the case with most books. In the chapter for saving data, the path listed for the .sol files was incorrect. It probably varies by system, but on my Windows XP SP2 machine it was in: "C:\Documents and Settings\UserName\Application Data\Macromedia\FlashPlayer\#SharedObjects\KDXDVGHB\localhost\)." Also, the shuffle function for the "Sound Hunter" game in Chapter 7 did not work based on either the printed code or on the CD. Finally, sometimes code snippets, that were supposed to be the same, differed a bit when repeated throughout a chapter (i.e. a function call appearing or disappearing). Ultimately, this is another book where a companion website with an errata sheet would have helped.
Although the difficulty level changed at times, this book is probably fine for beginner to intermediate level users as the back cover states. An overview on ActionScript was actually included as one of the last chapters. Even though placement was questionable, this ActionScript primer was a fairly long and thorough chapter. Macromedia Flash MX 2004 Game Development did have a few minor problems, but it had far more positives and included a few original topics (at least for me) as well. In the end, though, it turned out to be among the best of the Flash books I have read so far.
Rating: 4.5/5
Teaches you things tutorials simply cannotReview Date: 2007-01-06
An amazing book especially for beginnerReview Date: 2006-12-14
Flash gamesReview Date: 2006-12-04
Not Worth the PriceReview Date: 2006-10-19
Also, the code examples when followed exactly fail to produce the expected results. For example, the Sound Hunter game included in this book. While it is an interesting twist on the 'old-school' card game of Match, (utilizing sound instead of imagery), the code given does not work properly. The random function 'shuffle' fails to shuffle the boxes around, and instead produces a box which, if clicked twice, disappears without making a match. And the author in no way discusses HOW to apply the sounds bites to each box - the code simply does not suffice. I spent an hour trying to get the sounds to attach to the random boxes without success. If I use the Flash file contained on the CD it works, but if I attempt to create my own file, it fails.
Also, the code is sloppy - not at all the code of a professional (i.e. no documentation). Each tutorial should stress the use of documentation - again, as a professional in the industry, I cannot tell you how important it is to document your code! No one lives forever, and no one stays at one job forever - and only you know what is going on inside your own head. Document! Therefore I can better understand you when I need to make changes to your work 3 months from now....
This book is not worth the price - better to purchase it used and thusly cheap, or to borrow from a friend or the library for free. Better yet, find another book! The Lynda series offers better choices for learning ActionScript.

Used price: $16.49

Bent cornersReview Date: 2007-11-13
Great BookReview Date: 2008-01-07
This book is excellent!Review Date: 2007-09-03
Need more time!Review Date: 2007-08-31
Great for intermediate 3D users, even if new to Maya..Review Date: 2007-09-01
My work experience (even though it is in a different field than what Maya is used for) has given me a leg up on learning Maya (sort of, as Maya is its OWN world entirely compared to all the other programs I've learned, as they are just for modeling, not animation, texturing, lighting, etc.). Just so everyone knows that my review on this book is also tainted by my work history.
Using this along with Gnomon Workshop DVD's has made me a lot more proficient at what I need to do for work in the real world a LOT faster than trying to use "Learning AutoDesk Maya 8, Foundation".
I would recommend it for the intermediate 3D modeler/artist over all the other books I've looked through in friend's libraries, especially if you are actually USING 8.5 as opposed to older versions of Maya, of course :)
Very very good advice immediately in Chapter 1, regarding learning Maya in general, "The Maya interface can be a bit intimidating, and it's not fair to expect yourself to pick it up right up and remember where everything is"... also "Try not to rush it.." Maya is a large mountain of a program, and this book has helped me along my path quite a bit.
For the new Maya user who has a 3d background in other programs, I would recommend this as a first book, even though it has the word "mastering" in the title. Also, the Gnomon workshop DVD's on Maya are very good also if you can afford them or borrow them from a friend.

Used price: $10.15

C4D :)Review Date: 2005-07-10
In short this book Is Quite Good and Quite Possible to be done by a Complete modeling Novice BUT my advice if you do fit those categorys,.. Play around with the program for a while,. I know everyone says familiarize yourself with it,. but In this case its soo true once you get used to the way everything moves in this you'll wonder why everything isnt structured so well
Good book :)
You Want to Learn to Model from A Master? Cinema 4D Style?Review Date: 2003-11-01
I would buy more books from this author.
A detailed project-based tour of Cinema 4D 7Review Date: 2003-09-29
This book delves into some focused modeling and animation projects and given its subtitle, "A Workshop for 2D/3D Graphics Pros", that's what you should expect. The person who wrote this up as a "bad book" because it didn't tell them how to install Cinema 4D seems really lost. The manuals that come with Cinema do a fine job of guiding you through the installation - if you even require any assistance. This isn't Cinema For Dummies. Instead, what it is is a trip through some interesting projects that provide some knowledge and thorough usage of many aspects of Cinema 4D 7. It doesn't particularly matter if you are familiar with those aspects as the text provides ample introduction to nearly everything except the most trivial facets (installation of the software, configuration of your machine). Much of the modeling makes use of 3 custom plug-ins (EdgeExtrude, EdgeBevel, and Cutter) which are provided for no additional cost by the author.
Overall, as of late September 2003, this is still the best English language 3rd-party companion book available for Cinema 4D. Could it be improved? Certainly. As other reviewers have mentioned, the translation gets in the way a little at times and the subject matter could be expanded plenty. Arndt has written other more recent German language books and I'd love to see them show up in English. He's obviously a very talented Cinema user and author. This book probably deserves more like 4 or 4.5 stars, but the earlier 2-star review was a blatant injustice and needs to be offset. That's why I went with 5 stars.
Great Book!Review Date: 2003-08-06
It is precisely this that makes the book so valuable! Mr. Koenigsmark explains in exacting detail the nuances of Cinema's material system--including the lightly-documented but powerful SLA shaders. He provides one of the best explanations of radiosity that you will find anywhere. He explains COFFEE scripting. He provides detailed modeling tutorials that address the peculiar strengths and weaknesses of the program. In short, assuming you have a basic understanding of the program to begin with, this book will take your 3D skills to a new level. Very highly recommended.
Bad BookReview Date: 2003-01-27

Used price: $13.10

Movie Maker2 by Jan Ozer is An Excellent Book.Review Date: 2008-03-07
Video's
Thank you Jan Ozer for writing this book as it has helped me very much and I gladly recommend it to anyone that wants good results from Windows Movie Maker2
Who cares! Books are borringReview Date: 2006-07-06
It Told Me What I Wanted to KnowReview Date: 2008-02-26
Did You Know that Microsoft Windows XP has FREE ability to make Narrated Powerpoint Presentations?Review Date: 2007-11-20
I cannot believe how easy it is to create movies using my video camera, and even better, the softare is FREE (Look in your "START
This book could NOT make it easier to take full use of the program.
I lead a business unit and now pre-record and narrate all of my powerpoint presentations, which has eliminated the need to give multiple presentations on the same topic. This has reduced my travel, time needed to present multiple times, etc.
I looked at a number of other books on the Microsoft software package, and this one is the easiest to use by far. YOU WILL BE AN EXPERT AT CREATING VIDEO BLOGS OR NARRATED POWERPOINT PRESENTATIONS IN LESS THAN A FEW HOURS using this book.
Great Video Resource GuideReview Date: 2007-09-02
This is an excellent resource tool for my book shelf. I really like how the author took his own personal project and walked me through it from beginning to end, offering process and tips along the way.
I edited a professional looking video for the web--not bad for a first project!

Used price: $40.94

Best OpenGL book out there for beginners and experienced alikeReview Date: 2008-03-31
With regards to the first, this book provides a much more natural progression between the topics when read front to back. Also, it does not assume a lot of mathematical knowledge, and it will provide some of it as it goes along.
Also, for people who know OpenGL 1.x, this book will be a great way of being introduced to shader programming as part of OpenGL. Also, something I found invaluable in this book is the chapters in optimization (buffer objects, etc). It talks enough about optimizing OpenGL to high-performance applications without delving into 3D engine design (something that is out of the cope), but still filling a niche. Last, it talks about several things that are taken for granted by professionals but novices sometimes have a hard time accessing (post-processing, multiple passes, image processing, etc.)
Even professionals will find the book useful for looking things up, or to use as a reference.
excellent book for OpenGLReview Date: 2008-03-27
Bad binding, no CD, web page for code not updatedReview Date: 2008-01-02
The code for the book is only provided in one huge zip file, and the compiled versions are outdated. They will crash on an updated version of XP if you are using a normal user account. The provided libraries for freeglut need to be recompiled to work on newer version of Visual Studio.
No electronic version of the book is provided(unless you count having to sign up for "free" 3 month trial membership of some web service that allows you to view it for a limited time..bah).
Sent an e-mail to the webmaster about providing smaller files for downloading the code, but there was no response.
ComprehensiveReview Date: 2007-11-25
Great Info, bad bindingReview Date: 2007-12-07


Excellent for all beginners.Review Date: 2001-06-16
Where's the CD?Review Date: 2000-09-26
You need to stop advertising that the book has a CD -- it DOESN'T!
This was a great book....and I intend to buy it!Review Date: 2001-03-16
Great book !Review Date: 2001-03-16
fabulous first time MAX tutorialReview Date: 2001-05-17
If you go through this book in order you will not get "hung up" trying to figure out how to do something (like happens in some other tutorial books) because the examples are amazingly clear. Each example comes with lots of pictures and very specific numbered sequences telling you what you should do.
Experienced modelers may find the book somewhat wordy. However, going through the tutorials quickly will teach you the 'MAX religion' and get you off on the right foot. When your later trying to figure out why something dosn't work as you expect, you can find a tutorial which does it, and be reminded EXACTLY how to make it work. I have some amateur experience with SoftImage and TrueSpace and i found the book incredibly useful.
Even though this book is for MAX R3, I used it for R4 and it was great. The only thing about R4 which didn't match the examples was the modifier stack/modifier chooser -- but it's enough the same that you can figure it out.
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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