Animation Books
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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Used price: $118.00

Art book models.Review Date: 2008-02-07
Great Reference MaterialReview Date: 2008-02-05
Great for the artists!Review Date: 2008-01-14
Transformers: The Ark - A Complete Compendium Of Transformers Animation ModelsReview Date: 2007-12-26
Good robot drawing referenceReview Date: 2007-08-16

Used price: $3.00

One of the best books to get if you are in the field of CGReview Date: 2000-11-09
You haven't bought this book yet? What's wrong with you...Review Date: 2001-06-20
Not a tutorial bookReview Date: 2001-06-03
But if you are expecting an overview of techniques developed troughout the time, with a more theoretical approach, this book is your book.
WowserReview Date: 2003-07-18
Jennifer
highly over-ratedReview Date: 2002-02-12
If they updated this book to reference software that people are actually using today and made the font bigger then I think it might merit a higher ranking.


Simply incredibleReview Date: 2008-05-01
Of course, you probably already realise that it may become a little boring sometimes to just watch somebody pull vertices around, but I strongly encourage you to follow all the steps shown on the DVD.
The final character look really nice,and is practicly ready for use.ATTENTION!!!!!!!!!(When I say "use" I mean texturing, rigging, animation etc...)THIS IS NOT A TEXTURING,RIGGING,OR ANIMATION TUTORIAL DVD. IT TEACHES YOU HOW TO MODEL A CHARACTER.But this is actually allright because the authors can concentrate on one aspect only and this way they can do their job better.Having multiple aspects of 3D encapsulated in one DVD makes it confusing and harder for the instructors to teach us what we want to know.So basicly, this is the right DVD if you want to know how to model realistic characters.
To cut a long story short, I just want to end this review by saying:BUY IT!!!!! IT'S WORTH BOTH YOUR TIME AND MONEY!!
Amazing comprehnesive tutorial!!!!!!!Review Date: 2007-11-06
This DVD is for beginners through advanced modeler looking to improve their skills in modeling the human form.
YOU WILL NOT BE DISAPPOINTED!!
Excellent 3ds Max: Character Modeling DVDReview Date: 2007-05-13
Recommended to the beginner who has basic knowledge of 3ds Max.
excellent! like taking a class on character modellingReview Date: 2008-01-30
It is great that you get to see the person work, and follow along. As the movie segments go on, you develop more and more comfort, and therefore get to apply some of your own creativity in where you would want to put the vertices, etc. I do not like tutorials where if a single one of your vertices is out of place, then following the rest of the tutorial is impossible -- this DVD is definitely not like that -- what you end up with is truly your own creation.
One thing to mention is that this is an overall tutorial for the whole body - and you do each part in detail, so it takes an investment of time and patience if you want to see it through. Think of it more like attending a class on character modelling, not just a quick walkthrough. I worked on it each night until I felt I was tired, and then would continue next night or even a few nights later.
Overall, I found this DVD great.
3DS MAX: Character Modeling is awesome!Review Date: 2006-03-20

Used price: $28.21

ExcellentReview Date: 2008-06-11
Mostly Good!Review Date: 2008-06-09
on the other hand the directions are unnecessarily verbose, skimming over important considerations and possibly over-stressing minor considerations. that said i would not set down this book for another.
This book along with 'Art of Rigging Vol 1' by CGToolKit are staple books for your rigging library if you are shopping for more than just long discriptive directions for applying IK solvers and naming bones.
Great for Interdiciplinary training for VFX artistsReview Date: 2008-07-04
Comprehensive and Easy to follow- a must-have!Review Date: 2008-06-03
This is a great book to have in your library as a learning tool and as a reference- I will be keeping it on a nearby shelf for quick access!
Excellent resourceReview Date: 2008-05-28
Body Language has me excited to rig again, which is perhaps the greatest aspect of the book. There are a lot of little "aha" moments here, and I'm itching to put them to use. It's an essential component of my reference library.
I have only one complaint with this book: It doesn't cover 3DS Max. It's understandable, what with Maya being dominant in the high end of the field, but some of the principles and techniques here are so good, it just seems a shame to not have Max involved. Ironically, then, it's the excellence of the Maya coverage that leaves me wanting the same for Max. Perhaps there's a sequel in the works.
That minor quibble aside, I still rate this at the full five stars. The book stands on its own merits, and that I wish for more merely testifies to the value of the data.

Used price: $0.17

How to make Flash look Easy!Review Date: 2001-12-28
Complete Idiot's Guide to FlashReview Date: 2001-11-08
Great for BeginnersReview Date: 2002-02-03
The things I like best about this book are
1. David has a friendly, uncomplicated way of explaining things, so it's all easy to "get."
2. You really could be almost a technological idiot and still be able to use this book to do some fun animations with Flash, because every tool and animation technique is covered, and each item is broken up into bite-size bits.
3. The Tips and Nitty Gritty Stuff is a good way of presenting useful key information that you can refer back to and refresh your memory as you need to.
4. Flash is fun to work with anyway, and breaking it up the way David does here makes the technical aspects of animating in Flash so easy to digest, you'll be a Flash wizard in no time.
Well, maybe not a wizard. This book doesn't cover much ActionScript, and that's where the real Flash wizards dwell. But as a way to giving you a solid foundation to all the ways you can have fun working with Flash, you could do a lot worse than to buy "The Complete Idiot's Guide to Macromedia Flash 5," and you'd probably have a lot less fun getting your basic Flash chops.
Helping a Complete IdiotReview Date: 2001-04-21
"So", I thought, "I have to get back to basics. Lets assume I am a complete idiot. Where do I go from here?"
To tell you the truth, there was only one place to go. The Complete Idiots Guide to Macromedia Flash 5, by David Karlins, illustrated by Paul Mikulecky, joined my "essential reading" collection.
Without being pretentious, the book treats you as a complete idiot. It really does get down to basics. True, it does assume you have a smidgen of computer knowledge, (well if you don't, and you have brought Macromedia Flash 5, you really are dreaming the impossible I am half way through the book now. I am taking it easy. I really do want to learn all about Flash 5 and this is the book that's teaching me. But I need to absorb it all. The book is easy to follow, full of information, tips and guidance, and it takes you through each step, each level of "Objects", "Groups", "The Stage", "Frames", Timelines", "Layers", Animation", "Interactivity", "Movies", at your own pace. The first thing I found out was, there is a lot to learn about Flash 5. That is why I am taking my time. But this book is teaching me. I recommend it. It doesn't treat you as a complete idiot. What it "does" do is recognise that Macromedia Flash is a powerful, but complicated tool to master. You will need time and a helping hand to master it. The time is your own. The Complete Idiots Guide to Macromedia Flash 5 is the helping hand. I brought this book from Amazon.com's UK site at Amazon.co.uk. It is my pleasure to write such a good review. (Ohh, by the way, "Smidgen" is England English for "a small amount",
Perfect for Flash idiots (anyone unfamilier with Flash) ;o)Review Date: 2001-04-18
Well, the truth is, it does EXACTLY what it claims to do and at an unbeatable price. And the fact that the author is so sincerely interested in delivering a book that satisfies ALL it's readers just blows my mind!
It DOES do an adequate (and sometimes superb) job of walking you through the basics of Flash and getting you familier and comfortable with its simpler features.
And it does this in a humouristic fashion, unlike may of the technical textbooks we've all had to suffer through.
Yes, I did review this as a major disappointment because of it's lack of 'complete' coverage, but really, this book does everything it promises to do in a comprehensive and simple way so even the BIGGEST idiots can learn to master Flash.
I give it 5 stars for what it is: A beginners introduction to Flash 5.
If you're beyond the beginners level (as I am) and on to intermediate, than this book's not really for you. Read my other review for some good recommendations.
Finally I'd like to say: Kudos to David Karlins for having the humility and sincerity that most authors lack. He really cares about delivering his promises and raising the level of todays web through educating. Cheers!

Used price: $61.79

Of the Disney books out there, this is the best.Review Date: 2008-08-08
Pretty Good!Review Date: 2007-08-23
Designing Disney: Imagineering and the Art of the ShowReview Date: 2007-04-30
Disney by design...Review Date: 2008-02-02
John Hench was a designer with Disney for over 65 years. His designs are as identifiably Disney as anything else coming from the mouse house. In around 150 pages, Hench shares some of his design work in artist's concepts and blueprints. These are beautiful and rare, but it is his insight into the thought behind the design choices that turn this book from yet another Disney book to a text book worth much study.
Many books discussing Disney magic often push the art of looking around, taking note of details. This book helps you to know "How" to look around and "What" you are looking for... Hopefully, you'll never look at it the same way ever again. Entire sections are devoted to in depth discussion on color, costumes, character, line, layout and most of all, story. With over half a century working for Disney, Hench's resume is able to back it all up with beautiful artwork.
If there is one thing that is surprisingly absent from a Disney legend that spent years working directly with Walt, it is a lack of stories that bring you into Walt's presence. It lacks that emotional touch, but makes up for it in intellectual stimulation that will affect your thinking about Disney for many years to come.
superb explanation of how the Imagineers operateReview Date: 2007-03-10
I read this as part of my research for a writing project on Disney. For this, it was extremely useful and informative. It strikes me that the imagineering method is of great relevance to all managers.
While easy to read quickly, this book will give anyone who likes Disney a fascinating new perspective on one of the great American success stories. Warmly recommended. The writing is clear and to the point, while elegant.

Used price: $27.40

Best Introduction to C4d availableReview Date: 2006-11-03
Particularly strong are the sections on materials and lighting. These are so good that they could be used as a textbook for Maya, 3Ds Max, or other high end 3D programs. The illustrations are excellent.
The chapters on modeling are very good. Nurbs are particularly well explained. Curiously polygon modeling leaves out details on the knife settings, the close polygon hole, how to save selections (for use with animations and setting materials to defined regions), and most importantly - omits any mention of converting nurbs or booles to polygons. (A paragraph saying "push the C key to convert nurbs to polygons" would have helped).
The section on rendering was also very good, but geared toward still images. The still image examples were excellent, but it would have helped to have some paragraph on using Quick time rather than AVI for rendering out movies for rgb + alpha.
What is missing is any discussion of animation. There is nothing on bones, weighting, claude bonet, poses, etc. The author has left that for a future book to be published in Dec 2007.
Overall this is the best book on C4D. Although it is geared towards beginners, it accomplishes its mission better than other books that I've seen.
Good for BeginnersReview Date: 2006-06-04
Concise and Easy to followReview Date: 2007-01-05
excelent resource for begining/intermediateReview Date: 2006-08-03
Good Introductory BookReview Date: 2005-11-10
To be sure, Cinema 4D has so many features and capabilities that they cannot all be covered in a book even twice this size. Instead the book attempts to teach the core, fundamental capablilities of the program and leave the reader to experiment with the other features by himself.
The CD of the book is more complete than usual. It has a Demo version of the program for both Mac and PC - Version 9.1. It has all the images used in the book, and the files you'll need to complete the tutorials in the book. It also includes the Cinema 4D Reference Manual, Quick Start Manual and the files used in the Quick Start tutorial. While you can get these off of the Maxon web site, it's a lot faster to get them off the CD. Finally, the CD also has three issues of 3D Attack, the Cinema 4D Magazine.
I really like the writing style that the author uses, for me it comes across as clean, easy and yet conveys the information I wanted. I also like the fact that some of the color illustrations in the book were done by the author. Often I get the feeling that the writers just write and don't actually use the software they are describing.

Used price: $31.42

Very informative, but how convoluted is the access to the demos!Review Date: 2008-04-18
I will not repeat the positive accolade summarized here by others, I have one very substantial objection, which is really well summarized in the title used by someone else's comment:
"Practice what you preach."
The book preaches performance, efficiency and style, and yet the authors implement some enormous convoluted scheme around their own code sniplets!
Of course, interested in all the timings and performance of the examples, I wanted to run and watch them. And... I failed at first. I have spend, or wasted rather if you so want, a lot of time in an attempt to achieve this goal.
This sounds so easy nowadays to provide Webstart Java, or merely to deliver some *.java or *.class files, separate or in a *.jar archive.
Not so for Chet and Romain: Their own web page claims that you can download a plugin for Net-Beans and run the examples. Net Beans has proven to be a product, a specific development environment, with which you may or may not be familiar. I never used it and I cannot operate it. Nor am I interested in learning it, being perfectly happy with my own Java setup. But be it as it may, I installed it in the hope to run these demos. It flooded my disk with some 125Mbytes and thousands of files, the usual mayhem, but we have now Terabytes at home, don't we? I also downloaded the plugin, and started to click around to get anything running. Lost in unfamiliar windows and menus I found nothing, no way to start any demo.
I must be getting old. My rusty PhD Dr.Evil brain is too stubborn to crack usage of NetBeans, I failed the IQ test. All right than, I give up. Lets download the source code, run javac and be happy. What can be so difficult, wouldn't you think Minime?
Nope! The adventure has just begun!!
Click on Chapter 2, Swing Rendering Fundamentals. You will get an archive frc-chapter2.zip, in which root directory is no Java code at all. I see merely two folders and two empty files with the same name. On a hunch, step down into the directory SwingRenderingFundamentals, only to find another set of folders and a set of empty files, each with the same name like one of the directories. On a hunch lets step down into HighlightedButton, where we find a bunch of alien looking files and 3 more directories, with you guessed it, 3 more empty files carrying the names of these directories.
Among them is build.xml. XML eh? Hmm... what do I do with that? None of my systems can do anything with XML, this book is not about XML, I do not need to use XML, do I? It's a practitioners book about a specific aspect of Java. I would be happy to stay with "javac" and "java" only, please.
On several places I see a directory called CVS, this may or may not be a name of some source code managing tool. For example, a CVS directory (accompanied again by an empty file with the same name) contains 3 files. Each seem to have some generated content, like this file called Entries: /HighlightedButton.java/1.1/Tue May 01 22:48:46 2007/-ko/
Hm... It most probably serves a project tool of a sort. But how this relate to the book and to the task at hand?
But one directory name is "src". Source, hurray, the treasury hunt might be close to an end! Indeed, this is how you can 'fish' for Java files, best done with a script of a sort to copy all java files into one single place. You will be fine, most of them do not has any package specification corresponding to the directory they were found in. Once you get these files filtered out, you will even find among them Java files containing mere 2-3 lines of code, accompanied by the monster 30-lines Sun copyright node. Vive la lawyers!
Equally convoluted is the way to access these files on Java.net. In a hope for an easy one-click demo, boy I am a lazy spoiled individual, and not willing to give up just yet, I registered an account with Java.net and dived into filthyrichclients.dev.java.net, only to find the same convoluted way of keeping here and there a Java file among a forest of directories and sidecar files. Here however, I got finally educated that CVS is a repository system, and the web pages provide some comprehensive help in its use.
Please do not take me wrong: I do not want dismiss usability of any tool, like NetBeans or CVS, but pardon me, I was happy with my setup. "If it isn't broken, do not fix it," I do not need to get hundreds of megabytes of some unrelated software in order to find a few demo lines of Java, do I?
Authors of a book teaching practitioners in minimality of algorithmic and best application of a graphical API, claiming to provide code examples of merit, should be focussed strictly on the implementation of just such philosophy, and not on their tools. A use of a language like Java can be explained and demo'ed using strictly the Java compiler and its own Java Virtual Machine. Compare this convoluted delivery with other Sun Java tutorials and their one-click demos. I hope that the authors would use "find" of their vast repositories of files to make a tiny set of *.java files, maybe even of class files. That would be all what a reader would need.
An excellent must have for J2SEReview Date: 2008-03-31
EXCELLENT Learning MaterialReview Date: 2008-08-14
I have not found an un-useful idea here.
It also shows you how to make your application more efficient (faster).
The author has already done the timing tests and offer you the results and the routes you should take.
All in all, a fantastic find.
Java Can Be Both Beautiful and ResponsiveReview Date: 2007-12-07
Practice what you preachReview Date: 2008-02-28
http://graphics-geek.blogspot.com/2008/02/what-hello-world.html

Used price: $0.68

Good book but may be out of date for someReview Date: 2008-02-10
One thing I was trying to do was to load and parse XML files. This book was short on the XML part, but with some help from some web site tutorials and this book I was able to accomplish it.
If you're still using Flash MX 2004, and want to get started with ActionScript, I would say that this is the best book out there.
excellent!Review Date: 2005-01-28
My highest rating.
Creatively Learn ActionScript...Review Date: 2005-01-11
Clear and easy to followReview Date: 2005-05-15
I really like the fact that the screen shots are in colour, it makes a real difference.
Very basic but in depthReview Date: 2003-09-12
I asked the National Bookstore lady to open the package and lo and behold! The pages are packed with full colored images.
I love reading books if they have a lot of images. This makes you more interested on finishing the book from start to finish.
I am planning to take up Flash courses and I will bring this book whenever I go. =)
One thing that was lacking was a large list of ActionScript tags. What the heck...the tutorial is more pleasing to read though.

Used price: $15.99

And now I know the whyReview Date: 2007-12-08
Far too often people who write technical manuals think that is all the learner requires in order to retain knowledge.
Thank goodness this book doesn't stop there. It tells you WHY things should be done this way in addition to the HOW. I've found this process much more reliable as a means to transmit information in a sticky format.
I've been working with Flash video for years and have found through trial and error how to get videos to work properly.
This book finally explains in plain english things like keyframes, interlacing for web, exactly how the new CODEC works.
Ultimately, every new thing this book taught me was set in cement by the logical explanation of the why.
This is a mustReview Date: 2007-12-02
Gives you just what you need to know (and perhaps a bit more)Review Date: 2007-11-26
The authors offer a strong argument against using the stock FLVPlayback components of CS3, and if you adopt their methodology (even if you skip Chapter 5 at first), you'll get plenty out of this book. You're sure to find some useful information, even if you don't drink all the design-pattern Kool-Aid.
Cures Any IntimidationReview Date: 2007-10-31
The Missing Link (for Flash Vidheads)Review Date: 2008-01-31
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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