Animation Books
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Used price: $23.33

Hard to find --- but worth it!Review Date: 2007-12-03
DisappointingReview Date: 2004-03-29
Quite disappointingReview Date: 2004-06-03
Not what I expectedReview Date: 2004-01-10
Certainly, the book is interesting reading material, and I'm sure that the book is useful to many others, but it appears to be geared towards those who know how to animate well and who also know how to use Flash well, but who don't know how to integrate the two. If you fit that description, you'll probably like this book.
The foundations for Flash animation...Review Date: 2004-11-18
To a person just starting out in animation, the immense learning curve involved may not make itself readily apparent. Not only should animators know how to draw (on paper or on a computer) but they should also know some basic animation principles. On outlining these principles, this book does a pretty good, but not indepth, job. When discussing the use of Flash, it's even more sketchy. There's a reason for this. In the introduction the author states: "This book is intended to teach you about animation first and Flash second." So the focus on animation theory shouldn't come as too much of a surprise.
So no, this book won't teach anyone everything they need to make incredible Flash animation. No one book can do that. However, it will give wannabe animators a great basic foundation for continuing on with Flash animation. Consequently, the book's title seems a little vague and could mislead people who don't skim the introduction before buying it. Those who buy the book thinking that THIS IS ALL I NEED!!! will likely end up disappointed.
Still, the book covers a lot of ground. Lots of juicy stuff gets introduced here for newcomers. The most important of which include: some basic animation history up to the time of Flash; Stretch and Squash; basic character design; flexibility and follow-through; staging; exaggeration; arcs; walk and run cycles; dialogue. Also, regardless of the author's "Flash second" claim a lot of Flash topics get discussed: timeline; drawing; tweening; frame rates; symbols; Onion skinning; tips on special effects (fire, water, lightning, glass); file size issues; sound. The final chapter on preparing Flash for broadcast is probably a bit dated by now, but again it includes some useful information.
Also, the book attempts to be version-independent. Flash 5 is mentioned in chapter 10, but apart from that no references to versions appear. This fits with the overall goal of the book: to give a bird's eye view of what it means to use Flash for making animation.
The interviews that scatter the book don't elucidate much. They really only give a cursory view of working in animation. Unfortunately, the audio interview with Iwao Takamoto (on the CD) contains a lot of noise. Parts of it are unlistenable.
In the end, "The Flash Animator" would satisfy a beginner who wants to learn about the various principles underlying animation. Knowing these principles will improve anyone's animation abilities. Readers who have animated in Flash and have already read books on animation may pick up some tips or new ways to go about accomplishing an effect, but no new startling revelations will bop the cortex.

Used price: $0.69

One of the most philosophically complete books about AS.Review Date: 2006-05-25
Great book!Review Date: 2004-06-22
It's a must have for beginners I think.
With all due respect...Review Date: 2006-03-22
the book lacks something, oh say form?Review Date: 2004-12-29
NEGATIVES:
I dunno about you people who gave this book a big 5 star "yipee", it just ain't the same for me. I'm a Comsci grad and i've been using flash since version 5. Yeah, i've mastered the basic animation tools like tweening and some basic AS along the way. but it makes me cry whenever i read the book and think that i spent $27 for something that i've already learned. Yes, the book tackles programming basics and the like w/c is very good for the novice flash user who didn't take up a 4 year computer science course w/c is being accustomed to the "foundations" of programming. but it all boils down to LEARNING ACTIONSCRIPT. yeah the book teaches AS but you only get to touch AS after reading 18 chapters of foundation AS. sure there are code snippets for the user to try out...only to find out how the heck are they supposed to implement the code?! an example would be the debugging chapter w/c started to infuriate my learning curve and tested my very looooong patience. the code required me to associate the dynamic string to a variable. how the heck am i supposed to associate the string to var when kerman didn't even show me what a var looks like and where i can find it!!!! HE ONLY TELLS IT 3 CHAPTERS AFTER! if i didn't scour the book for much needed answers to the book, i would've burned the book to motion tweening oblivion.
which draws me to points when buying a book:
- always search for negative reviews before buying a book. negative reviews contain 100% more truth than those 5 star reviews.
- if you're new to some application, find a book w/c suits your learning style, unfortunately for me...i needed more diagrams rather than lengthy text for me to understand what kerman was talkin' bouts.
- always look for a book w/c poses samples and exercises at the end of the chapter. heck, i just wanted to learn the AS syntax, but kerman decides to teach theories on AS and not the actual exercise.
- never buy a book w/c CONSTANTLY REFERS TO OTHER CHAPTERS. trust me, if you need to learn it, it should be taught NOW.
- this book is not for people who wanna read long chapters and try snippets of unclear code to understand what the author's talkin' bout then go back to readin' sum more boring chapters.
in closing, i am giving this book 1 star to alert potential buyers of this book that o'reilly books are the best. even though i haven't read one.
POSITIVE:
there are some cool sample w/c you won't understand, although its still cool though, like the instant replay thingy.
Pathetic, verbose, almost completely useless.Review Date: 2004-07-04
The author constantly refers to unintroduced topics and assumes reader knowledge for topics that are not even addressed till later in the book. For example, we have to get to chapter 10 before we actually set text in a text variable. This is advanced?
The method of explaining is very confusing, very boring and very vague. I am up to chapter 12 now and I still cannot make head or tail of where the text is headed.
Save you money. Don't buy this book.
I will return it...

Used price: $4.19

ExcellentReview Date: 2003-06-19
Great book for one new to FlashReview Date: 2003-02-23
Very good book for one new to FlashReview Date: 2003-02-23
This is the worst bookReview Date: 2003-01-10
24hrs! its worth every minuteReview Date: 2002-09-24
Its easy to read, full of easy to follow and useful tasks in each chapter, and has a summary and quiz at the end of each chapter to make sure you're paying attention.
One thing i like so far is that the author writes like he's talking. He will repeat important things over and over until you yourself have it memorized. LOL!
Great book and defenitly a book that I will finish reading and following to the end.


Made my own flash within 2 hours.Review Date: 2008-02-18
Excellent step-by-step overviewReview Date: 2007-12-17
Good Info but...Review Date: 2007-05-12
Not worth it a nickelReview Date: 2007-04-18
Great book for beginner.Review Date: 2007-03-18
As for the book, I just got it. I am in Hour 2 and so far, it has helped me soooo much. I am new to Flash and I think this will be a great book for all the people who are new like me. I gave it a 4 stars rather than 5 since I haven't finished the book yet and can't comment on the whole book. But base on the first 2 hrs, I think once I am done with the book, my rating would be a 5 star.

Used price: $1.71

Save your money for better softwareReview Date: 2007-12-12
Valuable reference toolReview Date: 2007-06-11
He even includes his own recommendations for those contemplating starting a career in this field.
His book is divided into categories and is well organized and is like an owner's manual. But unlike the TrueSpace owner's manual, this book is a how to book. The manual for the most part only explains the features and tools in the software and has only limited tutorials and explanations and a few examples. Mr. Rivera, and his colleagues in some chapters, actually explain step by step how to do various tasks in TrueSpace. In his book he details in practical step by step guides for example, how to build a star fighter using metaballs, how to create a fish, how to create twisted rope using the sweeping tools, how to create a human superhero using metaballs, how to create a mushroom using deformed spheres, and human figures with deformed spheres and cylinders. He gives practical examples as to how to animate some of these. He explains "bones" in detail and the keyframe editor, spline path animation. He explains in detail how all the tools work in practical very simple English instead of technicalese which some books write their manuals in. Lighting, radiosity, hard and soft shadows are covered in detail as well as dealing with rendering artifacts, light leaks and other issues. He gives tips of how to achieve photorealism even using this relatively old and obsolete piece of software. He even explains how he built the Native American chief on the cover!
It is amazing what can be done with this old software!
The book is an excellent companion to the owner's manaual, and in fact, when I am stuck on a problem, I often turn to Mr. Rivera's book first before going to the manual, partly because my manual is in PDF format on my computer and I like looking through a hard copy book better, but also because, Mr. Rivera explains things so well and with clarity and often gives those insider hints and tips, which may not be mentioned in the manual. He apparently has been doing this a while and he knows what he is talking about.
Great book!
The only criticism that I have is that he doesn't cover plastiforming in TrueSpace, a tool that, as far as I know, is unique to TrueSpace. Maybe Bryce or some landscape modeling software have something like it. But I have 3 different 3D modelers and haven't seen anybody else with anything like it -- not even close.
That would be a cool tool to work with and cover in a tutorial.
Still the KingReview Date: 2003-08-12
A great book for game programmers too!Review Date: 2002-02-10
I'm sure I've seen these beforeReview Date: 2001-03-01

Used price: $2.33

Atomic Cafe is the ONLY good tutorial lesson in this book.Review Date: 2008-05-24
good resourceReview Date: 2007-01-10
absolutely useful and worthwhileReview Date: 2006-05-28
The "Creating Motion Graphics with AE", and "After Effects in Production" must be considered the best of the best, even for those who may be using other products such as Apple Motion, or Combustion, etc.
Highly recommended, as is having plenty of time and some decent hardware.
The tutorials are a blast ! Go thru them all (this takes awhile folks) and you begin to get the idea....motion graphics is fun !!!
"Professional" learning experienceReview Date: 2005-04-24
After Effects in Production: A Companion for Creating Motion Graphics Review Date: 2006-01-15

Used price: $0.01

Good bookReview Date: 2003-04-02
good, but not completeReview Date: 2003-06-28
However, the book does not give clear instructions on how to create navigation buttons. I had to spend hours of trial and error.
Nor does the book explain how to make input boxes and provide feedback for an educational program. I am having to purchase a few more Flash 5 manuals and hope that at least one of those manuals will help me.
Great Book For BeginnersReview Date: 2002-12-12
Top NotchReview Date: 2002-12-15
Some will bypass the book because it isn't a top notch reference guide for the experienced person. My view is "What good is a reference manual if you don't have a good book to teach you?"
You won't do better than this book for learning Flash.
Best Tutorial Book I've Ever BoughtReview Date: 2002-12-18
Overpriced? No, I don't think so. The authors and editors put in a helluva lot of work on this book, breaking the subject matter into digestible lessons and then double-checking the tutorials. I've paid as much for other books that taught me nothing (because they weren't user-friendly and didn't keep my interest) and paid six times as much for one-day courses that were excellent but 50% forgotten a week later.
I see some of the other reviewers complain that the book does a little too much hand-holding and baby-talking. Well, if you haven't got much going on in your life, then I suppose you can teach yourself Flash by trial-and-error and by trying to read the inscrutable Macromedia manuals. The rest of us, with real lives, really need and appreciate the baby-step tutorials and extras on the CD.
The authors are teachers and seem to be warm human beings as well. I would not only recommend this book, I'd look forward to taking real, live classes from them.

Used price: $4.99

really good artbookReview Date: 2007-08-23
Amazing amount of design workReview Date: 2007-01-06
This book gathers lots of artwork, focused on the Star Wars Attack of the Clones movie and will satisfy both old and new star wars fans for sure.
Awesome book (and prequels) no matter what some say.Review Date: 2005-05-26
So about this book; I am crazily into art, and my copy of this one
is starting to look worn out. It is an amazing collection of conceptual art (drawings, paintings, digital designs, ect.) arranged chronologicaly paralleling the script. I believe that when
I started studying the works of Iian McCaig, Dermot Power, and others; my ideas and artwork really took off, and seeing the quality and height of what I wanted to reach laid out inspired me
greatly. Well, in all, this book is brilliantly executed and would be awesome to look at for any Star Wars fan or art fanactic.
The best "art of Star Wars" bookReview Date: 2004-12-12
Great, diverse artwork. I just hope that Art from Revenge would be as nice as this one.
I Wish I had a Witty Title, but I Don't...Review Date: 2004-01-24

Used price: $18.99

Pretty GoodReview Date: 2008-06-25
A few bad points:
-If you had little or no knowledge of adobe programs this book might be a little confusing for you. As another reviewer pointed out in the first exercise they say to click on certain objects, but they never indicate you need to use the selection tool or what that tool even is.
-The book asks you to use exercise files, but does not provide a CD with the files or any instructions on where to get them. I finally went to the publishers website and found the files in their download section.
ExcellentReview Date: 2008-05-10
Great book for those trying to learn FlashReview Date: 2008-05-09
The book is very well written and has a nice learning curve. Difficult concepts are explained thoroughly, and the authors give plenty of tips that help a lot when you start to move on to doing your own things. The tutorials are very thorough and come with plenty of files to download, which is very helpful if you're like me and aren't very much of an artist. This allowed me to not have to really worry about drawing anything and focus more on learning how to use Flash.
All in all, this is a great buy for anyone wanting to learn Flash, which can definitely be a daunting challenge to most without some sort of guidance, which this book provides plenty.
Awesome book!Review Date: 2008-05-09
The thing I liked the most about this book are the pictures and diagrams. The fact that it has a picture/diagram on every single page makes the book more interesting and easier to read. The book is also separated into different sections so you can just flip to the section you want to learn or need help with. The book also had an informative section on Action-Script. I had no problem reading through the tutorials and understanding it.
This is the kind of book that you'll keep on your shelf and keep referring to whenever you're having difficulties with Flash. I would recommend this book to beginners and intermediates.
Good overview of Flash!Review Date: 2008-05-07

Used price: $21.70

FANCY FREE and did I mention FREE!!!!!!!Review Date: 2008-06-25
This book takes you from step by step toolbox explanations to jumpstarting a project - in an afternoon. All you need is a decent video card, enough hard drive space and this book!!!! For those advanced enough to go beyond the confines of this book, additional podcasts exist on iTunes and websites devoted to this niche.
Unleashing you imagination with Blender is an inexpensive way to explore the world of animation - This book is written for beginner and technical neophyte as long as you have some basic knowledge of Photoshop.
great bookReview Date: 2008-05-14
What's wrong with this book? This book is defective. As stated by many others the included DVD is destroyed. The DVD has been incorporated into the binding of the book so not only is the DVD useless but removing the DVD may actually destroy the book binding. This book probably should be recalled by the publisher and rebound. The publisher is very good about sending a new DVD, a simple email and they send you a new one,free no questions. Is the DVD important? Maybe. The software is freely available on the net, however the files for the book are useful. Another problem with this book is the screen captures. Most blender books share this problem. The gray blender background does not reproduce well. There are times when the author indictates that vert placement is important but it is hard to tell from the picture where exactly the verts are. The DVD files may help with that.
So, this is a must have book for those trying to get their head around blender, one star off for poor production values.
The Blender BookReview Date: 2008-03-24
My only regret is that the author decided to model a cartoon character and not a real human; perhaps he could've got a little more realistic and put a bit more emphasis into human muscles and structure. On the other hand, as the title says, this is an "Introduction to character animation", so that's the reason why he picked a cartoon character and focused more on the animation part.
Conclusion: great book !
good book to learn blenderReview Date: 2008-03-15
simply awesomeReview Date: 2008-02-28
I am a professional freelance 3d artist, and I am switching from LightWave to blender, and have spent 2 months studying Blender. It is probably best if you have spent a similar amount of time before diving into this book, especially if you are new to 3d. Character animation is an advanced tool set and requires a thoroughly grounded understanding of basic 3d skills and concepts. That said, this is the best written tome on the subject I have ever owned.
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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