Animation Books
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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Used price: $0.01
Collectible price: $10.00

Story unsuitableReview Date: 2007-11-01
Great little bookReview Date: 2007-01-04
Great fun and illustrations to die forReview Date: 2004-08-12
Having said that, if you sit up with your kid and read, this is a great series of books to get into. I like to barely wiggle the book while reading so the eyes move about in silly ways.
The rhymes are great and engaging. The storyline is always cute. In this book in particular the storyline has a redeeming moral value to it.
Brightly illustrated, the drawings do a great job of illustrating the action in the story AND finding a way to deal with the backsides of the holes the eyes go through.
Cute, Clever, Witty, and Worth it.
Kids Love It!Review Date: 2007-01-09
the adentures of Max the MinnowReview Date: 2003-10-03
The age level is about 4-6.
The lesson i think is that even if your smaller then everything you can still be just as good as everyone else.
I really liked the lesson in this book and the wording...


Art book models.Review Date: 2008-02-07
Great Reference MaterialReview Date: 2008-02-05
Great for the artists!Review Date: 2008-01-14
Transformers: The Ark - A Complete Compendium Of Transformers Animation ModelsReview Date: 2007-12-26
Good robot drawing referenceReview Date: 2007-08-16

Used price: $0.76

One of the best books to get if you are in the field of CGReview Date: 2000-11-09
You haven't bought this book yet? What's wrong with you...Review Date: 2001-06-20
Not a tutorial bookReview Date: 2001-06-03
But if you are expecting an overview of techniques developed troughout the time, with a more theoretical approach, this book is your book.
WowserReview Date: 2003-07-18
Jennifer
highly over-ratedReview Date: 2002-02-12
If they updated this book to reference software that people are actually using today and made the font bigger then I think it might merit a higher ranking.


Simply incredibleReview Date: 2008-05-01
Of course, you probably already realise that it may become a little boring sometimes to just watch somebody pull vertices around, but I strongly encourage you to follow all the steps shown on the DVD.
The final character look really nice,and is practicly ready for use.ATTENTION!!!!!!!!!(When I say "use" I mean texturing, rigging, animation etc...)THIS IS NOT A TEXTURING,RIGGING,OR ANIMATION TUTORIAL DVD. IT TEACHES YOU HOW TO MODEL A CHARACTER.But this is actually allright because the authors can concentrate on one aspect only and this way they can do their job better.Having multiple aspects of 3D encapsulated in one DVD makes it confusing and harder for the instructors to teach us what we want to know.So basicly, this is the right DVD if you want to know how to model realistic characters.
To cut a long story short, I just want to end this review by saying:BUY IT!!!!! IT'S WORTH BOTH YOUR TIME AND MONEY!!
Amazing comprehnesive tutorial!!!!!!!Review Date: 2007-11-06
This DVD is for beginners through advanced modeler looking to improve their skills in modeling the human form.
YOU WILL NOT BE DISAPPOINTED!!
Excellent 3ds Max: Character Modeling DVDReview Date: 2007-05-13
Recommended to the beginner who has basic knowledge of 3ds Max.
excellent! like taking a class on character modellingReview Date: 2008-01-30
It is great that you get to see the person work, and follow along. As the movie segments go on, you develop more and more comfort, and therefore get to apply some of your own creativity in where you would want to put the vertices, etc. I do not like tutorials where if a single one of your vertices is out of place, then following the rest of the tutorial is impossible -- this DVD is definitely not like that -- what you end up with is truly your own creation.
One thing to mention is that this is an overall tutorial for the whole body - and you do each part in detail, so it takes an investment of time and patience if you want to see it through. Think of it more like attending a class on character modelling, not just a quick walkthrough. I worked on it each night until I felt I was tired, and then would continue next night or even a few nights later.
Overall, I found this DVD great.
3DS MAX: Character Modeling is awesome!Review Date: 2006-03-20

Used price: $29.82

ExcellentReview Date: 2008-02-28
It was great!
As good as they comeReview Date: 2008-02-08
Excellent!!!Review Date: 2007-11-07
Excellent practical book for moving from AS2 to AS3Review Date: 2007-11-21
The actual games are surprisingly varied and complete, but not so complex that they become difficult to understand. The code that I downloaded from the website works well. It is written in a practical concise manner with proper use of classes and other object-oriented techniques as required by AS3. However, as other reviews have noted, this book is not for advanced programmers that prefer a pure object-oriented style.
I recommend this book if you are moving from AS2 to AS3, even if you are not interested in writing games. Gary does not claim it is suitable for beginners without any programming experience but it is more suitable than Moock's "Essential ActionScript 3.0" (which does make such a claim). However it is not for web designers that don't want to learn programming and it is not for advanced programmers that appreciate Moock's AS3 book.
A great read for upgrading to AS 3, entertaining too.Review Date: 2007-11-10
The code itself isn't exactly as object oriented as I would like, but thats true of all the other game books out there too. It does have enough object oriented content to show some amazingly different, and simple methods for making game characters, detecting collisions, and managing objects that are possible with actionscript 3.0. I value this book as a 'how to upgrade' from 2.0 to 3.0.
The games themselves are pretty good and there is a nice variety of game styles to appeal to a wide audience. For a basic game programming book, it omits or glosses over a few important topics such as caching vector objects as bitmaps, pseudo 3-D and optimization in general.
All in all, I suggest this book if you are upgrading skills to actionscript 3.0 or want to write flash games. If you get this book, I also recommend Foundation Actionscript 3.0 Animation: Making Things Move! to round out your collection.

Used price: $27.99

Awesome PPro 2.0 beginners book. Review Date: 2008-03-25
This book covers all major topics on video editing with PPro. It also gives you an insight in video post production, basic camera setup, lightning and special effects.
I would recommend using this book as a reference, not as step by step guide. Keep practicing.!
Not a book easy to followReview Date: 2007-10-09
This book is not organized in a way to teach you how to use the software, rather just some special features, not very complete on all the features, either. But this is the only book about Premiere Pro..
Well worth it, but a little out of dateReview Date: 2007-10-09
It also includes media with video clips to use in case you don't have any to begin with.
It's great book if you have never done any editing, or if you have never done editing with Premiere. Even one version behind on the software version, it is still a very useful book.
Great Book and Great GuyReview Date: 2007-01-10
I myself fall somewhere between those two, so it worked out perfectly. Jacob writes in a way that makes you feel comfortable - you can easily tell he is an avid user of Premiere Pro (not to be confused with an Avid user...video editing humor, anyone?). From his thorough yet laid back instructions to his various real-world examples, it's clear that he's not just authoring a paint-by-numbers look at some new piece of software. Jacob has been with Premiere from it's early stages of life, and in some cases has even had a hand in its evolution.
I specifically wanted this book for its insight on editing workflows, especially in regards to 24p and 24p HD projects in Premiere Pro. The included companion DVD has chapters devoted entirely to his experience onlining the HD feature documentary, Dust to Glory, with Premiere Pro on a PC...so this book was a no-brainer!
I was even able to contact the author himself and meet face to face to discuss the various intricacies of conforming an offline edit to an online all within Premiere Pro for a feature I'm currently working on. He was/continues to be incredibly helpful, and is truly the most knowledgeable person on Premiere Pro that I've ever had the pleasure to meet.
Bottom line, buy this book if you want insight on Premiere Pro.
Adobe Premiere Pro 2 book opens the doorReview Date: 2007-01-09
The DVD included is just perfect. Adobe should ship this book with the software.

Used price: $26.53

Ultimate & Handy Reference for any serious font userReview Date: 2008-02-17
Great Reference!Review Date: 2008-01-07
Full of basic and detail information in this bookReview Date: 2007-10-06
It helps designers to choose a better typeface in an efficient way. Over 2,000 gorgeous fonts are arranged very well. Thanks for the make-up, paper and book-binding, you can browse these fonts pleasantly.
Basic OpenType introductions are included in English, French and German. Small icon shows glyph supported indicates the range of using of each typeface.
If you were a font afficionado, you would not miss it!
Perfect for our needsReview Date: 2007-08-23
Indispensable index saves timeReview Date: 2007-05-12

Used price: $18.21

For a classReview Date: 2008-03-13
Artfully DoneReview Date: 2006-03-11
By Mary Cunningham
Review by Pi Ware
Mary Cunningham's "The Art of the Documentary" is an attractive full-color compilation of interviews with some of the world's foremost documentarians. It's an intimate and insightful glimpse into both the art and craft of docs and a must-read for filmmakers serious about creating non-fiction work. You'll learn how Errol Morris creates "first-person cinema" using The Interrotron; why Ken Burns locks music before script, how D A Pennebaker futhered art via technology, and how cinema-verité documentarians like Haskell Wexler are able to "inspire" scenarios within their films.
Notably missing are the king of the personal documentary, Ross McElwee, and the masterful doc team of Bruce Sinofsky and Joe Berlinger. But Cunningham fills the spaces with interviews of the behind-the-scenes players--editors, executives and cinematographers. And in doing so she gives you a broader picture of the doc world and deeper insights into what it will take for you to make a successful non-fiction film.
Mentors SuppliedReview Date: 2005-11-02
Nonfiction documentaries reveal the methods and focus their directorsReview Date: 2005-11-09
Riveting readingReview Date: 2005-07-27
Megan Cunningham's interviews are incredibly engaging - she manages to at once explore each documentarians' creative process, AND discuss how these various filmmakers achieved their success, AND to discuss specific films in-depth AND to elicit the filmmakers' fascinating views on theoretical issues such as what constitutes "cinema verite" or whether documentaries can be considered art.
Furthermore, Cunningham's book is wonderfully readable and well organized (and full of photos!). I especially enjoyed how Cunningham devoted equal space to such luminaries as Errol Morris and lesser known but equally powerful documentarians such as Lauren Lazin. The book manages to seamlessly cover more than 50 years of American filmmaking and it's wonderful to have the thoughts of multiple generations of directors, editors, and cinematographers compiled in one volume.
Whether you're a fan of documentaries, an aspiring documentary filmmaker, or unfamiliar with the entire field and would like to learn more, "The Art of the Documentary" is the book for you.

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How to make Flash look Easy!Review Date: 2001-12-28
Complete Idiot's Guide to FlashReview Date: 2001-11-08
Great for BeginnersReview Date: 2002-02-03
The things I like best about this book are
1. David has a friendly, uncomplicated way of explaining things, so it's all easy to "get."
2. You really could be almost a technological idiot and still be able to use this book to do some fun animations with Flash, because every tool and animation technique is covered, and each item is broken up into bite-size bits.
3. The Tips and Nitty Gritty Stuff is a good way of presenting useful key information that you can refer back to and refresh your memory as you need to.
4. Flash is fun to work with anyway, and breaking it up the way David does here makes the technical aspects of animating in Flash so easy to digest, you'll be a Flash wizard in no time.
Well, maybe not a wizard. This book doesn't cover much ActionScript, and that's where the real Flash wizards dwell. But as a way to giving you a solid foundation to all the ways you can have fun working with Flash, you could do a lot worse than to buy "The Complete Idiot's Guide to Macromedia Flash 5," and you'd probably have a lot less fun getting your basic Flash chops.
Helping a Complete IdiotReview Date: 2001-04-21
"So", I thought, "I have to get back to basics. Lets assume I am a complete idiot. Where do I go from here?"
To tell you the truth, there was only one place to go. The Complete Idiots Guide to Macromedia Flash 5, by David Karlins, illustrated by Paul Mikulecky, joined my "essential reading" collection.
Without being pretentious, the book treats you as a complete idiot. It really does get down to basics. True, it does assume you have a smidgen of computer knowledge, (well if you don't, and you have brought Macromedia Flash 5, you really are dreaming the impossible I am half way through the book now. I am taking it easy. I really do want to learn all about Flash 5 and this is the book that's teaching me. But I need to absorb it all. The book is easy to follow, full of information, tips and guidance, and it takes you through each step, each level of "Objects", "Groups", "The Stage", "Frames", Timelines", "Layers", Animation", "Interactivity", "Movies", at your own pace. The first thing I found out was, there is a lot to learn about Flash 5. That is why I am taking my time. But this book is teaching me. I recommend it. It doesn't treat you as a complete idiot. What it "does" do is recognise that Macromedia Flash is a powerful, but complicated tool to master. You will need time and a helping hand to master it. The time is your own. The Complete Idiots Guide to Macromedia Flash 5 is the helping hand. I brought this book from Amazon.com's UK site at Amazon.co.uk. It is my pleasure to write such a good review. (Ohh, by the way, "Smidgen" is England English for "a small amount",
Perfect for Flash idiots (anyone unfamilier with Flash) ;o)Review Date: 2001-04-18
Well, the truth is, it does EXACTLY what it claims to do and at an unbeatable price. And the fact that the author is so sincerely interested in delivering a book that satisfies ALL it's readers just blows my mind!
It DOES do an adequate (and sometimes superb) job of walking you through the basics of Flash and getting you familier and comfortable with its simpler features.
And it does this in a humouristic fashion, unlike may of the technical textbooks we've all had to suffer through.
Yes, I did review this as a major disappointment because of it's lack of 'complete' coverage, but really, this book does everything it promises to do in a comprehensive and simple way so even the BIGGEST idiots can learn to master Flash.
I give it 5 stars for what it is: A beginners introduction to Flash 5.
If you're beyond the beginners level (as I am) and on to intermediate, than this book's not really for you. Read my other review for some good recommendations.
Finally I'd like to say: Kudos to David Karlins for having the humility and sincerity that most authors lack. He really cares about delivering his promises and raising the level of todays web through educating. Cheers!

Used price: $26.58

Best Introduction to C4d availableReview Date: 2006-11-03
Particularly strong are the sections on materials and lighting. These are so good that they could be used as a textbook for Maya, 3Ds Max, or other high end 3D programs. The illustrations are excellent.
The chapters on modeling are very good. Nurbs are particularly well explained. Curiously polygon modeling leaves out details on the knife settings, the close polygon hole, how to save selections (for use with animations and setting materials to defined regions), and most importantly - omits any mention of converting nurbs or booles to polygons. (A paragraph saying "push the C key to convert nurbs to polygons" would have helped).
The section on rendering was also very good, but geared toward still images. The still image examples were excellent, but it would have helped to have some paragraph on using Quick time rather than AVI for rendering out movies for rgb + alpha.
What is missing is any discussion of animation. There is nothing on bones, weighting, claude bonet, poses, etc. The author has left that for a future book to be published in Dec 2007.
Overall this is the best book on C4D. Although it is geared towards beginners, it accomplishes its mission better than other books that I've seen.
Good for BeginnersReview Date: 2006-06-04
Concise and Easy to followReview Date: 2007-01-05
excelent resource for begining/intermediateReview Date: 2006-08-03
Good Introductory BookReview Date: 2005-11-10
To be sure, Cinema 4D has so many features and capabilities that they cannot all be covered in a book even twice this size. Instead the book attempts to teach the core, fundamental capablilities of the program and leave the reader to experiment with the other features by himself.
The CD of the book is more complete than usual. It has a Demo version of the program for both Mac and PC - Version 9.1. It has all the images used in the book, and the files you'll need to complete the tutorials in the book. It also includes the Cinema 4D Reference Manual, Quick Start Manual and the files used in the Quick Start tutorial. While you can get these off of the Maxon web site, it's a lot faster to get them off the CD. Finally, the CD also has three issues of 3D Attack, the Cinema 4D Magazine.
I really like the writing style that the author uses, for me it comes across as clean, easy and yet conveys the information I wanted. I also like the fact that some of the color illustrations in the book were done by the author. Often I get the feeling that the writers just write and don't actually use the software they are describing.
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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