Animation Books
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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Used price: $0.86

A great overview book for getting into 3dReview Date: 1999-02-20
A great look at 3D animation and modeling on the Mac!Review Date: 1998-11-25
Interested in getting started with 3D? GET THIS BOOKReview Date: 1997-10-30

Terry Gilliam, a contemporary genius.Review Date: 2004-09-09
Throught this wonderfully created book, you can discover the complete process of making one of this amazing animations, that appeareds between some python sketches and other popular tv shows.
From the finest political humour to kinda simple kiddie humour!
Terry Gilliam at his very, very best!!
...large pneumatic ladies exploding...Review Date: 2001-10-13
How to animate Monty Python styleReview Date: 1999-10-05

Used price: $4.97

BeautifulReview Date: 2007-02-01
At first, I was drawn to it because of the interesting interpretation of Winnie on the cover. I was happy to find that this was a theme carried out through the whole book.
Amazing works of art, it was so wonderful to see Winnie through the eyes of all those different artists.
Highly recommended for any Disney or Pooh fan, or even for anyone who isn't either.
Pooh in so many waysReview Date: 2007-01-05
Great picturesReview Date: 2006-12-18

Used price: $4.57
Collectible price: $31.50

A book every anime/manga fan needs to readReview Date: 2007-08-31
Schodt does an amazing job breaking down Mighty Atom/Astro Boy along with Tezuka. He actually knew Tezuka so he brings a great insight to this work. The images in the book are great as well, especially the color inserts at the beginning of the book. Included are a great index of all the manga and anime episodes, and a character guide with both Japanese and English character names.
If you are a fan of anime, manga, or both, you will want to read this book to know why the two art forms are so popular today, not only in Japan, but all across the world!
Made in JapanReview Date: 2007-08-02
Say Hello to the God of Manga! (Manga no Kami-sama ni Yoroshiku!)Review Date: 2007-10-25
Fred Schodt, author of Dreamland Japan Manga! Manga!: the World of Japanese Comics and translator of Phoenix, Astro Boy and more, was a personal friend of the "God of Comics" and his translator when Tezuka visited America. In his long-awaited Astro Boy Essays, Schodt gives a concise and detailed introduction to the life, influence and significance of Tezuka in the history of Japan and the international comics world. Focusing on Tezuka's best known work, the anti-racist children's classic Astro Boy, it gives efficient, approachable portraits of Osamu Tezuka's life and personality, the atmosphere in Japan during and after WWII and their effect on the manga industry, the nightmarish behind-the-scenes production schedule that birthed Japan's first animated TV series, and the spread of Astro Boy as a Japanese, and later an international symbol of peace, technology, hope for the future, and above all of Japan itself. The rocky history of Astro Boy's American distribution gives a fascinating look at the beginnings of American anime fandom, and how many barriers had to be broken to achieve the comparatively-smooth licensing and distribution system in place today. All the material is presented in a format beginners can understand, but with enough details that even experts will find themselves learning more with every page. The Astro Boy Essays is an invaluable contribution to manga scholarship, and provides a window for American otaku to finally learn about the "God" who made anime what it is today.
For more information about the book, see:
www.stonebridge.com/AstroBoy/AstroBoy.html
For more information about Osamu Tezuka, his life and works, see:
TezukaInEnglish.com


Really a Great ProductReview Date: 2002-05-25
1) Its cheaper than other CD's and covers more commands.
2) It also covers more than even the big books like
Inside AutoCAD. Its _all_ tutorials so its easy to
understand.
3) Its easy to install. Just follow the directions.
4) Its easy to use. I like using ALT + TAB to switch back
and forth between it and AutoCAD. The READ THIS FIRST
page is the only thing I had to read in order to
understand exactly how to use it.
5) Its easy to print the tutorials. I set my properties
when I print to put two pages on each piece of paper
to save printer ink. I read the tutorials like magazine
articles - they very easy to follow because there are lots
of pictures. You should do this too. The tutorials are long
sometimes.
6) No animations, which is good because they suck up space
and you can't print them, and they are boring to watch -
if I wanted animations I would buy a video which there
are two million of.
7) The index is very good - commands are easy to find
8) It covers everything - beginner, intermediate,
advanced topics. Lines, arcs, circles -> object tracking
and dimension styles -> dimension families, plot style
tables -> 3D commands & custom menus/toolbars. I think
its like 80 hours or more of training. I haven't finished
it yet.
9) The author writes back if you email her questions about
the tutorials. I didn't understand Otrack (even after
I did the tutorial which I didn't read carefully enough)
and she wrote back when I emailed her. She knew exactly
what I was doing wrong. She's very polite.
I recommend this CD very highly. In fact I like both the
things I purchased from this company. The VIZ CD is very good too.
One warning - this isn't a "for dummies" product. Its for people that actually want to learn the product and use it to do real work. If you are looking for something really easy this product might not work well for you.
Just Like The Man Said!Review Date: 2002-04-19
This CD blew me away!Review Date: 2000-01-16

Used price: $29.29

Great deal of material Review Date: 2008-03-04
While a great deal of scholarly research has been done on Carl Bark's Uncle Scrooge character, this is one of the first editions done on the Casper and Richie Rich characters. In fact Mr. Christopher Barat makes some interesting comparisons to the comic book adventures of Casper and Richie with Disney's richest duck. He also does a great job summarazing and analysing many of the Richie Rich and Casper stories while looking for originality and other creative highlights in these hundreds of stories, which can get very maudlin after a while.
Something that caught my attention is when Richie Rich, who has always been faithful to his girlfriend, Gloria, has a unique encounter with the antagonist Mayda Munny in a dream sequence. Hmm. . . Maybe Richie is a bit more complicated than we thought. Anyway,it took Mr. Baret to draw this to my attention.
I also have to give Mr. Baret credit for using the word, "discombulate." Hey! Anybody who can use a word like that is all right in my book.
The text amply has interviews with the surviving Harvey company personal,episode guides to various Richie Rich tv programs, histories on Sad Sack (a favorite of mine), and volunteered art from a variety of people.
If there is a second edition, it would be nice to include an episode guide to the ninties Casper series, (which is up on the website) and a few other odds and ends. Another possible article could be on the best Richie and Casper stories that might have had a "bittersweet" feel to them. I also thought there was something poignant with Casper and Wendy's relationship due to the fact that Casper was ultimately a ghost while longing to be human. Wendy, however, was still a human girl, though a sorceress, which must have made things difficult for the two of them at times.
And on a totally trivial note, I'd also love to hear a bit more the short-lived, "Fruitman" comic from the sixites?
While this book might not be for everyone. It's essential to comic book historians who need to know there was more to to the industry that just superheroes and Disney. Invaluable alone for the Sad Sack material.
Sincerely,
James Smith III
carolyn@dia.net
Possibly the greatest book ever written!?!Review Date: 2006-11-07
Look for the Big HReview Date: 2007-01-22
At first I felt a bit ripped off since, had one been a long time subscriber, one would already have all these issues. But then I thought, "Why go to the trouble to rewrite the whole book from the fanzines rather than just reprinting them? Obviously Mark had the same idea. Great minds think alike, and so do we.
This is the best sort of browsing book, jammed with about a zillion pictures as well as Harvey trivia approached from every angle. Who knew Jerry Lewis did Sad Sack movies? Where did my favorite Harvey comic star, Hot Stuff, come from? What's the relation of the Famous/ Paramount cartoons to the comics?
I myself eagerly await each issue of a Little Lulu fanzine called The Hollywood EcLLectern, and I can't think of anything better than if all those issues were bound together in a book. What a happy thought that Mark Arnold has been there and done that with the big H comics, and even better that I can kick back with this enthralling volume and another H (Hefeweisen) and delve into the Harvey Fun Times.

Used price: $1.87

Top Notch BookReview Date: 2004-03-17
If you're new to Carrara, you need thisReview Date: 2004-08-13
Carrara Studio 3 Handbook by Mike de la FlorReview Date: 2004-02-21
(I started buying computer books in 1979, incidently. I'm new to 3d modelling though, started 3 months ago.)
The author has the ability to take you through a sequence of learning stages, using very clear language, but achieving sophisticated and complex outcomes, in a painless manner.
Covers all the key aspects of Carrara 3, and gives insider tips that aren't in the manual, on key board short cuts, for example that really speed up your workflow. Might not suit everyone, but it suited my learning style perfectly. Doesn't replace, but complements the manual. I can't recommend this book highly enough.


Need it to start my day!!Review Date: 2001-12-10
Do they ever disappoint?Review Date: 2000-09-29
Gorgeous!Review Date: 1997-12-07

Used price: $21.25

A brilliant bookReview Date: 2007-06-27
Dynamic Media Book ReviewReview Date: 2007-01-23
The book is impressive in layout as well as content. Mr. Connolly backs up his skill and puts it into real time production with this book. The accompanying CD (in Adobe PDF) is identical to the books layout, but includes the interactive Rich-Media presentations.
I have not found another book with the most up to date information on interactive PDFs. Mr. Connolly uses the interactive Rich-Media CD to reinforce the subject matter of the book. A must read for those working with or planning interactive Rich-Media technology presentations.
What a visionReview Date: 2007-03-23
The only down side to the book is that all he does is talk about all the wonderful, great things PDF do but he tends to leave you hanging on how one can go about getting all these tricks done. Really, this book is for an advanced user of Creative Suite and someone that is looking for the "WOW" factor when it comes to sales, marketing and website design. If this book does not inspire you to create rich dynamic interactive PDF nothing will. I really enjoyed the book but I also learned that when it comes to PDF I am a novice.
If you are into design this your book but also search for other books that teach you all the things that Bob talks about and I do mean OTHERS. You will not find any of this information in one book unless Bob wrote a HOW TOO as well. Come on BOB, I will be waiting.


Great refresherReview Date: 2004-05-07
It's important to point out that this isn't really the text to learn math from; however, it's a great little refresher that's to the point. So if you're rusty, get this book... if this is all new to you, I'd look into more indepth books.
Concise, tight mathematics reference.Review Date: 2001-11-30
This book covers a lot of ground in relatively few pages, making it a tight read. It moves through Algebra, Trig, and Geometry, along the way covering such topics as 2D and 3D transforms, perspective, and Beziers. Most of the topics in the book are explained in sufficient detail in a small amount of space. The author makes great and liberal use of diagrams and pictures, which I find particularly helpful to understanding the material since math isn't one of my strong points.
There are also straightforward examples that demonstrate the mathematical principles, although there is usually only one or two examples per topic. This can be difficult if, like me, you have problems "getting it" without lots of examples to chew on.
As a software engineer, I enjoy figuring out how things work. And in that respect, this book is great. I have some experience dabbling in OpenGL, and I've read several other computer graphics texts that were laden with code examples but lacking in adequate explanations of the math being used. I have also read basic math books that were not geared towards computer programming topics, which made application and transfer of the mathematical threory difficult. This book filled the gap for me, taking me from thinking things like "Hey, look what I can do with OpenGL" to "Hey, I know how OpenGL is doing that!!" Well, maybe I don't know *exactly* how OpenGL works behind the scenes, but because of this book I have a much better understanding of basic computer graphics.
Highly recommended, especially if you don't have a strong math or computer science background.
Terrific Book!Review Date: 2003-08-13
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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