Animation Books
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250

Used price: $5.99

Creating Motion Graphics Vol 2Review Date: 2007-10-23
Simply simplistic!Review Date: 2007-08-25
excelente guia para nivel medio- avanzadoReview Date: 2007-04-16
Este libro en especial tiene una serie de ejercicios que refuerzan lo basico y nos expican lo avanzado.
Si ya has comprado libros de ellos, puede que te parezcan repetitivos, pero no te dejes llevar por eso. hay ajustes pequeños que te hacen ver diferente el proceso.
Adobe After effects es un programa en crecimiento, por ello, no subestimes en la informacion de estos libros.
Semi-AdvancedReview Date: 2007-01-29
This is still an excellent book to have as a reference, and there are some great topics covered. It's very well written like the other books, and I don't regret the purchase at all. My complaints are probably mostly due to the fact I have learnt quite a bit since finishing the first book, for people who have finished the first book and want to learn more this would be perfect. But advanced users should perhaps look at After Effects 7 Studio Techniques which has more advanced content.
Be Warned, this book is for version 5.5Review Date: 2005-12-25

Used price: $7.18

TWO THUMBS UP!!!Review Date: 2008-03-30
left hangingReview Date: 2007-02-28
AWESOME BOOK ABOUT CHARACTER DESIGNReview Date: 2005-01-19
Inspirational, instructional, just dynamiteReview Date: 2004-03-04
Open Letter of AppreciationReview Date: 2003-09-16
I've long been an admirer of your fantastic creations. You kinda became who I wanted to grow up to be ;-), so when I found you had published a book, I ran to get a copy.
Just wanted to let you know that this is the first of hundreds of art books in my library that is everything I'd hoped, and much more. I've had some
art training (mostly with folks who were better artists than teachers) and have learned a lot from books, as well as lots of drawing and painting on my own. I've participated in numerous exhibitions and group shows. Never have I had the pleasure of "sitting" in the company of such a fine, generous, exacting and specific educator, who is also one of my most admired artists.
The quicktime movies, so unselfishly revealing of your methods and creative processes, would have been worth twice the cost of the book. I'm studying them on a frame-by-frame basis, and gaining so much insight into what was heretofore theory alone. A weekend seminar could easily be developed from any one of these.
So thanks mightily from a very enthusiastic student at a distance.
Regards,
Bob Goldberg
www.bobbogoldberg.com

Used price: $0.41

Great Book, Great CD-ROMReview Date: 2005-02-21
well done Watrall & Herber!Review Date: 2004-11-03
Some Great Stuff-However not what I hoped forReview Date: 2005-08-20
Savvy, indeed!Review Date: 2004-09-24
Author: Evan Watrall and Norbert Herber
Publisher: Sybex
(...)
Web: www.sybex.com
Phone: 510-523-8233
Pro: Easy to understand direct instruction, content progresses quickly
Con: None noted
Rating: 5
Reviewer: Rob LeFebvre
COMPLEX AND FULFILLING
This is the second book I've read by Ethan Watrall, and I have to say I continue to be impressed. Flash MX 2004 (the most unfortunate product name, ever) is a complex, mature program. As the authors state, Flash MX 2004 can be "used to create amazingly complex, interactive products, dynamic and data driven websites and online applications, cartoon serials, online (and offline) games, music videos, music players, instant messengers...the list goes on and on." This book, Flash MX 2004 Savvy, then, takes the reader through the basics of using Flash MX and MX Professional, the new interface, visual techniques for drawing and animation, symbols and text, and runs right on through to more advanced topics, like ActionScript, Audio, Video, and integration with other programs.
MAC-CENTRIC
Now, Ethan Watrall isn't the only author. His co-author, Norbert Herber, is the "mac guy" for the book. Both authors are faculty members at Indiana University. Their writing style is both easy to understand and thorough. As a Mac user, I appreciated the cross platform approach of the text, with key-commands spelled out for both Windows and Macintosh users, along with a variety of Mac screen shots throughout the book.
GET YOUR HANDS DIRTY
Each section of the book (2 - 3 Chapters) ends with a "Hands On" section, where the authors walk the reader through a project that includes the techniques discussed within the content portion of the chapters. (...) Based on scenes and reused graphic symbols, it looks fairly accomplished, I think. The book is full of these kinds of projects, which really helped me feel like I was learning something. Many times, books that are references on a given software application don't impart this same feeling of "getting somewhere."
NOVICE LEVEL
This book is a beginner to novice level guide to Flash MX 2004. It doesn't cover form-based applications, publishing in multiple languages, data binding and web services, nor ActionScript 2.0. As you can see, these are very advanced topics. So, basically,. this book covers anything you really need to know about starting out and actually using Flash. The authors don't spend a lot of time on how to open and save files, or how to manage your computer directory structure. The book progresses fairly swiftly through the first 3 chapters on interface and usage of the basic drawing tools, a topic that I feel gets too much space in many "beginner" books.
MORE THAN JUST A BOOK
An added value to the book is, of course, the CD full of files for use in the Hands On sections, as well as demos of Flash MX 2004 and other Macromedia products. In addition, it has several Bonus chapters, to take your learning further. What surprised me, however, was that the authors ALSO include a web site to go to that enhances learning as well. (...). Finally, the authors provide their personal email addresses, which I find refreshing.
BUY THIS BOOK
I look forward to finishing this book. It's not one I'm going to leave on the shelf for reference; rather, I plan on delving into each content and Hands On section in my own learning of this powerful multimedia tool. I'd recommend this book for anyone starting out their journey towards Flash mastery. It's well written, easy to understand, yet thorough and full of information. It has evenly distributed Macintosh savvy advice, as well as screenshots that look familiar to those that use computers "for the rest of us." Buy this book now!
An excellent kick-start referenceReview Date: 2004-10-06
As a new Flash user but an experienced programmer / Web developer, I had been looking for a good reference to get up and running quickly with Flash MX 2004 Pro. I started with one book that had tedious step-by-step examples and little background into why things are done a certain way. I then bought this book and on almost every page I found myself saying "Oh, THAT'S why!". I gave the other book away.
This book is very well written. It gets to the point quickly and doesn't linger too long on any one subject. The writing style is clear, easy to follow. and even fun to read. The exmaples are practical in that the authors don't assume that you need to see every mouse click and keypress listed as a "step". Each chapter ends with an online site that exemplifies the subject of that chapter - good for inspiration.
This is not an expert book and only covers ActionScript in passing (fine for most beginners). The CD-ROM includes bonus chapters (useful) and "essential" ActionScript examples and references. Since it is not a complete ActionScript reference it's unlikely to make my collection of essential CD-ROMs, however.
If you are getting started with Flash MX 2004 / Pro I highly recommend buying this book first.

Used price: $9.98
Collectible price: $38.00

A Must Own For Any Looney Tunes FanReview Date: 2007-03-17
Highly recommended!
Great Resource, but the index could be a little betterReview Date: 2004-03-06
For the cartoon conisseurs!Review Date: 2004-06-22
Finally! Now I know I've seen all the cartoons of one seriesReview Date: 2003-07-02
If you love the Looney Tunes, here is your bookReview Date: 2002-06-19

Used price: $0.36

A very Informative, And helpful BookReview Date: 2007-09-24
Now I can add Jim Heid to that list.I found his book and dvd very helpful, and I can't thank him enough for taking the time to write such an informative and easy to follow book.
I look forward to the next one Mr Heid, as I'm about to purchase a Classic ipod.....
The book is well illustrated, and thorough in detail - I'd recommend it to anyone.
iLife for controlling your Mac activities Review Date: 2006-03-21
Excellent Info for the Mac UserReview Date: 2006-02-23
A must have for ilfe 05Review Date: 2005-10-08
Very HelpfulReview Date: 2005-12-15

Used price: $23.04

A little confusingReview Date: 2007-12-15
dreamweaver 8Review Date: 2007-09-11
AwesomeReview Date: 2007-10-29
This book taught me all I needed to know about Dreamweaver in order to create a couple nice websites. If you're a beginner with no previous Dreamweaver (or any other website builder software) like I was then you'll have no problem reading this well written book. After a few chapters and following along with the tutorial you really will be able to create simple websites. Keep reading and you'll master all the aspects of modern day website building. Hands down this is one of the best learning books I've read in a long time and the tutorial is great.
A good book to have...Review Date: 2007-05-29
So I bought books and slogged through tutorials until I gleaned enough of what I wanted in order to design my pages. Tutorials NEVER cover exactly what YOU want to learn, so they can drag on forever.
As for this book, I thumbed through it at my local Borders and saw that it had a few interesting tips that I might employ in future pages. I buy books such as this even if there is only ONE tip I need, and it's worth it, even at the price some of these titles command (this also justifies Amazon Prime, by the way).
The book is from Macromedia which is a plus because you are learning the program from the company that created it. The bottom line is this: When learning this stuff, you need a reference library to depend on, and this book is a key player. Forums are great as long as the mediators are online late on a Sunday night when you're struggling to learn a new technique. Buy this book, buy lots of books and EXPERIMENT as you go...that's the best way to learn.
Great IntroductionReview Date: 2007-03-30

Used price: $0.88

Almost perfectReview Date: 2007-11-12
It is also hard to find the exercises on the CD that match with the book because they are not organized on the CD in a manner that corresponds with the book. You have to sort of go digging for the exercises on the CD and open the files based on what you're looking at in the book. Not the best way to put so much info on a CD that goes with a book, if you ask me.
This is a good book to learn more advanced Flash concepts but it is probably not the best out there, in my opinion. I really like the books sold on lynda.com and I would recommend those if you are looking for self-paced learning tools.
UnbelievableReview Date: 2006-08-01
When the code in this book isn't completely not working, it kind of works if you trial and error long enough to figure out how it is really suppose to be entered, for example:
I am quoting this code directly from the book, on how to create a movable movie clip
instancename.onPress = function(){
this.startDrag();
}
MX 2004 will always let you know, however, that this is or contains a syntax error. After spending many hours playing the trail and error game, trying to figure out something that should be very simple with the help of an instruction book, I found the correct code was very similar to this
on (press) {
this.startDrag();
}
So more less I am saying this book is worthless unless you have an absorbant amount of time to waste trying to figure out why what they say in this book isnt working.
IndispensableReview Date: 2006-04-14
Macromedia Flash MX 2004 Advanced for Windows and Macintosh Review Date: 2005-09-07
A Good Starting Point For The Already SeasonedReview Date: 2005-06-11

Used price: $0.96

Great book. With video clips tutorilas too, wow!!!!!Review Date: 2003-11-15
3D softwares.
Thanks Mister Lammer and company.
Manuel.
ps.
All the tutorials are easy to fallow
Even for me,with a english as a second lenguage,ji ji..
Manuel.
Fantastic beginner's bookReview Date: 2003-07-04
Awesome BookReview Date: 2003-05-25
I would definately recommend this book to anyone that is on the intermediate or beginner skill level.
Great for someone with absolutely no experience at allReview Date: 2003-08-29
Excellent BookReview Date: 2003-07-21

Used price: $2.85

Not worth your timeReview Date: 2006-07-15
The author spends a lot of time talking about concept art and why its important only to ditch it in production of the model, ditching all of its charisma to create an ugly mess that looks like it was created by someone completely inexperienced.
Most of the textures he creates end up looking very flat and ugly. The black and white printing causes a lot of his points to be lost. The best examples of this are on pages 225 and 226. He shows a demonstration of poorly tiling textures with noticeable seams. However, due to the cheap printing, the wall is just a solid block of grey making the visual aid wholly useless.
If you're completely new to 3D art, there are far worse places you could start. This book has some decent primers initiating readers with certain aspects of various art programs including Photoshop. There's a lot of information here and it's not all useless.
However, if you are planning on getting into 3D art, I would recommend you start out with Milkshape 3D and Psionic3D tutorials. (Google those. Amazon doesn't allow linking last time I checked.) For texturing, 3D Game Textures by Luke Ahearn is a much better resource than this.
If you have any experience in 3D art though, then you can probably skip this book without a second thought. There is likely nothing you couldn't have figured out on your own. The things that are worthwhile for the experienced here are already available in Internet tutorials.
The only thing that would make this book of any value to an experienced artist is the collection of nearly 500 royalty free photos intended for use in your own textures. To some, these are probably worth the price on their own, but they're photos that would be easy for someone to take on their own. Think twice about buying this book.
Very cool, very detailedReview Date: 2005-07-23
liked it a lotReview Date: 2003-07-10
Liked it - but wish it wasn't TrueSpace specificReview Date: 2005-04-20
Every time you make a mistake, especially in undoable operations like Boolean operations, you have to start ALL the way over. :(
I would've preferred that the author used one of the more prevalent programs like Max or Maya - it made the learning curve even tougher, having to first learn TrueSpace before being able to do the tutorials in this book.
As I say - I'm glad I bought it, but it would've been MUCH more helpful to have been able to use a program/demo where I could save what I'm working on.
Lots of info, requires lots of software thoughReview Date: 2003-09-10
But instead of spending too much time repeating what everyone else is saying good about the book, I am going to tell you what I think isn't so good about the book because there are a few not-so-good things about the book you should know before spending half-a-hundred dollars on it. Though, I still give the book 4 stars because it has many more good points than bad.
The most depressing thing is that you really need full versions of all the software programs used to be able to follow along with the book the way you need to in order to learn what your reading. Sure, you get some experience working with a bunch of programs like 3d studio max 5 (very heavily used in 3d game model production) but you don't even do 3d modeling it. Instead, you follow along with the modeling process in TrueSpace 4 or 6. What you'll find REALLY frustrating about that is, unless you have $595.00 to spend on the full, legal copy of version 6.6, you won't be able to save any of your work using the DEMO version that comes with the book! So, you may spend an hour or more modeling your gun, and then have to close the program down and load the model that the author made on the book's CD in order to continue to the UV mapping, texture painting, optimizing and triangulating which is done in 3ds max 5 (of which the demo version is also included on the book's cd-rom). The modeling process could have been done just as easily in 3ds max 5 which is much more powerful than TrueSpace anyways. Why switch between the two programs when one can do both tasks? 3ds max 5 costs an arm and a leg (around $3,105.00), but can do EVERYTHING that TrueSpace & DeepUV combined can do. The full, retail (useable) version of DeepUV costs $795.00.
If you don't believe me about UV mapping for characters in video games using 3ds max, then check out the book "Mastering 3DS MAX 4" which has a section on modeling a character then UV mapping it just like it is done in DeepUV. DeepUV is a complete waist of money if you own a copy of 3ds max 4 or higher.
Now when texturing you use two different programs, Deep Paint 3D 2.0 and Adobe Photoshop 6. Both programs are equally good and equally powerful, though Photoshop is much more popular. I do not understand why he spreads tasks out across the two programs when he could have done just about everything in one program or another without using both programs. Deep Paint 3D 2.1 costs $995.00! Adobe Photoshop 7 costs you about $609.00!
See what I'm getting at? You gotta have a fortune to spend on graphics production software in order to fully and completely follow along with this book and to be able to do ANYTHING productive with the information you've learned after reading the book, especially if you are a game programmer like me who has to make 3d models, then texture them and plug them into a 3d rendering engine.
You can do anything and everything this book covers by having a full version of just two peices of software, Adobe Photoshop 7 and 3ds max 4 or higher. That's it...that's all you need. Buying two 3D modelers, a program for UV mapping, and two texture paint programs is a waist of a whole lotta money. I understand the good it can do because one program can essentially be better at one task than a similar program can, but how many of us hobbiests have over $6099.00 to spend on software to follow in the footsteps of the book author? Not me, certainly.
If the book was designed with the hobbiest or budding superstar in mind then it would have focused all it's attention on production software that doesn't require you to be a zillionare. In fact another software program out there, Jasc Paint Shop Pro 8 can also be used for making game quality textures and 2D sprite art very much like Photoshop 7 or Deep Paint 3D 2.1 but it only costs about $100.00 for the full retail version. And then there's 3D modeling software like Milkshape 3D which is also VERY cheap in comparison to 3ds max, Maya, Lightwave, TrueSpace, Cinema 4DL, etc. And the best thing about Milkshape 3D is that it was made specifically for making game-only 3D models (originally made for the game Half-Life).
Don't get me wrong, I do like a lot of things about this book. The book does a good job of showing you how to use an array of different programs and how to effectively use them for making game art such as 2D textures and 3D models and how to prepare those models for use in a game engine, and it even includes a demo game engine to plug your models into. But just be warned that owning those programs isn't necessary to make quality 2D and 3D artwork for games, but IS required to follow along with the book completely. You can "work around" with the book using the demos that comes with the CD, but don't get too excited because you can't even save your TrueSpace 3D models anyways, so how are you going to get the models into 3ds max 5 for further manipulation and game prep?

Used price: $26.12

Great Book - Couldnt do the last 4 lessons thoughReview Date: 2008-04-17
Would give this book a 5 except that I am unable to do the last 4 chapters -- titles, motio and filters -- as some of the media refuses to reconnect due to inaccurate start/end points on the clips.
So, the 2/3 of the book I WAS able to do were excellent.
ExcellentReview Date: 2008-04-16
Final Cut ProReview Date: 2007-12-12
Sound examples and good tutorials.
An updated version of a must-have for FCP EditorsReview Date: 2007-10-27
In its latest incarnation, Final Cut Pro 6 has been updated with new features and workflows, as well as a great deal of hands-on practice in every aspect of using FCP, including editing scenes from the USA TV Series "Monk".
This is the third version of this title that I have owned, and keep upgrading as I find it a valuable reference and key to unlocking new features with every Final Cut upgrade.
Superb!Review Date: 2007-12-04
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250