Animation Books
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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Used price: $165.65

great bookReview Date: 2006-03-25
great art of bookReview Date: 2005-04-26
I like how they went with a pure hardback sans dustjacket book design which is different from previous Art of Disney bboks.
visually amazing!Review Date: 2004-02-27
Incredible Book!!!Review Date: 2001-06-08
First of all, the visuals are fantastic (as they should be for this type of book). Glen Keane is a master, and any insight into his conceptual art and rough sketches are a real treat! However there is so much more than I have seen jammed into one of these books in quite some time. Sure, other books have storyboards, character development drawings, conceptual art, model sheets, backgrounds, production art, etc., but the quality and quantity of the art in this book is top-notch.
Second, Howard Green does a nice job with the textual additions too. The inclusion of diary / journal entries written during the film's production was also a masterful touch, and really added to the overall "behind the scenes" feeling of the book.
Finally, the production quality of the book itself is impressive. The organization is clean (considering the amount of content involved), the two-page spreads and fold-outs are very nice, and the little things (such as the paper choice for each section introduction) provide an added touch. A fine addition to anyone's library.
Certainly, if you like the movie (or any animated feature), you will cherish this book. I highly recommend it!
THIS ODYSSEY OF DISNEY'S TARZAN IS AS GOOD AS THE MOVIE ITSELFReview Date: 2005-09-21
Did you know the Tarzan character was animated in Paris, while the rest of the film was being animated in Burbank, California? Supervising animator Glen Keane (arguably the top animator in the field) was living in Paris with his family when directors Kevin Lima and Chris Buck approached him with the offer to supervise the animation of the adult version of Tarzan. One of his stipulations for coming on board was that he be able to stay in Paris and work with the Disney Animation Studio there. Meanwhile, back in Burbank, an entirely different team of animators was working on the rest of the film. The two studios used a computer system called "Scene Machine" to correspond with each other and coordinate characters in the same scene over the 6,000-mile distance.
Keane's journal, sketches, thoughts, stories and photos offer amazing insight into his real-life adventure animating Tarzan. Here's just a taste, from one of his journal entries: "Worked on `Strangers Like Me' sequence. The process is never easy - particularly for this song - at first the route was to teach Tarzan to speak - but it has evolved into Tarzan's quest for knowledge. I went on my own quest - reading books on Einstein's Theory of Relativity - and books explaining physics and great scientific discoveries as in astronomy. I am in awe of the universe and God's perfect design clearly displayed in its breadth and beauty. Tarzan must be in awe and wonder. Joy of discovery. He must have an insatiable thirst to know. The audience should feel the same joy as Tarzan. They should enjoy watching him discover."
Here's another one that sends chills down my spine: "My mind was churning on the scenes I'd been seeing with the animators this morning - and it struck me how real Tarzan is to me. He is not a drawing or even an animated character. He is a living personality with character traits, personal habits and a body language all his own. I could almost see him before me. He is real yet invisible living in my imagination, which is a very real place to inhabit." Good stuff.
The book is probably one third text and two-thirds pictures. It's divided into seven sections, each named after a Phil Collins song from the movie, plus introduction and acknowledgements. Glen Keane's story is just one of many chronicled in the book. If you're a fan of the Tarzan stories, love Disney animation, or are interested in the art of animation in general, you've got to have this book.
Waitsel Smith

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The best book in my collection!Review Date: 2007-01-13
Buy it now!
Wealth of Information - Could Break it Down MoreReview Date: 2006-08-03
With that said, this is definitely for anyone who is interested in making films, even for those who think they know it all. I thought I knew a lot about making films until I read this.
Perfect for teenagersReview Date: 2006-08-01
Recommended for beginners only.
Great Development Tool -- Shorts and FeaturesReview Date: 2006-03-11
A book for all who work in the animation fieldReview Date: 2005-07-20
While moving through this interesting educational trip, you will find Sherri stands out with her tips, proverbs of famous people and exercises, which is the only way to fully digest the content of the book.
This practice opens your eyes widely to see your favorite movies with a new vision. Every part of the film will remind you with a concept or a principle Sherri has mentioned in this book. Then you will realize how much interesting this filed is. And for sure, a dream to create your own movie comes to mind.
As said, " This book will not make you Steven Spielberg, but it is a good step to start with", this book gives you a strong background in the field of animation.
Not only the people that interest in working in the field of short films who can use this book, but also all who work in the filed of animation, including cartoons and web and digital animation. It will give the key to add a flavor to your animation and create eye-catching ideas with the principles used in film production industry.
This book is divided into three parts that take you step by step to reach by the end of the book to create a complex idea. Enhanced with the exercises after every step. The first part (Digital Storytelling) prepare you to create your own story and develop it to create a story board for your film, in this part you will learn the concepts and principles of creating interesting story and develop it through its stages using its basic elements (Plot, Character, and Theme).
After writing your story, Sherri takes you to the next step in part two (Visualizing Your Scripts) which converts your story into a storyboard ready for production. In this part, you will learn how to use film elements like cameras and locations to well deliver your story target to the audience. This part is very important to learn the principles of filmmaking and animation. However, it is important for all who works in the animation field.
The third part (Creating Digital Short Films for Different Production Styles) is about using different techniques to come up with your film into the production phase applying all what you learnt through the book.
This book provides a great experience for all who work in the fields of films production, cartoon and animation.
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Awesome Stories of "Old Hollywood"Review Date: 2008-03-02
A "Chilling" Experience!Review Date: 2008-02-22
Gosh, I couldn't believe that there were so many mysterious and ghostly stories and backgrounds to Hollywood and all the people involved! I know that "Hollywoodland" isn't the nicest place to be sometimes but all this!!! And with all the paranormal actvities going on!
How Laurie Jacobson has managed to create a book like this is beyond my senses - fantastic! I can just emagine the time and effort it took to "dig out" all the information of all these actors and actresses and their misfortunes and sometimes violent deaths in this, so very special environment. Talk about research!
I deeply recomend this book to all you out there, interested in the spooky histories of Filmland - no one has covered this like Laurie Jacobson!
I give the book five (5) stars without hezitation!!! Thank you!
Chris Lindstrom in Sweden!
Ghosts of HollywoodReview Date: 2004-05-04
Spine tingling! Dont read alone!!!Review Date: 2003-12-28
Hollywood Haunted - Not So...Review Date: 2007-06-03
I have to say that I was disappointed for a few reasons: First: Marc Wanamaker, as owner and founder of Bison Archives, has access to some of the most interesting and detailed photographs in Hollywood history and HH ended up with so few benign photographs and then they were blurry images due to the printing style of the book. Second: the stories were told in such a simple manner with few details. There seemed to be little background research; one of us could have written similar one and two page 'stories' based on what we have watched on television. Third: having worked at a haunted studio and hotel in Hollywood there are many more interesting stories to be told than the ones that were written in HH: for instance: Lionel Barrymore still shows up at the Sunset Marquis, sleeping in beds and scaring bellboys (he lived in one of the Villas many years ago), guests' things disappearing and then reappearing days later, picture frames flying across the room while famous guests are sleeping, etc. At Raleigh Studios there are many stories, like the multiple sightings of a woman in white, flowing gowns walking around the original set of "Ramona" now the studio's cafe. Employees seeing a man and woman in period garb walking down a hallway right past them and then fading into nothing. Stage 5's many sightings, etc. There are many more stories with many more details to be told about haunted Hollywood.
It's a pretty book, and like others have written before me, it is a nice coffee table, fast-glance type of book, but definitely not one for the avid ghost/Hollywood history buff.
My wish would be for a more detailed book with lots more pictures.

Used price: $23.58

Very ImpressedReview Date: 2008-03-11
I have read it through.
Very impressed with the level of explanation. Lots of things that never quite clicked now do. Setting up a 2d game engine is a piece of snap.
Very good book. If you want to learn Java game programming, don't miss this oneReview Date: 2007-10-03
The book provides many concepts and technique in game programming.
You'll find it really useful. If you want to learn Java game programming, don't miss this one.
Read also:
Developing Games in Java
This one is easier. But I recommend you read both!
Excellent introduction to Java and Game ProgrammingReview Date: 2007-09-18
Perfect Game Programming BookReview Date: 2007-05-13
Good stuffReview Date: 2007-03-09

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A Fairly Thorough History of AnimationReview Date: 2007-06-12
Textbook Excellence.Review Date: 2007-03-14
The history of cartoons (to the 1980s)Review Date: 2006-05-26
Maltin starts off with a chapter about the silent era, when animation was just beginning. Over time, experience would refine the process, but the big leap would occur with sound, in particular with Walt Disney's Steamboat Willie featuring Mickey Mouse. After the silent era chapter, there are chapters that serve as "biographies" of the major animation studios, starting with the biggest of them all, Disney.
The Disney characters are among the most popular in cartoon history (or film history in general). Mickey Mouse may have been the biggest name, but he didn't have much of a personality, so he started being pushed aside in favor of more developed characters, especially Donald Duck, the first major Disney character with any sort of edge. In fact, this is a constant theme in the book: that the weakest cartoons from any studio were the ones that featured characters with no distinct personalities.
Success would often come with the most offbeat and edgy characters, such as Donald Duck, Bugs Bunny, Popeye and Daffy Duck. But some of the studios had a mercenary nature that would put quantity ahead of quality; probably the worst in the bunch was Terrytoons where good cartoons were the exception, not the rule. Although even Terrytoons would have some memorable characters - in particular, Mighty Mouse and Heckle & Jeckle - even many of the cartoons featuring them were not very good (which is why in the world of cartoons, the Terrytoons characters will never outshine even some of the Disney or Warner Brothers second-stringers).
Space limitations prevent me from going as in depth on this subject as I would like, but suffice it to say that after reading this book, I still do feel justified in defining an Age of Mediocrity. It was not that every cartoon in that period was bad, but the good ones were few and far between and classics were very rare indeed. The Age of Mediocrity was filled with bland cartoons that were more cute than funny, often repeated the same gags over and over again, and had few remarkable characters.
What about what I call the Modern Age? It would have started right after this edition of the book was published (1987), so it is understandably, but sadly omitted. Also missing is any real look at TV cartoons, so Bullwinkle, Underdog, Yogi Bear and the Super Friends, among others, are only mentioned in passing. Maltin admits up front that this book won't cover these TV cartoons, nor non-American products, hence the omission of international fare such as the Italian Fantasia-like movie, Allegro non troppo.
The strengths of this book, however, far outweigh the shortcomings. While my opinions sometimes differ from Maltin's on the quality of various cartoons, these are a matter of individual taste (overall, he tends to go easier on the films than I do; for example, he has a more favorable opinion on the UPA cartoons than I do); besides, this book is more of a history of cartoons than a critique of them. In addition to good writing, we gets lots of pictures (only a few in color) and an extensive filmography for all the chronicled cartoon studios.
You probably need to be a certain age (probably at least 30) to fully appreciate this book, as younger readers may not have really grown up with these cartoons and may not have even seen them as adults (and since many of these cartoons were geared only to kids, they would not even have much appeal to those over 10). But if you remember these cartoons and look back at them with fond nostalgia, this is a great book.
Excellent and informative!!Review Date: 2004-01-04
SHOULD BE ENTITLED "HISTORY OF US THEATRICAL ANIMATION"Review Date: 2005-04-08

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Great BookReview Date: 2007-01-19
A Top Resource for Anyone who does Serious DV RecordingReview Date: 2005-04-23
Do not be fooled. You are not going to learn much to improve the built in recording that comes with your camera. The author is unapologetic in his broad condemantion of the built-in stuff in terms of both quality and usablility. He goes into the reasons and gives a bit of advice on making the most of what you have but this is not what the book is about. Instead, it is about exactly what the title claims. Unfortunately, this is seldom if ever achieved with the built in stuff.
After going over some of the basics of sound and recording, different types of equipment are described in terms of suitability to task and cost. After that, the actual use of this equipment is considered in a variety of situations. The book is not just concerned with equipment and its use, however. There are chapters on editing and even on the use of prefessional talent. In short, the assumption is that you want to get good quality audio for your video production. The author then describes how to do exactly that in a variety of settings. Unfortuately, doing the job sometimes takes a bit more effort than just pushing the record button on the camera. It also take a bit more money although it does not have to take a great deal more. It depends on what type of sound is needed and how you are going to use it.
If all you want is to catch the background sound in a home video, spend your money on something else. If you want to learn how to get the best possible sound for your particular need and preserve that sound to use with video, you need this book.
A rare 'how to' book that delivers actual content!Review Date: 2006-01-05
Not so with Jay Rose's 'Producing Great Sound for Digital Video' book. This informative guide covers a lot of ground, including sound theory, equipment explanations and use, and techniques for sound production including NLE tips, audio mixing, mic use etc. The great thing about this book is it is written with the expectation that your sound production values should be professional, but it's still accessible to hobbyists and those on a budget.
While I think novices to the field of sound engineering (like myself) probably benefit most from this work, I think a lot of the material here is useful to the video production community as a whole. I learned a lot from this, great work.
You will understand sound after this bookReview Date: 2005-03-02
If you only buy one book on sound.. This is itReview Date: 2006-09-09
Knowing audio but NOT audio for video, one of the most important things I discovered is that a professional quality product (video) can only be made with good sound.. If you think you $2 -$10K pro-sumer camera is going to deliver it with the standard mic turn on "auto level", you're really wrong. Half of good sound is the absence of sound, or at least the absence of unintended sound. Insuring good sound is more work than it sounds, but the quality and impact of what I am shooting now is significantly better than before. Otherwise, its' all like home videos, maybe pretty shots and cleverly edited, but still seems like home videos. It all becomes much clearer after reading this book.
When I picked up this book, it was a mental orgasm. Not only does this guy know his stuff, even more importantly, he knows how to communicate it. The way it was written, I was easily able to skip over the stuff I didn't want to review, and go straight for the meat. It is meaty. Almost EVERYTHING I wanted to know was here. I did end up going back just to see how he explained the basics.. great! One of the things I liked about his style, is some authors will tell you something is bad or wrong, with no explanation.. Jay give you good examples.. the CD recording with the book is worth it's weight in , he give examples of proper recording and bad recording (with explanations). You can actually hear it as oppose to read an explanation and take it on faith. Borrow money if you have too.. but buy it.
My message to Jay:
If you read this Jay, I have a few requests. (1) Don't let this book go out of date. Please do you SNR and distortion measurements on some of the new HD cameras. Given the bit resolution is now even less with HDV (12 bits (HDV) vs 16 bits (DV)), I think dual systems are even more important to cover in greater detail. (2) Update with some of the new digital recorders that are replacing DATs (3) Thanks for a great book!

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Good Introduction to Design PatternsReview Date: 2008-02-19
I did notice one criticism of another reviewer is that the book did not address Flex UI components or MXML. Flex is certainly beyond the scope of this book and there are many excellent books on Flex 2+ that will better explain the concepts of programming in Flex. This book is about ActionScript 3 and so it mainly addresses the classes available in the flash package. That does not mean that you cannot apply the concepts from this book to a Flex application however Cairngorm and PureMVC are the patterns most Flex developers gravitate towards and so they would be a better starting point for someone interested in that development platform. For those patterns a developer would likely find the internet to be the best resource for tutorials and information however both of those design patterns are based on core concepts explained in detail in this book so it can give you greater understanding and make the learning process easier.
Even if Flex is your primary area of interest this book can help with understanding many of the underlying core concepts of programming in ActionScript 3 and given the right understanding you can create a Flex application with little or no MXML.
The section on events is worth purchasing the book. It is well-written and is one of the better if not best explanations on the subject as has been pointed out in other reviews.
Pretty Good for a Re-hashReview Date: 2008-01-06
I bought the book for its coverage of Actionscript events, which is really the key to creating great apps with Actionscript and Flex (WARNING: all of the examples assume you're building Flash applications, which are similar but not identical to Flex apps). And for its coverage of E4X, Actionscript 3's new XML format. Those two chapters are gems, and I wish I could have bought them in pamphlet form.
Great Book!Review Date: 2007-12-04
Perfect balance of concepts and AS3 specific idiomsReview Date: 2007-08-27
If you are looking for an introduction to Design Patterns, this book does a decent job of that but it generally assumes you have a bit of understanding in that regard. The HeadFirst book (java) walks you through application evolution which really makes the case for why the patterns are useful. The HeadFirst book also includes exercises that really make the concepts sink in and teach you to recognize when each pattern applies. However, the head first book is very much a java book. Similarly, the original design patterns book by the Gang of Four (GoF) is about design patterns in C++.
This book, however is written clearly from the perspective of an ActionScript 3 (AS3) programmer. In some core ways, AS3 is very different than Java and even more so with respect to C++. The event model is baked into the language and asynchronous programming is a different style. Also, XML and XPath are native constructs in ActionScript 3, not libraries like they are in other languages. These differences (among others) imply that some of the original GoF and Java patterns manifest themselves differently and some patterns don't apply at all. This book doesn't merely take the Java or C++ idioms and make them run under ActionScript 3. They've totally re-thought them and presented the ones that are appropriate for AS3 in a way that is probably ideal for AS3. They've also left out or provided alternatives for the traditional ones that are not appropriate considering the language differences. For instance, the observer pattern is one of the core GoF and HeadFirst patterns. However, it doesn't show up in this book. Instead, there is a chapter on "WORKING WITH EVENTS" which is the native AS3 construct that essentially takes the place of the observer pattern. In contrast, the O'reilly book happily shows you an AS3 translation of the GoF/HeadFirst observer pattern and never tells you to use the built-in event structure instead.
Not only do the authors demonstrate their "thinking in AS3" at the level of design patterns but their code examples include lots of little AS3 specific idioms. AS3 still shows it's dynamic language roots in subtle ways and these authors play to that strength. For instance, a dynamic class inherited from the Proxy class includes a method called, getProperty(). In chapter 4, they override this method and use it in combination with E4X (the native XML capability), to provides an elegant way to build a generic application settings framework that you can use in any application without modification. If your XML settings file changes, the class will appear to magically change its interface. The chapter is about the Singleton pattern but I learned about dynamic/Proxy/getProperty() and E4X idioms as a side benefit.
If I had one complaint about this book, it's a minor one and it's a complaint that I also make about the Java language and I'm now starting to regularly make about Adobe's recommendations with respect to AS3 class interfaces. Like C# and Python and other more recent languages, AS3 has a construct for turning public property references into get/set function calls without changing the calling code. This book shows you that style of coding as well as the Java recommended getSomeProperty/setSomeProperty style but it recommends that you never use public properties in your class interfaces. In my mind, the main advantage to having the get/set function language feature is that you can start out with public properties and later change them to accessors methods without breaking the calling code. The reason we don't recommend that you have public properties in java is that there is no language feature that allows you to later add accessor methods without breaking the calling code. In Java, the lessor of two evils is to have you always create them up front. I see no reason to live with the same evil in AS3. However, this is minor nit and now that you've read my explanation here, you can ignore the recommendation. :)
I highly recommend this book. If you have the least bit of experience with design patterns and are now coding in AS3, just get this book. If you are totally new to the concept of design patterns, then you may want to get the HeadFirst book AND this book.
Need this in your library.Review Date: 2007-09-25
This is a must have for your library. I have been working with Actionscript 3.0 for close to a year now and I will now have this book close to my side at all times.
Joey Lott(who never disappoints me) and Danny Patterson give a clear comprehensive explanation of design patterns for developers. Not only do they explain them but also clean examples on how and why you would use them.
The only reason I do not give 5 stars is there is a lot of syntax errors especially in the code snippets. Since I am a little more advanced in Actionscript I was able to catch them with little effort but a novice programmer may not.

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Excellent way of learning actionscript.Review Date: 2004-01-31
easy to follow tutorialReview Date: 2002-02-22
Excellent teaching methods - proofreaders apply pleaseReview Date: 2001-12-20
open your scripting mindReview Date: 2001-11-28
True this book doesn't have a lot of picture, but please bear in mind that this book is teach you how to think, hear and talk in Actionscript language instead of how to draw picture in flash
Good reference guideReview Date: 2002-02-21

Used price: $14.84

More biography than imageryReview Date: 2008-04-05
First of all, the majority of content here is biographical information about the artists who created this art. As such a nice piece of scholarship and research, and giving these artists their just rewards is a Good Thing. But that's basically all there is.
Yes, there are some images, even quite a lot, but the artwork isn't large or arranged in a manner to make any sense (other than as biographical material). There are a few tantalizingly good images, but the vast majority are small, rather pedestrian and, oddly enough, not particularly indicative of the style of the period.
The author sets great store by "unconventionalism", but in point of fact the art of the 50's and 60's did become conventional -- it became its own convention. And this kind of historical perspective is sorely missing here, in large part due to the way the material is organized (it's strictly a studio by studio look -- no timeline or growth of the art is presented in any way. Each studio is given a page or two, and the studios are listed alphabetically).
If you are into cartoon history *facts* then this book will be a goldmine of information for you. If, like me, you are more interested in the visual aspects of the art then I'd strongly recommend skipping this and spending the money either renting or buying some of the cartoons from that time period that are available on DVD (contrary to the author's opinion, much of the stuff IS available: once again, his bias towards the unconventional means that he overlooks the majority of work of that time period).
BOOK OF THE YEAR!!!Review Date: 2008-01-29
Cartoon Modern(style and design in the fifties animationReview Date: 2007-11-13
and a baby boomer, this book brings back warm memories of my youth sitting
in front of the T.V.(back then Cartoons only happened on Saturday.)
So these images have a fond connection to a developing mind at an age
that soaks it all in, from English ONE to Gerald McBong Bong. Just a note,
I do have 3 of the original Gerald McBong Bong and find genius in the
illustrations, so timely, to have all these illustrations and works of art
is like having bell bottoms popular again! I have been trying to find
other Gerald McBong Bong tapes at flea markets, yard sales, etc. So how curious
to see Gerald McBong Bong in the stores again. I bought two different D.V.D.s
my fingers and opened it up and all the wonderful illustrations were turned
into a over intense experience of the story, packed with friends and parents, noises,more friends,all packed
into a 1/2hour show. This tells me two things, our children need more attention
grabbing, multi-tasking everything, which means when we were children , T.V.
had been out for just a few years and there were no computers, hi-def,
cell phones, I Pods, e mail, in fact I don't think the first computer game "Ping
,pong was , but years away. This book is wonderful in it's simple ,
but great art and illustration, when life was not so erratic. I also want
to let the cartoon fans know that this book is packed with tons of color. I always want a read a review that lets me know there is color ,
I am a colorist, in my art, and I do think we may see some of these cartoon
images in bits and pieces in our art today. It's a good thing.
Great History LessonReview Date: 2007-10-23
Cool, Fun and EssentialReview Date: 2007-07-17

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Short and conciseReview Date: 2006-11-06
Cracking Good Book, Gromit!Review Date: 2004-11-27
A More Accurate Historical Account of Stop MotionReview Date: 2001-05-12
Excellent--- Saved me from messing up a project!Review Date: 2001-05-22
Good, but no bibleReview Date: 2005-10-24
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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thanks.