Animation Books
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A breeze of fresh air...Review Date: 1999-07-04
Mononoke HimeReview Date: 1999-06-25
Havent read the book, but seen the movieReview Date: 1999-06-04

Used price: $17.39

How to do Professional Quality AnnimationReview Date: 2006-03-02
Originally only the highest performance computers were capable of producing computer generated graphics. The 1982 movie 'TRON' a mixture of live action and computer generation used a Cray supercomputer to do the graphics using custom written software. Now computers with several time the performance of the Cray are avaiable on the desktop.
To go with the powerful computers has come standard, commercially packaged software oriented to annimation. In this book Autodesk 3ds Max is used to produce short films that may be called for by industrial or advertising users.
The two authors have years of experience in computer annimation using 3ds Max. They bring a view from the front line of users needing a film rather than just a teacher going through the features of the program. In fact it presumes that you have the basics of the program understood and are now ready to do useful work.
Good, Inspirational Book!Review Date: 2007-04-08
Well worth the $$
From devising a story and storyboards to rigging characters and animationReview Date: 2006-02-07

Used price: $0.35

learn by doingReview Date: 2005-03-20
Finally, a manual "for the rest of us"Review Date: 2004-07-07
The Teach Yourself Visually books all benefit from strong integration of explanatory text with detailed graphics, but the text portion of this particular book benefits from clear, thorough, and often quite humorous writing. The author obviously knows the programs-more important, he knows how to communicate that knowledge to his readers (I believe he's the same Michael Cohen who writes the multimedia section of the famed Macintosh Bible). I highly recommend this title-for twenty bucks, it's a bargain.
Get this if you want to use iLife 04Review Date: 2004-05-27
Used price: $17.78

The best book of its kindReview Date: 2003-03-07
A very good but terribly outdated book.Review Date: 1999-02-07
Perfect for Generation X-ersReview Date: 1998-11-25
Used price: $20.98
Collectible price: $125.00

Colourful ode to Warner Brothers animationReview Date: 2002-09-18
A great resource for WB cartoon buffs.Review Date: 1996-10-01
First, I have to confess that I am a card-carrying adult who still watches cartoons every Saturday morning. As an adult, however, I'm now interested it the history of the cartoons I watch. (It makes me feel more...sophisticated about my cartoon viewing.)
"That's All Folks" has incredible full-color pictures, chronicals the history of WB cartoons, provides specific information about the most popular characters and cartoons, AND includes a filmography of WB cartoon releases. If you like Bugs Bunny, Daffy Duck, and the rest of the gang, you should have this book.
Very good survey historical and technical surveyReview Date: 1998-05-15

Used price: $0.79

This book Rocks!Review Date: 2000-03-27
Disney book is great for children who love Disney moviesReview Date: 1999-06-06
Great Disney BookReview Date: 2004-01-04

Used price: $18.88

Nice calendarReview Date: 2007-01-11
Well Done, Eh Gromit ! Review Date: 2007-01-07
Great, cute calendar. Review Date: 2007-01-05

Used price: $64.97

Every animator and animation fan must own!Review Date: 2003-01-16
One disappointing about this book is that its published date is 1997. Sadly "The Iron Giant" (released 1999) and "Cats Don't Dance" (1997) did not make it to the book; two of the most successful WB animated feature film. However, it is still a book to own and look for inspiration.
It should be the Warner Brother Ltd. Ed. collectors' bible.Review Date: 1998-07-22
This book was an exceptional collection of old and new.Review Date: 1999-05-04

Used price: $15.15

Storytelling for one media, multiple media, or transmediaReview Date: 2007-03-21
Superb and Practical Writing PrimerReview Date: 2007-03-05
Although I already have a number of writing credits, I'm still really just starting out and I found the book very helpful. The information helped validate some of the things I'm doing and also give a little more direction for the future.
If you're interested in writing for any of the three fields, the book is worth buying. If you are interested in more than one, then you can't pass it up under any circumstances. Highly recommended.
Learn from the woman who taught me...Review Date: 2007-02-08

Used price: $43.70

Real Time Rendering & Games TechnologyReview Date: 2003-05-28
Mr. Policarpo the coauthor maintains the site and regularly contributes to threads so support remains current (a real blessing in a rapidly advancing science such as this).
Some of the topic covered include: Gamespace (BSP, PVS...) management, LightMap creation and challenges, Camera control, Collision Detection and Response, Path Planning and AI, Shader and TexureMapping with various effects, Character Animation, Skeletal Mesh Animation and related issues as well as the fly3d2.0 environment and support and tutorials to play with and to make these ideas real...
The book covers most of the features include in the engine and anticipates extensions that may some day be added as well. The engine design is modular and lends itself to the creation of plugins that can leverage classes already included or that are completely new created by the user. Users can design levels, characters, objects, and control how they interact with the engine. Tutorials are included in the book as well as on the website with new ones being added by members of the community quite regularly. The modular design (in C++) and utilities that adapt Microsoft's Visual Studio and Discreet's 3dsmax (as well as Quake level conveter and a few others) allow seamless integration of these tools into the environment for a wealth of creative possibilities.
The text is clearly and concisely written and Mr. Watt demonstrates a commanding expertise in these topics without a lot of gimmicky embellishments or self-aggrandizement common in other more fly-by-night texts. This is a real hardcover edtion made to last by a quality computer technology publisher. Watt obviously maintains a close relationship with coauthor Policarpo the designer of the fly3d engine so writing ties in well with the fly3d platform but is not limited by or to it.
I cheerfully recommend this book to anyone who is interested in learning the sometimes difficult and challenging topics of game creation, expansion and maintenance. It is a demanding subject not for the weak of heart that can be difficult and time consuming to master. I've found there are a lot of other books out there that promise to deliver by tempting the potential buyer with the ease and completeness their books will include; however, I have not come across any others as yet that come close to the coverage and approach this (and the previous) volume supplies.
Before I bought this book I already had tried other approaches to learning this material but found the all the books I'd bought offered poor to none of the support and potential that 3d Games Vol. II together with the fly3d platform delivers. To learn this material one needs to be able to play with the ideas and be excited about the possibilities and have the ability to play with real tools in a real games environment. 3d Games Vol. II is concise, helpful, well-written, and enjoys a small but dedicated community available through the website.
....
Mark Carleton Maguire
Boston MA
A Big HelpReview Date: 2003-09-14
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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