Animation Books
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Used price: $25.00

What More CG Books Need to BeReview Date: 2007-11-17
ExcelentReview Date: 2007-01-08
It describes intensely how to dissect and evaluate a surface, with interesting practical methods to re-create it.
Must read for people who seriously wants to learn about texturing.
This book is Wonderful A+ + + recommendedReview Date: 2006-10-13
You can only gain and loose nothing by reading this book-
3d modeling helpReview Date: 2006-03-16
Useful Book, Mostly an Art Book not a CG BookReview Date: 2006-11-06
If you want a book where most of it tells you how to think like an artist, then this is for you. If you wanted a book that went into more detail about how to unwrap UVs on a model or specific texture painting techniques, you'd be dissapointed.

Used price: $42.54

Cheap & With CD!Review Date: 2008-01-11
A note worth mentioning: this book comes with a CD as well even though it does not say so.
My husband has not used this book much for his class yet, so as for the material I am not sure. But we are very pleased with the product & Amazon (as usual) so far.
Stylish book that really meets its goalsReview Date: 2007-12-29
1. The history of the medium
I found some annoying factual errors in this part of the book. Which initially turned me off but I continued to read since errors seemed to be in the sidebars which may not get the same editorial review.
2. Who plays and why?
This contained very interesting material for students to discuss with respect to player motivation, personality and gender. The eye-opening part for me was the view of game playing from the perspective of generations. Baby boomers, Generation X and the Millennial Generation look for different things from the games they play. (This part made me examine my own choices for games and the characters I am most attracted to in them!)
3. The elements in a game - genres, platforms, player mode
Part II is where the real gems are for people who really want to design games:
4. The elements of storytelling
5. Creating the characters/roles
6. Creating the game experience, e.g. challenges
7. Creating the World and Atmosphere (anyone else listen to the audio CD to remember the delight in playing the game?)
The last part covers:
8. The key roles/titles in the game development process
9. The process of producing games
10. The future of gaming
The book ends with the following bonuses:
11. A list of resources for those who are serious about actually getting into the game business
12. List of books to read and learn more
13. A CD with tools
The key thing I value when spending time on a book is one - am I learning something new? This book offers many ideas central to designing video games. It is an excellent book for a course on the topic or for any budding game designer to pick up start the journey.
Excellent bookReview Date: 2007-09-24
Classroom WarningReview Date: 2007-09-13
Gwenn McElwee's ReviewReview Date: 2007-08-15
I purchased this book because it was required for the class I am taking at DeVry University Online, but now that I have read it, I am interested in purchasing a few of the other books in this series by Jeannie Novak.

Used price: $0.40

Soups to Nuts book for programming in Flash MXReview Date: 2003-01-14
Caught by surprise!Review Date: 2002-10-03
I was on the fence about this book and it took me a while before I decided to get Inside Flash MX. I'm not sorry I did. It's quite different than the majority of the other books I have concerning Flash. It goes into topics that a lot of other books don't delve into. The Drawing API for one, printing in Flash, using Named anchors, scriptable masks, Flash Remoting, and some App. Development to name a few. Some Component stuff also. This is not the book to buy to learn Actionscript. Its really not the book to learn the basics of Flash either. The book really focuses on the more "hidden" or less traveled aspects of the program. It's certainly well written and organized well. It will really help round out your flash reference library. Sometimes I am even surprised myself at how often I use it. It's neither advanced or beginner _level. I give it a 3 1/2 really because it just is.
Knowledge boost for intermediary Flash developersReview Date: 2004-05-24
I enjoyed reading this book, but didn't find it to be the reference I was looking for. I found the first chapters too focused on explaining differences from earlier versions of Flash: These chapters are probably excellent for users upgrading to Flash MX rather than people entirely new to Flash.
Also, the authors sometimes are a little too happy with Flash MX, which indeed had many improvements over previous versions but still was lacking in many areas that are now partially fixed in MX 2004. Although other languages are mentioned throughout the book, the authors are very positive about even minor OO improvements in Actionscript that really don't warrant such enthusiasm.
Although the authors mention different kinds of application servers, it is clear that their background is mostly with ColdFusion and ASP rather than JSP/Java (which is what we use). Some of the comments on choosing between server technologies don't sound as informed as could be and is very biased towards traditional Macromedia/Allaire-related technologies.
In all, I think the book is easily readable, offers good insight into specific features for current Flash developers, and contains some chapters with very useful techniques and knowledge for making effects, animation effects, and even emulating natural world object and their physical behavior. I wasn't looking for such information, however, as I am creating a foundation of Flash ActionScript knowledge to create forms-based business applications.
Finally, the authors do a decent job of including references to the Mac authoring platform, but the book is really focused on Windows and uses Windows screenshots exclusively.
For the overall purpose of this book, I liked "Macromedia Flash MX 2004 Advanced for Windows & Macintosh" better. It has better screenshots, a nicer format, is more platform-agnostic, and is easier to use as a reference. Chapters 4 through 22 do offer valuable information on specific subjects, however. So I recommend looking at the table of contents and determining from that whether this book is valuable for your specific purpose.
Quick and EngagingReview Date: 2003-02-07
This book is so easy to understand. The language is encouraging and clear without being patronising, and Flash features that I've found confusing in the past (shared library) are made perfectly simple.
Each chapter explains the basic principles behind the topic and then goes on to explore them using practical projects. It's obvious that these projects are written by someone with a lot of experience in Flash because they are constantly dropping hints that you wouldn't otherwise know.
There is also a useful actionScript reference (if this is all you're after you will find a more thorough one elsewhere), and a handy little resource CD that contains all the source material you need for the projects, demo versions of Flash-related Software, and royalty-free sound files.
I like this book because it's fun and it inspires me to explore areas of Flash MX that I don't otherwise get the chance to dive into, while at the same teaching me solid methods for designing and developing in Flash MX.
Hands down the best Flash MX book on the shelf!Review Date: 2002-09-26

Used price: $0.50

A different approach with good samplesReview Date: 2004-02-22
Strong Start, Weak FinishReview Date: 2003-03-10
The book rapidly loses its way when it comes time to discuss interaction with the Flash Communication Server. Huge chunks of code go unexplained, and the text itself suffers from poor editing. My guess is that the book was written before the 1.0 version of FlashComm was released, and the desire to not discuss code that may have changed between draft submission of the book and release of the FlashComm server is painfully evident. If you're interested in FlashComm, take a look at his book on the Flash Communication Server instead.
alrightReview Date: 2002-11-23
Decent introduction, but it's only an introductionReview Date: 2003-02-10
If you have extra time, I think it's worth a read, but if you can't read everything you want to, you're better off concentrating on Flash and ColdFusion specific books.
A much needed book on good CF project planningReview Date: 2002-10-25
I personally like the layout of the book. Yes it takes a little getting use to. I did not realize some people disliked the unimaginative way most computer books are written. Having notes pasted in at odd angles gives the book a "real world" feel.
I have only looked at the mail client example, but from that I am very impressed with the book. The code provided in the book was straight forward and easy to follow.
I am a CF programmer by trade. While I know some Flash, I would not consider myself an expert. The Flash coding was what slowed me down the most. However, after completing the mail client I must say my Falsh skills have improved (but I am still no Hillman Curtis).
If you are an advanced CF user who knows Flash, this is the book you have been waiting for. Even though this book is beyond the beginner-intermediate level, I would encourage them to read the book lightly. There are many concepts that are explained in this book that could shed some light on CFMX and Flash.

Used price: $33.31
Collectible price: $85.00

Great book!Review Date: 2007-06-27
Very useful bookReview Date: 2007-11-30
Would recommend to anyone.
A MustReview Date: 2007-05-13
You will learn quickly with this no-frills bookReview Date: 2007-05-18
More concise, less self-indulgent, and less bulky than either Richard Williams' "Animator's Survival Kit" or Frank and Ollie's "Illusion of Life", Whitaker and Halas' "Timing for Animation" allowed me to advance in my knowledge of timing charts and the creation of believable, naturalistic movement more efficiently than either of those two venerable books. While I tend to agree with reviewers who question the book's price, the no-nonsense explanations it contains provide a solid base from which an animator can embark upon further exploration without being too tied to a particular guru's insights.
I learned so much from this book.Review Date: 2007-08-21
It covers all the basic animation topics like Squash and Stretch, Anticipation, Slow In and Slow Out, Exaggeration, etc...

Used price: $0.01

Excellence...Review Date: 2003-04-06
THIS IS FOR YOU!
With very good wording and layout, this book sets out to teach and enlighten you in a number of different subjects, not just 3ds max. I found Duane Loose's collection of quotes and tips from other artistic professionals invaluable. And among other things, his advice on storytelling and pre-visualizing soon to be eye-candy for YOUR viewers is also invaluable. Not to mention, the hands on training is typically as easy and rewarding as pie.
I worship this book even though I am a max v5 user and this book was written during the v4 period. Although I am not through it all yet, so far there hasn't been much confusion due to missing/changed layouts or options.
The only reason I neglected this book of a single star is because I wished for further detail during some of the beginning chapters, like the ones which detail the process which a true artist takes in order to appeal to his audience. Colored pictorials would be nice too, by the way. But then again, what IS a 5 star book?
BUY THIS BOOK AND LET IT OWN YOU. Because remember: THE THINGS YOU OWN END UP OWNING YOU...
But sometimes, this is what you want, and this is one of those times.
Any questions?
JUST AWESOME!!Review Date: 2003-01-07
Just Awesome..Review Date: 2003-01-07
Good background to 3ds max but lots of errorsReview Date: 2002-04-13
3DS max for the beginnerReview Date: 2002-03-22

wowReview Date: 2007-12-14
OutdatedReview Date: 2007-06-25
In general, I've gotten great books from Amazon, and this book isn't their fault. It just proves that sometimes, being able to browse through the book in a real bookstore will give you a better idea of whether the book is what you're looking for. Being able to search inside the book (as is possible in this case) doesn't always give you enough of the book to really see.
I just don't understand all the 5-star reviews that don't mention any of this. Are they not drawing with computers or Wacom drawing pads? I honestly don't need to know the methods they used on Mickey Mouse in Steamboat Willy. If I buy a book on printing, I'm not presented with a description of Gutenberg's press. Sigh.
EXCELLENT ANIME Review Date: 2007-01-12
Not bad, but there are much better optionsReview Date: 2005-04-11
Great book for the beginning animator!Review Date: 2005-06-08
I also have "Cartooning: Animation 1 with Preston Blair (HT26)". I have browsed through Richard Williams' "The Animator's Survival Kit" and that seemed too much for me to handle. I'm not an animator by trade but a wannabe. I look forward to improving my animation skills with this book! I also got this book for an excellent price!
6/14/05 - I just received my book. I will be using flash to create web based cartoons! This book is very appealing to me and doesn't intimidate me. I need a book like this because I'm not an animator by trade. You must pick this book, "Cartooning: Animation 1 with Preston Blair (HT26)" or "Cartoon Animation" if you are a beginner. All three books are excellent choices if you want to create flash cartoons! I prefer "Cartooning: Animation 1 with Preston Blair (HT26)" more than the other books.

Used price: $16.89

Good mostly for MEL usersReview Date: 2007-12-19
Amazing book and essential for all Maya programmingReview Date: 2007-10-02
I recommend buy the volume II (Complete Maya Programming, Vol. II: An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling ) and is great book too. If you going to buy this book, read after the second volume.
Excuse my english.
awesomeReview Date: 2007-02-02
this book is a big help
Complete Maya ProgrammingReview Date: 2006-12-02
The book is ok, but should be called "Very Basic Introduction to MEL and C++ API" and not "An extensive guide to MEL and C++ API" at all.
Great buy to get you started scriptingReview Date: 2005-09-06
Its a bit thick at points, so I recommend not sitting down to read a large chunk at once, cause it'll likely not stick with you that way. Take your time, and have your computer nearby so that you can type in his examples and see how they work. Kinda wish it came with a CD but he gives you a website to download his examples.
In short, buy this book if MEL scripting intimidates you like it did me. It'll make the whole process less daunting, and you'll be scripting before you know it.

Used price: $5.99

Creating Motion Graphics Vol 2Review Date: 2007-10-23
Simply simplistic!Review Date: 2007-08-25
excelente guia para nivel medio- avanzadoReview Date: 2007-04-16
Este libro en especial tiene una serie de ejercicios que refuerzan lo basico y nos expican lo avanzado.
Si ya has comprado libros de ellos, puede que te parezcan repetitivos, pero no te dejes llevar por eso. hay ajustes pequeños que te hacen ver diferente el proceso.
Adobe After effects es un programa en crecimiento, por ello, no subestimes en la informacion de estos libros.
Semi-AdvancedReview Date: 2007-01-29
This is still an excellent book to have as a reference, and there are some great topics covered. It's very well written like the other books, and I don't regret the purchase at all. My complaints are probably mostly due to the fact I have learnt quite a bit since finishing the first book, for people who have finished the first book and want to learn more this would be perfect. But advanced users should perhaps look at After Effects 7 Studio Techniques which has more advanced content.
Be Warned, this book is for version 5.5Review Date: 2005-12-25

Used price: $7.06

TWO THUMBS UP!!!Review Date: 2008-03-30
left hangingReview Date: 2007-02-28
AWESOME BOOK ABOUT CHARACTER DESIGNReview Date: 2005-01-19
Inspirational, instructional, just dynamiteReview Date: 2004-03-04
Open Letter of AppreciationReview Date: 2003-09-16
I've long been an admirer of your fantastic creations. You kinda became who I wanted to grow up to be ;-), so when I found you had published a book, I ran to get a copy.
Just wanted to let you know that this is the first of hundreds of art books in my library that is everything I'd hoped, and much more. I've had some
art training (mostly with folks who were better artists than teachers) and have learned a lot from books, as well as lots of drawing and painting on my own. I've participated in numerous exhibitions and group shows. Never have I had the pleasure of "sitting" in the company of such a fine, generous, exacting and specific educator, who is also one of my most admired artists.
The quicktime movies, so unselfishly revealing of your methods and creative processes, would have been worth twice the cost of the book. I'm studying them on a frame-by-frame basis, and gaining so much insight into what was heretofore theory alone. A weekend seminar could easily be developed from any one of these.
So thanks mightily from a very enthusiastic student at a distance.
Regards,
Bob Goldberg
www.bobbogoldberg.com
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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It can be said that Digital Texturing & Painting is too art-heavy, but it's such a critical aspect of good CG that's either glossed over or omitted in other books. Being able to break down & understand all the many elements of a texture so it can be recreated and controlled is of the utmost importance. And learning how to go beyond photos and start working with the infinitely unique number of real world textures you can find or create adds new levels to your texturing work.
The art-based sections as well as the more technical preparation section are geared toward making you think about every aspect of the work and how best to execute it, rather than creating bland textures that have been done a thousand time before.
Although the specific texturing examples are rather short, the author covers the basics of several texturing methods. NURBS, polygons, using projections, using 3D paint software, tiling textures, using Illustrator, using Photoshop, making & scanning in real world objects or just making things from scratch. And the included CD has the PSD files for you to poke around in a figure out how the maps are put together.
Digital Painting & Texturing has the breadth & depth to be a helpful book for texture artists of all levels.