Animation Books


Books-Under-Review-->Arts-->Animation-->55
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250
Animation Books sorted by Average customer review: high to low .

Animation
Art of Walt Disney
Published in Hardcover by Harry N. Abrams (1995-09-30)
Author: Christopher Finch
List price: $60.00
New price: $17.23
Used price: $4.31
Collectible price: $60.00

Average review score:

M-I-C-K-E-Y M-O-U-S-E!!!!!!!!
Helpful Votes: 0 out of 1 total.
Review Date: 2007-02-17
This is such a great book with great information about the disney company and of course mickey! and lots of great pictures!

Disney Lovers Dream
Helpful Votes: 1 out of 1 total.
Review Date: 2007-01-13
If you love animations from Disney, or the Disney success story, this is a must buy. My Wife loves this.

a puff piece, however spectacular the images may be
Helpful Votes: 3 out of 3 total.
Review Date: 2007-02-28
This book goes through the entire Disney legacy, in what is supposed to be art criticism. As far as it goes, the text is pretty good, but they are mere accompaniments to the photos, which is the bane of many art/design books. Finch makes an effort at being comprehensive, though ultimately - if you read through the whole thing - it comes off as a vanilla milk shake, with virtually no depth and ultimately flattering to just about everything Disney.

Moreover, the beginning of the text is far stronger than the end, reflecting hte fact that this is an update. As such, the author worked much harder and dug deeper on the sections that covered Walt Disney's work and ideas directly - the subject of the first edition and far more interesting than later work - and then feels the rest is pasted on to update it. To cover the post-Walt Disney things, many of which represent great art in and of themselves - would merit an independent work like the first volume.

Futhermore, by separating the book into discrete sections devoted to film, TV, parks, etc., the author misses one of the most important aspects of the Disney company: its work is self-reinforcing through all the media. Thus, though the early TV shows did not get enough commercial sponsorship and hence lost money, Walt Disney viewed the shows as the ultimate tool to implant his brand in the minds of the young. Even the toys were part of this, though they are almost entirely neglected in this book. It all fits together, each part morphing into the others, which Finch fails to see.

The worst failing of this book, though, is its utter lack of analysis beyond crude evocations of historical context. Though purporting to be a critic, Finch does not ponder any of the company's impact on, or as a reflection of, American culture, particularly the dark side. Why do many people (myself not among them as I essentially love the DIsney legacy) despise the way the company transforms culture into its own immediately recognizable brand? What does it say about the American predilection to recreate realities, such as a mock European village, rather than seeking out the real thing (even at similar cost)? These are tough questions.

In the end, this reads like something directly out of a PR department. I enjoyed the images and some of the reconstrctions of the films. But this offers little in the way of true criticism.

A MUST for any and all Disney fans!!
Helpful Votes: 3 out of 4 total.
Review Date: 2006-02-23
This is not just a book for Disney art lovers -- it is a terrific background on the Disney Company as a whole and the process in the art of animation. It goes into detail as to the extent of Walt's genius and leadership abilities. Never the less, the art in this collection is phenomenal!! I personally love the preliminary sketches and the process that eventually become what you see on the screen. There is also a chapter on the role the Disney Studios played during WWII. I will cherish this edition for many years to come.

A few words of caution before you buy it...
Helpful Votes: 7 out of 8 total.
Review Date: 2006-01-19
This book gives good insight into the story of the Disney company. It was nice to hear an honest account of whether each movie was a success or failure with critics and audiences, though I feel some were a little shortchanged. A book of this size should have had a chapter (or at least a full page) dedicated to each movie. And while it is heavily illustrated, the text does not in any way rely on the pictures. I guess screen shots from the movies or brochure style pictures of the parks are "art" but based on the title I was expecting more unique in depth imagery like preproduction and concept art, storyboards, construction photos (from the parks).

If you have the older Concise edition of this book, then I don't think this one is necessary. So there are stills from a few more movies, but all the classics up to Fantasia 2000 are covered in the smaller book. Besides, the best of the new movies covered is Finding Nemo, and who doesn't have that on tape or DVD? Don't spend this much money on a few screen shots, just watch your movie. And I was particularly interested in seeing some of the new parks that weren't in the other book (California Adventure and Tokyo DisneySea) but alas they accounted for about 3 pages. Just a warning because the annoying shrink wrap prevents anyone from flipping through to decide based on the contents whether or not to fork over that much money (and the cover is so enticing...).

If you have never read anything about Disney this is a great place to start, but if you already have a collection of Disney books (especially this one's concise ed.) then this one doesn't have much more to offer. And if your true passion is in the theme parks, don't let this deceptive title make you believe that equal emphasis is given to the "Magic Kingdoms". There are way better (and cheaper) books on that subject that will give you much more insight.

Animation
Final Cut Pro 4 on the Spot: Time-Saving Tips & Shortcuts from the Pros (Dv Expert Series)
Published in Paperback by CMP Books (2003-11)
Authors: Richard Harrington and Abba Shapiro
List price: $27.95
New price: $7.49
Used price: $1.92

Average review score:

Unispiring Series of Books that Just Doesn't Make You Want to Learn
Helpful Votes: 0 out of 2 total.
Review Date: 2008-03-10
I purchased this used for a buck. It's of course, for an older version of the program that is Final Cut Pro, now in version 6. From the Black and White cover to the dull interior, It's not even worth keeping around for reference sake.

Not for beginners
Helpful Votes: 1 out of 2 total.
Review Date: 2005-07-19
Indeed this book gives tons of small tips and I saw many tricks. It is fun, fast and easy to read. However, this book is a list of tricks in alphabetical order and it does not help me to learn how to use Final Cut Pro. I'm at the beginner stage and this book is not appropriate for my needs. When I will be able to use the program, I may come back to this book.
Laurent - Switzerland

The Big Leap After Baby Steps
Helpful Votes: 2 out of 2 total.
Review Date: 2007-02-16
Even the authors are quick to say in the Introduction of this book, that it is not intended for the beginner user of Final Cut Pro, but for the one who is already comfortable with non-linear editing... the intermediate or veteran editor. Harrington and Shapiro have 20+ years of combined editing experience, 40 years of combined Apple usage, have read every tech document on the Web, every version of the program's manuals from start to finish, attended all Apple FCP certification courses, hung out with all the usual Final Cut Pro geeks, as well has have made friends with Apple's own Final Cut Pro Team. Along the way, they have picked up a gazillion handy tips and shortcuts that save editors time and hassle. They know that the average user is too busy working or living their daily lives, to uncover all of these gems, and so they have combined the cream of the crop, the best of the best into this book, for reference on the fly. It is designed to help "unlearn" the bad habits most users have picked up through experience. You know how some programs have a "Tip of The Day" that pops up, every time you launch the program or their website? Well, this book is akin to a mini bible of Final Cut Pro "Tips of The Day." And it's small and light enough to be carted around by the person with the mobile setup, keep it handy but out of the way in your normal setup, or who otherwise wants to carry it around for mini tip lessons in your spare time. 350 tips, to be exact. It's like having someone from Apple's Final Cut Pro department come to your house/facility, being available for personal house calls for specific tasks.

I myself, am a beginner with Final Cut. I'm primarily a musician (former film student with 8mm and 16mm experience, but have never edited on a digital system), seeking to create my own music videos, short films, and other content, and that's pretty much the extent of my plans for Final Cut Pro. I bought the book anyway, because I also have supplemental materials specifically designed for beginners, such as the wonderful "Apple Pro Training Series: Final Cut Pro 4" by Diana Weynand (also avaialble for other versions of FCP, and released as a handy beginners tutorial, by Apple). Weynand's book is what I consider the Beginner's Steak, with everything one needs in order to start making sense of the program and editing right away, plus get a well-rounded level of experience with more detailed tasks... where "Final Cut Pro 4 on the Spot" is what I consider the Steak Sauce for ALL users... enhancing the experience, whenever you need it. Whether you want your steak well done or medium rare, before putting the sauce on, is entirely up to you, how fast you learn, or what your personal needs are. You may only like a little sauce on your steak, or a heaping river of sauces, but the point is, that the sauce is available. In more plain terms, everyone goes at a different pace in learning programs such as this, and even some people who can cut together something in Final Cut, may have missed or forgotten little bits of details along the way. However, this book is written and constructed in such a way that it can be used however YOU want it to be used, and as little or often as you need it. It makes no sense to try and read it start to finish, as it's not so much of a book that needs to be read, but instead *referred* to. You thumb through it for new ideas to spice up your productions, or go directly to specific chapters or tips when you come to a specific "stumper" while editing. There's plenty of troubleshooting tips and fixes here, along with the plentiful "Hey, this is a neat trick to speed things up/make it look better" sort of tip.

Hammond and Shapiro's book, at least to me, is a great tool to have around in the beginners stage as a "just in case," because it clearly has answers to questions I already know I'm going to need to do, such as working with audio quickly, color correction, better transitions, and I'm very big on using shortcut keys, instead of moving the mouse around to click every menu option. Depending on the project, I may need more or less information about how to do certain tasks more efficiently... why not already have the information accessible on my bookshelf? I plan to share this with friends who have editing experience already (but unfortunately have been too busy to show me anything). I hear them run across little roadblocks all the time, but even though they either figure them out or find another way around them, I've spotted things in this book, that would have saved them much time.

The book consists of 15 chapters, and within each are a collection of tips, in alphabetical order, pertaining to that chapter. It is written in such a way that you can easily hop around, as you need to and when you want to. There's plenty of both black and white as well as color photographs FOR EVERY SINGLE EXAMPLE/TIP (!), and probably 99% of the book is written in casual verbiage, easy to understand. Some tips are only brief paragraphs with pictures or even just a sentence or two, and the more involved ones are written out step-by-step. You can't go wrong with this thing. Only on occasion, does some terminology pop up that I'm not yet familiar with, but again, I imagine I'll either learn what those things are from a beginner book, or will eventually figure it out in context - and may only need to know - after I've already had a little bit of experience. And still, even that's not a big deal... the authors are showing you visually and telling you what you need to do, and what the end result will be. And that's the most important thing... so you can take it or leave it. As I've learned from using various audio programs, I don't always have to know what the terminology means, but just like that I get the results I want.

Anyway, if you already use or plan on using Final Cut Pro with any frequency at all, even if just occasionally, you would be wise to have this book in your library. Experienced users will certainly enjoy all the handy tips from people who know the program inside and out. Beginners, on the other hand, can keep it handy for when you either feel more comfortable with the program, find yourselves stumped on specific tasks or during the process of learning how to the use the program, want to see if there's a way you can cut down on some of the tasks that have way more steps involved.

Everyone wants speed, efficiency and tricks, but a program with as much to offer as Final Cut Pro... there are simply no "Instant Final Cut Pro!" resources that are going to tell you every single thing you will ever need to know to do every single thing you will ever need or want to know, without an investment of time. It's not like having a new DVD player or MP3 player, where you've mastered most of the functions in 5 minutes. Those looking for The Miracle, to learn Final Cut in a day and who expects to make top-notch quality videos in 48 hours, are only deluding themselves, with this or any other book. Editing, unto itself, is an artform. However, after you've at least used a beginners book to show basics, or something more advanced such as having taken classes, or learned all you can through experience and trial and error, this book is the icing on top of the cake.

Try the click inside feature
Helpful Votes: 2 out of 2 total.
Review Date: 2005-07-21
In response to H. Laurent's review... correct this is NOT a book for begineers. There's a whole bunch on the market, so we wanted to be different. If you click on the Look Inside feature, you can read sample pages, an index, and most importantly the back cover. We wrote this book for frustrated pros, and its labeled User Level: Intermediate - Advanced.

The book was written for expereinced editors who have hit the wall and want to know high end information fast. For those pros who have clients breathign down their neck, we wanted a fast solution. Hopefully H. Laurent will find the book useful as his expereicne grows.

If you are brand new, I suggest you start with the excellent hands on books from Apple or the Editing Essentials by the wise Tom Wolsky. FCP On th Spots will then fill you in on much more when you are ready for it.

Good luck and have fun with FCP....

Finally, a book that gives more than the basics!
Helpful Votes: 4 out of 4 total.
Review Date: 2005-04-10
Wow! I've been working on FCP for over three years and thought I had a pretty good handle on it, but I learned so much from this book. Every other editing book I've bought feels like a basic intro to editing. This book actually gives more advanced tips and some great ideas for working with effects. And the presentation is lighthearted and easy to read through. I would highly recommend this book to anyone who already has experience with Final Cut Pro.

Animation
Flash Hacks: 100 Industrial-Strength Tips & Tools
Published in Paperback by O'Reilly Media, Inc. (2004-05-01)
Author: Sham Bhangal
List price: $24.95
New price: $10.14
Used price: $0.48

Average review score:

GREAT BOOK!
Helpful Votes: 0 out of 1 total.
Review Date: 2007-06-08
This is a great book..I'm not a guru in flash, but this title is great if you are looking for great tips for flash...full satisfing

Great book with useful "real-world" examples
Helpful Votes: 1 out of 1 total.
Review Date: 2007-02-02
Book review of Flash Hacks

Introduction:

Flash Hacks from O'Reilly is a great book that every Flash Designer or Developer should have in their library. The "get-to-the-point" style of the Hacks series is also very useful when you have a deadline fast approaching. There are 100 "hacks" in this book that, for the most part, are projects that can be used in your everyday Flash development.

First the bad news:

BWhile this book is full of great project that touch the surface of most problems, I found that the book could have used more in-depth examples. I also wanted a full chapter on Flash Components, which was not really covered at all. Flash is now the goto format for Rich Internet Applications because of the player market penetration, and with the need to regularly utilize components, it would have been nice to seem more information on the subject.

Now for the good news:

I choose this book mainly for the Sound and Browser Integration chapters, but I was pleasantly suprised to find more than a handful of topics that helped me develop better applications. I especially liked the chapter on Optimization along with the Color Effects chapter. Both of these chapters provided tid-bits of information that were directly related to a few projects I was working on.

Conclusion:

While there is room for improvement, I would highly recommend this book, or the next version that I assume will be coming out shortly. For the begining and intermediate Flash Developer, the hacks in this book will help you build better user experiences for your clients.




Book Rating: 8.5 / 10

100 tricks for working with Flash with something for everyone
Helpful Votes: 1 out of 1 total.
Review Date: 2006-11-03
This book is about coming up with new ideas for your Flash web designs, ActionScript, and Flash content. It is not just about showing you some interesting hacks, it is about showing you some of the nonobvious techniques and ideas that will make your Flash designs more original and your applications more effective.

If you want to get some quick ideas for new directions in your designs, the first four chapters look at the core techniques that affect the look and feel of a site, such as drawing, animation, and effects. Chapter 5, Chapter 6, Chapter 7, and Chapter 8 revolve around media and content, so visit them for inspiration and information pertaining to 3D, text, sound, or UI elements. Chapter 9, Chapter 10, Chapter 11, and Chapter 12 cover specialized topics such as browser integration, optimization, and security plus a healthy dose of ActionScript for good measure. You should peruse them for answers to question like, "How do I center the Flash Stage in the browser?" or "How can I prevent someone from stealing my design?"

Flash is a versatile authoring tool and consists of a number of separate areas that usually need to be combined to produce the finished effect or piece, so don't take the chapter titles and synopses as anything other than broad headings. For example, many chapters contain some element of animation, and most hacks contain ActionScript because it lets you do some really interesting things. The following is a brief description of the table of contents:

Chapter 1, Visual Effects
This chapter looks at ways you can make your graphic content more interesting by adding various effects and transitions.

Chapter 2, Color Effects
The savvy designer uses color in addition to animation. Color is often overlooked, but this chapter shows how color changes can transform the atmosphere of a piece or add video-like effects, such as fades and wipes.

Chapter 3, Drawing and Masking
Combining Flash's graphic animation facilities with ActionScript increases your creative horizons considerably. This chapter shows graphic effects created at both authoring time and runtime. Masking, which underlies many of the graphics tricks and techniques, is also discussed.

Chapter 4, Animation
The hacks in this chapter offer content creation shortcuts for manually drawn animation, plus ways to optimize animation created under ActionScript control.

Chapter 5, 3D and Physics
Flash Player is somewhat underpowered in terms of computational and animation speed. Therefore, processor-intensive applications, such as 3D, are problematic in Flash. Flash doesn't include any native 3D ActionScript commands or 3D hardware support, unlike Macromedia Director which supports the Shockwave 3D format. This chapter provides a number of hacks that bypass Flash's performance limitations to add physics simulations and 3D effects to your repertoire.

Chapter 6, Text
This chapter covers ways to store, display, and manipulate text, as well as create animated text effects.

Chapter 7, Sound
Without sound, your carefully crafted content will feel flat and uninspired. The main thrust of this chapter is to show hacks that allow you to create sounds for Flash without having to go to a usually very costly off-the-shelf sound source CD-ROM and without having to nurture any music talent. This chapter also looks at a number of issues that can stop Flash sound from working as advertised and which have put off many Flash sound experimenters in the past. A secondary aim is to present a few sound-related hacks that are not normally attempted. These techniques are hacks because they are sound applications that are not mainstream, such as Flash-based spoken word input and output.

Chapter 8, User Interface Elements
This chapter covers hacks related to user interface issues, such as buttons, scrollbars, and mouse input. However, this book is not about interface design but about stretching Flash in ways Macromedia might not have foreseen or intended. Therefore, the hacks in this chapter cover several nonobvious uses of UI elements within Flash. Some of them overcome apparent limitations in the UI facilities provided by Flash. But the first hack shows that UIs are not just for the end user, sometimes they can make development easier, too.

Chapter 9, Performance and Optimization
This chapter includes hacks to keep your filesizes small and your applications speedy. Flash's animation engine isn't the fastest one around because the Flash Player is optimized for a small download size, not for performance. Also, it is designed with web use in mind; therefore, it is optimized for small, low-bandwidth files rather than large, complex animation. In order to maintain its small footprint and ensure maximum compatibility, the Flash Player does not support hardware acceleration. Therefore, performance issues are often paramount for the Flash designer.

Chapter 10, ActionScript
Although almost every hack in the book includes some ActionScript, this chapter covers ways to get the most out of ActionScript, including undocumented features. ActionScript adds true power to Flash. Without ActionScript, Flash can create only linear animation. With a little ActionScript, you can create basic navigation via clickable buttons and hotspots. Learning more advanced ActionScript techniques gives you access to features such as creating a local shared object also known as a "Flash cookie". Without ActionScript, you cannot create Flash sites that communicate with the browser, exchange data with server-side applications, or download MP3 files.

Chapter 11, Browser Integration
This chapter looks at ways of maximizing browser compatibility so you can maximize the audience and enhance their enjoyment of your content. Ironically, part of the world's love-hate relationship with Flash is based on misconceptions. Many web developers and users don't realize the extent to which Flash works with browsers. In this chapter, we'll see how to integrate Flash with standard browser conventions, such as the Back button, which is highlighted in Hack #94, and search engines like Google.

Chapter 12, Security
This chapter provides a few ways to protect your content and designs, despite the vulnerability of the SWF format.

There are 100 total hacks, with an accompanying thermometer. The "temperature" indicates novice, intermediate, or expert hack.

Something here for everyone from beginner to veteran.
Helpful Votes: 2 out of 2 total.
Review Date: 2006-06-29
Title: Flash Hacks - 100 Industrial-Strength Tips & Tools
Author: Sham Bhangal
Publisher: O"Reilly
ISBN: 0-596-00645-4
Pages: 452 pages
Reviewer: Philip High
Rating: 5 out of 5 stars

When I encountered the first versions of Flash my impression was of an unnecessarily complex animation program with an obscure interface and REALLY WEIRD drawing tools. I've wanted to say that in public for years and now that I've gotten it off my chest I feel much better, thank you.

Yet, Macromedia must have been onto something, since the program has obviously matured into an indispensable tool for creators of dynamic, interactive, multimedia content for the web and beyond. But, as you might expect, the complexity has only multiplied. This book dives right into the issue by forgoing lengthy tutorials and focusing directly on getting results and solving specific problems - 100 of them to be exact. Once inside it is caution-to-the-wind since the only guide lines are "what if" and "whatever works." That's why they're called hacks, after all. It's an approach that works for me, since I'm really just an overgrown novice that has used the program for several years but infrequently. When I do use it I just want to get the job done and don't have the luxury (or patience, maybe?) to search the documentation, learn a comprehensive set of new skills, then figure out how they apply to my current need. And I don't think I'm alone here.

Although the book, like Flash itself, is not for the unmotivated, there really is something here for everyone from beginner to veteran. If you are tempted by the promise of shiny new tricks and sweet insider workarounds then you can eagerly and easily search these pages for tasty snacks to digest now and save the heavier helpings for later. The preface offers a useful starting point with a concise overview and clear explanations of the conventions used to organize and demonstrate the text.

The book covers a wide range of topics. Twelve chapters are each devoted to specific issues such as Visual Effects, Drawing and Masking, 3D and Physics, Sound, ActionScript, etc., and each contains several related tips. The individual "hacks", although usable by themselves, often relate to material in other examples, and are clearly and conveniently cross-referenced in the text. Many of the longer examples can be downloaded from the books web page [...]

And, as promised, the tips are pretty nifty. Some are showy, like #33 - Particle Effects. And some are sneaky, like #20 - Use Complex Shapes as Masks (by using a hairline split, invisible to the eye but recognized by the processor, to open enclosed areas.) But even the coolest tricks would be useless if you couldn't understand the instructions. Fortunately that isn't an issue here. The text is easy to read and well organized with clear examples and illustrations. I especially appreciated the tons of URLs to websites with further examples of great Flash work. Another nice feature is how other programs such as Photoshop, Fireworks, and Poser can be used in conjunction with Flash.

This title is one of a series of "Hacks" books by O'Reilly, a list of which can be found [...] Billed as "a community for developers and power users of all stripes" I went there anyway and felt only slightly over my head. But it looks like the real deal for the power hungry. I `m a long-time fan of the seriously usable content and simple direct presentation style of O"Reilly technical reference manuals. This book ventures into more creative realms than their usual titles but stays true to form.

Flash Hacks - 100 Industrial-Strenght Tips & Tools Book Review
Helpful Votes: 3 out of 3 total.
Review Date: 2006-06-24
Title: Flash Hacks - 100 Industrial-Strength Tips & Tools
Author: Sham Bhangal
Publisher: O"Reilly
ISBN: 0-596-00645-4
Pages: 452 pages
Reviewer: Philip High
Rating: 5 out of 5 stars

When I encountered the first versions of Flash my impression was of an unnecessarily complex animation program with an obscure interface and REALLY WEIRD drawing tools. I've wanted to say that in public for years and now that I've gotten it off my chest I feel much better, thank you.

Yet, Macromedia must have been onto something, since the program has obviously matured into an indispensable tool for creators of dynamic, interactive, multimedia content for the web and beyond. But, as you might expect, the complexity has only multiplied. This book dives right into the issue by forgoing lengthy tutorials and focusing directly on getting results and solving specific problems - 100 of them to be exact. Once inside it is caution-to-the-wind since the only guide lines are "what if" and "whatever works." That's why they're called hacks, after all. It's an approach that works for me, since I'm really just an overgrown novice that has used the program for several years but infrequently. When I do use it I just want to get the job done and don't have the luxury (or patience, maybe?) to search the documentation, learn a comprehensive set of new skills, then figure out how they apply to my current need. And I don't think I'm alone here.

Although the book, like Flash itself, is not for the unmotivated, there really is something here for everyone from beginner to veteran. If you are tempted by the promise of shiny new tricks and sweet insider workarounds then you can eagerly and easily search these pages for tasty snacks to digest now and save the heavier helpings for later. The preface offers a useful starting point with a concise overview and clear explanations of the conventions used to organize and demonstrate the text.

The book covers a wide range of topics. Twelve chapters are each devoted to specific issues such as Visual Effects, Drawing and Masking, 3D and Physics, Sound, ActionScript, etc., and each contains several related tips. The individual "hacks", although usable by themselves, often relate to material in other examples, and are clearly and conveniently cross-referenced in the text. Many of the longer examples can be downloaded from the books web page http://examples.oreilly.com/flashhks.

And, as promised, the tips are pretty nifty. Some are showy, like #33 - Particle Effects. And some are sneaky, like #20 - Use Complex Shapes as Masks (by using a hairline split, invisible to the eye but recognized by the processor, to open enclosed areas.) But even the coolest tricks would be useless if you couldn't understand the instructions. Fortunately that isn't an issue here. The text is easy to read and well organized with clear examples and illustrations. I especially appreciated the tons of URLs to websites with further examples of great Flash work. Another nice feature is how other programs such as Photoshop, Fireworks, and Poser can be used in conjunction with Flash.

This title is one of a series of "Hacks" books by O'Reilly, a list of which can be found at http://hacks.oreilly.com. Billed as "a community for developers and power users of all stripes" I went there anyway and felt only slightly over my head. But it looks like the real deal for the power hungry. I `m a long-time fan of the seriously usable content and simple direct presentation style of O"Reilly technical reference manuals. This book ventures into more creative realms than their usual titles but stays true to form.

Animation
How to Write for Animation
Published in Paperback by Overlook TP (2003-06)
Author: Jeffrey Scott
List price: $18.95
New price: $6.41
Used price: $6.30

Average review score:

Like having a coffee with your pal Jeffrey...
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-21
I didn't know who he was before buying the book but you bet I learned who he is and what he's done. Great person to read and learn from. The book was very inspiring but specially was technically estimulating to the level that for the first time in my life I think I can give it a shot and write something. He explained writing the script not as an art but a science. Most of the times when he mentioned that writing is also an art he refered to this a "something that takes years to develop" so instead of making me feel bad about this, he went ahead and taught me the basics, the basic structure, the basic approach and it was killer to have some actual samples of his work the reinforcing his words. The books is technical so dont expect an "about my life" book which is great... it's clear that Jeffrey has forged his talent and reputation by his work and not by saying how great he is. The book starts technical and ends in a more conversational way when Jeffrey tells you his "points of view" on different media types including internet. One thing I would love to ask him is to release an updated edition or even a new book on writing for a) writing for the internet and b) full length picture writing. When he wrote this book, internet animation was booming, now it's here so, some advice from him on this regard would be useful.

Misleading title, know what you are getting
Helpful Votes: 1 out of 1 total.
Review Date: 2007-10-08
I'm not saying it's a bad book. On the contrary. It's very good.
But you have to know what you are buying.
It's a book for writing Scripts for ANIMATED SERIES FOR KIDS.
The case study with which you will go through this hands on course is
THE MUTANT NINJA TURTULES.
This will be great for some but not for all.

A MUST READ for anyone interested in animation writing!
Helpful Votes: 1 out of 1 total.
Review Date: 2006-04-12
I am a published comic book writer developing an idea for an animated series and have been thoroughly impressed with `How to Write for Animation'. In it, Jeffrey Scott takes you through the entire process of animation writing, and provides examples for every step. He demonstrates how to write a premise, beat outline, outline, and script. He then tells you how to make contacts in the industry, including finding an agent. What I especially like about the book is the wealth of information Jeff shares on how to develop a series idea, including writing a bible and pilot script and how to pitch the idea to Hollywood.

A previous reviewer misstates Jeff as saying that writing a feature is impossible. This is not the case. What Jeff did write was that `to the best of my knowledge, at the time of this writing, no spec animated screenplay has ever been sold or produced'. He goes on to write, `Someone IS going to sell an animated spec one day and it might as well be you.' (Emphasis added). This book will equip you to do just that.

For those of you wanting to take the next step in your animation writing career, I highly recommend Jeffrey Scott's Cartoon Writing Apprenticeship Program offered through his website (www.jeffreyscott.tv). In this program, you learn directly from the master and I can tell you from personal experience that Jeff does an incredible job of teaching you how to improve and polish your writing.

The book and the apprenticeship program are incredible resources to help you succeed as an animation writer.

Worth it all the way!
Helpful Votes: 2 out of 2 total.
Review Date: 2007-03-08
I'm in the process of writing a proposal for a new animated series and though familiar with writing in general have no experience in animation. Scott's book is a clear, step-by-step primer and is a terrific source of info for the beginner. Every writer approaches his work differently, of course but I find Scott's one-block-at-a-time method of putting together a solid animated story to be highly efficient while leaving room for a good deal of creativity and fun at the same time.
When I feel my energy and ambition start to flag a bit, opening up Scott's book and reading a couple of pages is a great way to get the fires burning again. He writes in a clear, friendly style that neither condescends nor misses any of the major questions a newbie might have.
"How To Write For Animation" is obviously the product of a highly experienced pro - which is much to the benefit his readers.
Highly recommended.

a letdown - really mostly for TV series writing
Helpful Votes: 7 out of 9 total.
Review Date: 2006-04-04
I was disappointed in this book since it focussed almost exclusively on creating TV series scripts, and drew virtually all examples from one of Scott's Teenage Mutant Ninja Turtles scripts. When it comes to features, there's only a small chapter and Scott basically says 'Forget about it - no film scripts have ever been bought from outside a studio - they're only developed in-house by execs.' There's also only one paragraph devoted to creating 'direct-to-video' projects, and no mention whatsoever of strategies for writing for independent films or any less 'orthodox' ways to get your work seen and developed.

Given all the other glowing reviews I read, I expected more.

Animation
iMovie 2 Solutions: Tips, Tricks, and Special Effects
Published in Paperback by Sybex (2002-05-03)
Author: Erica Sadun
List price: $40.00
New price: $0.30
Used price: $0.30

Average review score:

Promotes other software products
Helpful Votes: 1 out of 5 total.
Review Date: 2002-07-09
I understand that this is a tips and tricks book, not a user manual, but I was disappointed by the frequent referals to other software packages like Final Cut Pro, Quicktime Pro and other products. Tell me what I can and can't do with the product I already own!

The manual could do a much better job covering the basics.
The novice iMovie and iDVD user is faced with understanding where one product leaves off and the other begins. To an experienced user, this may be obvious, but for me, at least, it took a long time to figure out that something as simple as chapter buttons are are not available through either product. (The iMac help desk expalined this to me).

If you're a sophisticated user, I suppose this book has some cool ideas. As a novice, I'm very disappointed.

Chris Seibold MyMac.com Book Review
Helpful Votes: 10 out of 10 total.
Review Date: 2002-10-24
Say you make a fairly great movie with the worlds greatest program: iMovie. Still, you think your newly birthed video masterpiece lacks something. Perhaps it's a unique blend or a splashy title. At the moment of export you might stop and wonder: "Should I upgrade to Final Cut Pro?" I can answer that question for you, just follow the following formula: (Money you plan to earn from this movie)+(Money you plan to earn with next 10 movies)/(cost of Final Cut Pro)=Justification. If "justification" is greater than 1, I say buy the program. If not it is far wiser, fiscally speaking, to stick with iMovie.

Does that mean you're stuck? Have you reached the absolute limits of iMovie? Are you forever wondering in a morass of lifeless titling and yearnings for a few special effects? Heck no, if you're willing to mess around with a couple other programs for a bit. Of course saying you're not stuck and showing you how to unstick yourself are two different things. So, you'll have to trust me, you're not stuck. That tidbit should be worth a nickel. To actually get unstuck you'll have to pony up $40.00 for iMovie 2 Solutions . With this handy offering by Erica Sadun you'll be pleasantly surprised at just how much you can get out of iMovie if don't mind mixing in a few other apps.

iMovie 2 Solutions is not really so much about iMovie, it's more about extending iMovie with the careful use of a few programs. That is not to say iMovie 2 Solutions doesn't have iMovie specific info, it does in spades (want to change the default "My Great Movie Title"? See page 4). Most of the iMovie specific tips are redundant or of little value. The value lies in combining iMovie with programs such as QuicktimePro, Adobe Photoshop Elements (nee Photoshop LE, I suspect if you have a copy of Photoshop LE most of the tricks will still work) and a few other assorted programs. It might seem strange to buy a book ostensibly about iMovie that focuses so heavily on other programs. Trust me again when I say it's money well spent as long as you realize iMovie 2 Solutions is in no way an iMovie tutorial or reference but indispensable if you want to trick out your movies to the maximum level of Jurassic Parkness..

By now the interested reader will begin wondering: "Just what kind of stuff will this book show me how to do?" I can't list all the tricks iMovie 2 Solutions covers (that's a lie, I could actually list all the tricks, but this is a review not an index) but I can point out a few that seemed particularly cool to me. Ones I particularly include: the "Big Titles" trick, See through Big Title trick, Movie in Movie trick and customized QuickTime skin playback tip. and, my uber fave, use iMovie to work on a silver screen sized movie instead of the default TV sized screen (a tip worth $999 clams for those who posses nice cameras but not Final Cut Pro). The aforementioned tips just scratch the surface of iMovie 2 Solutions there is plenty more movie making goodness contained within the wraparound softcover.

So we have established the book contains useful tips and/or tricks. Hence it's time to get down to style and presentation. After all, the world's most clever tip isn't worth much if it is presented in an obscure incomprehensible format. This is not a problem with iMovie 2 Solutions. The tips are presented in easy to follow steps illustrated with small thumbnail sized photos. The average number of steps seems to be about ten but range up to a still manageable twenty actions to get the desired effect. The writing is fairly comprehensible providing you know a bit about iMovie a little about Photoshop and a smidgen of QuicktimePro. If you don't know much about those programs I strongly suggest you read the book from the very beginning, it makes the going much easier.

iMovie 2 Solutions also comes with a super nifty CD that contains every program the author asks you to use to augment iMovie and a visual tutorial of each chapter. If you're on a 56k connection the 40-dollar price tag is worth the disc alone. If you're a Mac user from way back the disc is reminiscent of the floppies that came with the earliest Mac Bibles. By that I mean the disc is chock full of nifty utilities and such. You can have plenty of fun with the stuff on the disc without bothering to read the book.

Summation time: This book shows you plenty of stuff you never thought you could with iMovie at a reasonable price and gives you the tools to follow through.

MacMice Rating: 5 out of 5 *Power iMovie Users MacMice Rating: 3.5 out of 5 *Average iMovie Users

Great Book!
Helpful Votes: 3 out of 3 total.
Review Date: 2002-07-18
The format of the book does an excellent job of separating the "you can do this ... " stuff from "Here's HOW to do this ... " stuff; something far too few manuals handle well. After a tiny bit of off-line coaching from Sadun (who was very helpful and courteous), I had no difficulty stacking a video clip inside a clip inside another clip, and learned more about QuickTime than I'd ever known before. I found that it is not for a complete novice; the book has some hidden assumptions about the reader's proficiency, mainly that the reader is more proficient than a rank beginner and can leap into the process. All things considered, I am more than satisfied with my purchase!

Don't expect an iMovie how to
Helpful Votes: 4 out of 4 total.
Review Date: 2003-02-23
As always, begin at the beginning. If you're looking for an iMovie manual, there are plenty of other authors to choose from. That is NOT what this book is about. Ms Sadun has written a book that borders on heresy. How to take a free program and make a movie that does the types of things only previously available for programs costing hundreds (and thousands) of dollars. What do you need? QuickTime Pro (30 bucks), and Adobe Photoshop Elements (Less than 80 bucks if you shop carefully). Almost any effect you can think of is covered by this book. It really is that good. Granted, doing the same thing with higher end (and much more expensive) video editing software is less complicated and probably takes less time, but the point of the exercize is not always the destination, but the journey (How Zen!). Let's face it, if you're a video professional, you already have the latest from Avid, or Apple, or something like that. If you're editing your son's birthday or a friends wedding, this book is a must have!

Step beyond the beginner's guides
Helpful Votes: 4 out of 4 total.
Review Date: 2002-08-24
This book covers so many useful tricks that every iMovie owner should invest in it. Owning Quicktime Pro is essential for many of the tricks - as is paint program - but it's money well spent. Everything from picture-in-picture effects to professional-style cuts and edits are covered in extremely well illustrated step-by-step guides. Of course there are some very cheesy effects that no-one should use in anything other than an ironic style, but there are also essentials such as J and L edits, better titles, overlays.. This book can help postpone the time you need to step up to Final Cut Pro - so effectively you're saving yourself $ ;-)

Animation
LightWave 3D 7.5 Lighting (Wordware Game and Graphics Library)
Published in Paperback by Wordware Publishing, Inc. (2003-03)
Author: Nicholas Boughen
List price: $69.95
New price: $14.55
Used price: $9.23

Average review score:

Lighting in 7.5 is easy now
Helpful Votes: 1 out of 1 total.
Review Date: 2004-03-16
I have been using Lightwave for about 8 years now and have always had some trouble getting the lighting to look just right. This book explains everything you need to know about lighting within Lightwave. I thought that after 8 years I wouldn't need this book, but the author Nicholas Boughen proved me wrong. If you want your animations to have that professional look you have been wanting, you need to get this book and read it twice.

Great Insites to Lighting in 3D
Helpful Votes: 1 out of 1 total.
Review Date: 2004-03-08
I have had the pleasure of reading this book over the past year or so and I find it a great educational tool. Get past the traditional pitfalls you can fall into without knowing the details of what to look for when going for photo-realism. Nick shows you from the basics up to what to look for in real life and how to translate it into a 3D equivalent using 3D lighting tools found in most high-end packages. It's amazing how it can really change the look of your stuff, and no more are you saying to yourself....."how are they getting that great look?". It has quite a bit of repetition but it is great if you use it for reference. Open your eyes to the secrets of 3D lighting techniques especially for Lightwave 3D. I hightly recommend this book.

Cool book even for mortal people :)
Helpful Votes: 2 out of 2 total.
Review Date: 2007-01-15
I'm not 3D-designer and don't work with 3D-graphics. I mostly work with 2D-graphics and like photography. But as any woman or lady i'm very curious and i like to know how everything works and why.
I just decided to write this book from interest and get pretty much involved in reading.

Many people and even designers don't like to know simple things, like why that works how it works and don't like to penetrate in simple physical events. This book is great - it explains all lighting things works and then tells how to imitate it in LightWave. Very much tips and useful information.

Think this book will be good not only for 3D-designers but also for web-designers and photographers. I'm pretty happy with this book.

Full course on lighting, in a book...
Helpful Votes: 3 out of 3 total.
Review Date: 2004-01-29
This book is packed with information. In a clear, concise and entertaining manner Nick untangles the mystery of the art of lighting. I love the balance of the theoretical with the practical. You not only learn how to light a scene better, but you learn why you do it that way, and that, in the long run, is what is needed. I think that this book is not only a great resource for the Lightwave enthusiast, but would be a great benefit for any 3d user.

This book is amazing
Helpful Votes: 3 out of 3 total.
Review Date: 2004-01-11
I have to agree with everyone on here that gave Nicholas Boughen's book a 5 star.Even though the book is smaller than most but it is packed with so much information on lighting.First off this book starts teaching you about different lighting,in the real world,than teaches you the lights in Lightwave then you actually get to do Tutorials that teach you the use of the lights.
I'd have to say that this book is a must for any amatuer or even advanced user of Lightwave to take a look at.I think alot of beginners or even advanced users will get alot of helpful information from this "must have" book.I know that It has taught me alot about "real world" lighting and the lighting used in Lightwave.

Animation
Mastering 3D Studio MAX R3
Published in Paperback by (2000-02-29)
Authors: Chris Murray, Alexander Bicalho, Alex Montiero, catali Woods, Cat Woods, Kinetix Training Group, and Alex Monteiro
List price: $49.99
New price: $6.52
Used price: $6.51

Average review score:

Where to find the missing files
Helpful Votes: 0 out of 0 total.
Review Date: 2001-09-05
Here is ftp site for the missing files from the CD.

ftp://ftp.sybex.com/2561/

The Author

A Wonderflul Book! Very Well Written! Excellent Information
Helpful Votes: 1 out of 1 total.
Review Date: 2001-08-07
Mastering 3ds Max R3 is an excellent source of information about the 3ds Max program. Although this book seems a bit intimidating because of it's size, 700+ pages, it's very easy to read and understand. The authors have done a wonderful job in explaining the various methods of rendering for this application. I really enjoyed reading about modeling and animation with applying materials and lighting techniques. This book is so well organized that I found myself reading 30 pages at a time without feeling tired or bored. The novice and professional alike will find the section on shortcut keys and MaxScript very useful. I myself was particulaly found of the sections about NURBS curves and the raytrace techniques. The most tedious part of the book are chapters 13-18 which goes into detail about MaxScript, the backbone of the 3ds max program. I found this section to be very informative and necessary to learn. I also appreciated the authors no nonsense approach to learning the application, in which they mentioned that the learning process takes time so enjoy yourself. In conclusion, I think that anyone interested in purchasing this book will soon realize that it was money well spent and that they will enjoy reading it.

A Wonderflul Book! Very Well Written! Excellent Information
Helpful Votes: 1 out of 1 total.
Review Date: 2001-08-07
Mastering 3ds Max R3 is an excellent source of information about the 3ds Max program. Although this book seems a bit intimidating because of it's size, 700+ pages, it's very easy to read and understand. The authors have done a wonderful job in explaining the various methods of rendering for this application. I really enjoyed reading about modeling and animation with applying materials and lighting techniques. This book is so well organized that I found myself reading 30 pages at a time without feeling tired or bored. The novice and professional alike will find the section on shortcut keys and MaxScript very useful. I myself was particulaly found of the sections about NURBS curves and the raytrace techniques. The most tedious part of the book are chapters 13-18 which goes into detail about MaxScript, the backbone of the 3ds max program. I found this section to be very informative and necessary to learn. I also appreciated the authors no nonsense approach to learning the application, in which they mentioned that the learning process takes time so enjoy yourself. In conclusion, I think that anyone interested in purchasing this book will soon realize that it was money well spent and that they will enjoy reading it.

Luminous Writing, a Model of Clarity
Helpful Votes: 3 out of 4 total.
Review Date: 2001-05-01
3D Studio MAX is, to put it mildly, a difficult program to learn to use, and there is a dearth of texts on the topic that rise above Fair-to-Middling. In a sense, that's no longer an issue, as this book by Chris Murray and his team, including talented newcomer Catalina Woods, has set a standard which any of its challengers is unlikely to approach. I feel comfortable saying this simply because, with one possible exception, this is the finest software guide I've encountered. Even the most arcane subjects, for example, Bezier splines, are explained in a manner that not only makes them transparent, but wholly natural, as if you've been thinking in terms of them all along. Such a level of writing and integration is rare enough in any technical undertaking, but is simply breathtaking given the inherent complexity of the program. Highly, highly recommended.

Missing file problem is a bigger issue than I thought...
Helpful Votes: 4 out of 4 total.
Review Date: 2001-04-02
The author writes:

As the author of this book, I understand and share the frustration of missing files. Those that purchase the book can contact me directly and I will immeadiately forward a CD with any missing files to them, at no extra charge. (My contact info is in the book.)

I followed his instructions and contacted him with my mailing address and got this reply:

Darren,

Thanks for purchasing the book. If you send me your snail mail address I will have a new CD forwarded to you.

Regards,

Chris Murray

Well two weeks had gone by and there was no sign of the missing files. I sent a follow up message, and another one and another one and another one. Five in fact. Each time the author told me how busy he was and that he would get to it soon. That was six months ago and he never did send the files. I like the book a lot but even after pleading with him repeatedly for months on end, he wouldn't live up to the promise of providing the files. Many of the projects in the book can't be completed without the files so put that into consideration when purchasing. Good luck friends...

d

Animation
mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
Published in Paperback by Sybex (2007-02-20)
Author: Boaz Livny
List price: $59.99
New price: $31.44
Used price: $32.49

Average review score:

Must have for all serious mental ray users
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-28
Every serious mental ray user needs to have this book and actually read it. this is not a quick guide, its an extensive reference. Plan to spend some time with this book and a highlighter pen, read and reread it. Considering it has information in mental ray stand alone, Maya, Max, and XSI its pretty amazing. This is not the kind of book you whip out on the job just to figure out which preset shader to use, its detailed information on how mental ray actually works. If you seriously study this book and really understand it, you will master mental ray. The fact that it might be slightly out of date with regards to the mia shader in Maya is rather irrelevant. if you really understand this book then you'll understand what every setting in the mia shader actually does which is much more important. I'm about half way through it. my only criticism is that it could have more hands on examples, however their are plenty of other sources for that.

Use mental ray? This is the one book you need on your shelves
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-17
Being a self-study mental ray enthusiast, I've turned to three things in my path to becoming a skilled mental ray user and now a professional in the field, working with it daily.

As such, I've turned to forums, to books and video dvd's. All three have very little information available about mental ray, a situation which has slowly improved in last three years, but during this time only one gem has really emerged: the item at hand, Livny's must-have mental ray guide.
The book takes various topics from the original and very difficult Driemeyer mental ray books - which are application independant - and puts them in a more readable form in this massive seven-hundred page book. Livny understands what's really important when using mental ray, the deep knowledge of how things work, which help the user get to the result they - and their client - needs, faster and better.

Differently from other mental ray books, Livny also handles the topic of third party and customization options of mental ray, covering various shaders and plugin options.

Since the book covers three different applications that have mental ray integrated seamlessly, the book is also very useful to rendering experts who have to jump working platform every now and then.

This is however not a book recommended for beginners, far from entry level, I personally recommend this book to average to advanced level students and enthusiasts.

Thumbs up, a pleasant surprise from a generally unknown author and publisher and a book I'll be recommending to mental ray users everywhere.

Great but needs updating
Helpful Votes: 0 out of 1 total.
Review Date: 2008-03-22
I'm no pro at mental ray, which is why I bought this book. While it is an impressing resource, it quickly became clear that it needs to be updated for Maya 2008 users since they could go through this book and completely miss the mia_material shader, which is only described in a PDF on the included CD. Ditto for the mia_roundcorners shader, which appears nowhere in the index, only in the PDF. This is a great resource, I just wish that it hadn't taken forum posts from helpful individuals to point me to these significant shaders which replace a lot of longer workflow routines combining simpler shaders. Otherwise, this is a very helpful book and incredibly in-depth.

So far, the best mental ray reference book.
Helpful Votes: 0 out of 1 total.
Review Date: 2008-03-14
Personally, I was looking for a mental ray book using 3ds Max as the host application. This book covers Maya, max & XSI. When the chapters explain something they explain the different approaches for each application. For example, you will have 3 different sections on supersampling: in XSI, in maya & in max. You can just skip whatever section does not apply to your program. Also, great info on HDRI methods. I have the mental ray manual which is for the standalone version and it's pretty useless for those of us who use mental ray in a host app. This is the most practical mental ray book out there so far and I think it might be required reading for a mental ray user using any of the aforementioned host apps.

Thick but worth it
Helpful Votes: 1 out of 1 total.
Review Date: 2008-04-05
I've been searching for references to these programs that actually explained things rather than just take you through a tutorial for quite some time. As a user of both Maya and 3DsMax, this book intrigued me from the beginning. What I love about it is the author's willingness to actually explain they why behind the numbers. I also bought a few other books at the same time, but they were incredibly tutorial oriented. "Enter this number and see how it matches our picture?" Never giving the reason for that set of numbers. This one actually takes the time to explain the settings rather than just providing the right input.

I was also pleasantly surprised by the depth (and amount of information) included in this book. I'm not at the level of every chapter yet, but it is a great book to grow into. The writing style allows to learn what you are looking for, and teaches new things at the same time. It is incredibly in-depth, but the book isn't written with only the highly advanced in mind. A great book for someone with some knowledge and looking to learn more about the programs, why some things work better than others, and the things that mental ray can do.

Animation
On Sunset Boulevard: The Life and Times of Billy Wilder
Published in Paperback by Hyperion (1999-11-17)
Author: Ed Sikov
List price: $17.45
New price: $2.88
Used price: $2.76
Collectible price: $17.95

Average review score:

Compelling Bio of a Hollywood Great
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-17
Superb. Exhaustive and well-written. This book provides a view into one of the greats. I had seen a number of Billy Wilder movies before reading the book, but now I have much more appreciation of the man and his accomplishments. After finishing this biography, I have resolved to watch as many of his movies as I can.

If you want to learn about how one individual can go from a rural outpost of a decaying empire to a preeminent position in the center of the world's image maker, read this book. A compelling story of a compelling life.

Good Could Have Been Better
Helpful Votes: 0 out of 0 total.
Review Date: 2002-10-13
I decided to read this, because I just read the New York Times Rewview of Ed Sikov's new book about Peter Sellers.
The part of the book I enjoyed the most was from the beginning to World War II. The later in his life it got, the denser and more academic it became. Mr. Sikov teaches film and it got more like a textbook.
The end of the book, I have to agree with the reviewer from Vienna. It was more a book for film students. The beginning in Europe was a great look through a certain person into another time. Make Billy Wilder fictional and you have a great historical fiction piece.

A compelling bio of one of Hollywood's most fascinating men
Helpful Votes: 0 out of 0 total.
Review Date: 2002-07-17
This bio of Billy Wilder is a totally fascinating one, filled with both world and cinematic history. Billy Wilder, a Polish Jew, proves to be a man of unique intuition and fast thinking as he rises from the ranks of stringer journalist to screenwriter in pre-World War II Europe, escapes the Nazis, gets a U.S. resident visa and, without speaking English, is hired to write for the movies. The author beautifully captures the ambiance of pre-war Europe and a Hollywood filled with emigres. Ultimately, the book left me sad, as Wilder ages, his friends die one by one, and he is unable to keep up with the times in terms of the types of properties to which he's attracted, how Hollywood works, and what the public wants. However, there is no denying his fantastic track record, his six Oscars, and the amazing legacy of brilliance he left behind. The rollercoaster ride of Wilder's life is well chronicled in this very satisfying, thought-provoking book.

Very Good, but Nobody's Perfect
Helpful Votes: 2 out of 2 total.
Review Date: 2002-10-09
This is a very good biography of Billy Wilder. It revealed a lot about him and his career I didn't know. I disagreed with Sikov on his evaluations of a few films (I like "Love in the Afternoon" much better than he, but Sikov really seems to hate Gary Cooper) but we agreed on a lot. (Heck, we even liked the same scenes in "Fedora.")

I gave the book five stars, but I have a few reservations. My problems came when Sikov went beyond Wilder's career -- or didn't. His descriptions of politics in Interwar Europe struck me as okay, but superficial. Okay, this book will be nobody's first choice to learn about such matters, but a little more polish here would have helped. Then, toward the end of the book, Sikov keeps mentioning that Wilder was out of step with Hollywood. However, there is really nothing about what the rest of Hollywood was doing, namely how Wilder stacked up against Mel Brooks or Woody Allen in this era. I would have liked to have seen that issue addressed.

However, as a "life" of Wilder and not a study of his "times", this is a great book. Fans of Wilder's films will greatly enjoy it.

The Best Book on the Late & Great BILLY WILDER
Helpful Votes: 4 out of 4 total.
Review Date: 2002-04-02
Last week marked the passing of a true Hollywood heavyweight, a man who excelled as a writer, director, and producer, who left his mark in just about every film genre, except the Western - the one and only Billy Wilder.

Wilder's death at the age of 95 will no doubt bring renewed interest in his long and varied career. It is an irony that would have brought a wry smile to Wilder, and undoubtedly one of his biting remarks. Nevertheless, if you are looking for a comprehensive study of the life and art of Billy Wilder, you should look no further than Ed Sikov's brilliant "On Sunset Boulevard."

Sure, if you're looking for an extended interview with Billy Wilder himself, there's that other book ... but like the more famous, or rather infamous Hitchcock/Truffaut sessions that inspired it ... it can only be one sided.

Ed Sikov doesn't merely tell you to take Billy Wilder at his word. He conducted original interviews with scores of Wilder's colleagues and friends, dug through production archives, scripts, notes, and film footage to assemble not only a fascinating study of a filmmaking genius, but the conclusive portrait of the man behind that genius.

Sikov's analyses of Wilder's films are fresh and exciting, and his prose leaps off the page. You know instantly that Sikov knows his stuff, and that it's a subject close to his heart.

Animation
Robert Penner's Programming Macromedia Flash MX
Published in Paperback by McGraw-Hill/OsborneMedia (2002-10-24)
Author:
List price: $39.99
New price: $9.58
Used price: $9.00

Average review score:

Robert Penner's Programming Macromedia Flash MX
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-27
This is a must have book for experienced actionscript programmers who want to learn actionscripting in depth. This book has been a fountain of knowledge for me. Truly inspirational.

If you are new to actionscrip, this book is not for you.

Thanks.

Absolutely Incredible
Helpful Votes: 0 out of 0 total.
Review Date: 2007-03-09
Ok. Every body knows that Flash 8/9 has now a better OOP than MX. Also, every body knows that Flash no longer use structures like movieClip.prototype etc.

But what Robert Penner's books offers is a great explanation about Math and its possibilities in Flash. Vectors, 2D and 3D simulation with an elegant and well formed codes. This book opens a great land to be explored. With a important difference: now you have a brilliant GPS! :-)


If you do not know how the stunning flash effects are made, get it. Every thing will be, after all, clear like water.

Timeless and fascinating book on Flash
Helpful Votes: 0 out of 0 total.
Review Date: 2005-11-29
What happens when a math whiz turned philosophy major learns how to program in Flash? The answer is one of the most interesting Flash programming books ever written. Robert Penner, well known for his experimental site, wrote a brilliant book outlining how to combine math and programming to create stunning visual effects in Flash MX.

This is not a programming reference. This book takes you beyond the world of simple ActionScript and introduces you to object oriented programming, motion in 2D, motion in 3D, physics, drawing/coloring, and his impressive array of case studies.

Robert Penner's writing style is clear and concise. If you are familiar with Flash programming, the book is an easy read. Following along with his explanations is a breeze. He introduces a concept and goes in great detail explaining how the concept can be created in Flash. The code is not simple ActionScript syntax that is easily understandable at first glance. A lot of the code involves Penner's own groundbreaking work and research.

What separates this book from the other Flash books is that he applies the concepts he teaches in case studies and example animations. What use is learning how to move objects in a three-dimensional space if there is no way to apply in the real world? The downloadable files for this book are filled with source files and example animations referred to throughout the book.

After reading this book, you will definitely gain a better understanding of Flash and programming. It delves into the complex Flash programming concepts that many other books shy away from. Even if you think you know all there is to know about ActionScript, this book will teach you a few interesting tricks you might not have known. Sure, ActionScript 3.0 is now out, and the book could use an update, but it is not that difficult to modernize the code. A big bonus to me was to actually have the algorithms on the four fascinating case studies - aurora borealis, snowstorm, fractal dancer, and cyclone. That information for a multimedia programmer is timeless and transcends implementation language.

Brilliant
Helpful Votes: 1 out of 1 total.
Review Date: 2006-09-14
Knowledge directly from the man who we can thank for the easing equations used in many of the tweening classes out there. This book is great. The topics are somewhat diverse, and all very intriguing. The examples are written for AS1 however that doesn't matter that much unless you are concerned with applying the code in an OO manner, anyway it's kinda fun trying to re-write the code in AS2. This and Moock's books have been the most helpful in getting to understand what actionscript is all about.

Thank You Robert Penner!

not for beginners, indispensible for everyone else
Helpful Votes: 3 out of 3 total.
Review Date: 2004-05-07
granted, anyone who doesn't have a basic hold of flash development (that means actionscript folks) will be lost. However, those who do have a little experience should read it >TWICE. I have found it to be enlightening and enjoyable. Penners methods will help you get a better handle on Actionscript, OOP and even regular daily life. he has developed some really interesting ideas not just about how to use actionscript, but how to approach any substantial task. The book will bring you up to speed on the math concepts you need to create dynamic graphics (2D&3D coordinate systems and trigonometry) and teach you good practices in code desing and project management.
I hope he publishes a second edition (for ActionScript 2) soon, i'd love to see what he does with the language now that it has matured.