Animation Books
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Collectible price: $19.95

Tons of useful information...Review Date: 2008-03-27
Cosplay LoversReview Date: 2005-04-25
Cosplay Girls kicks!Review Date: 2003-03-17
This book changed my lifeReview Date: 2004-07-26
BEST BOOK EVERReview Date: 2003-05-15

Used price: $18.00

comprehensive material.Review Date: 2006-02-28
Great beginners guideReview Date: 2005-08-12
Superb resource for a wide variety of portfolio formatsReview Date: 2004-11-13
It covers what should go in, what should not go in, how much should go in, how/if to deal with process pieces, storyboarding,
thematic ties to pull a disparate portfolio together, and sage advice on basics like the kinds of written copy you want to include, such as design briefs, problem statements, and tag lines. It's my favorite book for this effort right now. My husband's, too. I have to pry it off his desk.
It's also savvy when it comes to marketing, so I think it will have a long shelf life in my library for the days when I need to market myself on other things besides landing a job, like marketing my firm.
It has some printed web site design examples which offer visual eye inspiration for printed page layout. It even has great image workflow tips, towards preserving the best image quality with the least needed resolution, that are comprehensible to the lay person as well as meaningful to someone with a high degree of digital photographic processing background.
The definitive resourceReview Date: 2004-02-21
Multimedia Portfolio Instructor/Art Institute/Art Institute Online
Subject Matter Expert / Curriculum Development Multimedia Portfolio
One of the Best Books on the TopicReview Date: 2004-05-06
Check out page 23 for the first page of a three-page self assessment check list. It has you evaluate your professional strengths and weaknesses, goals and personality.
Chapter 3 asks you a bunch of questions to help you identify who your audience really is and focus on them.
The rest of the book covers various digital formats, how to organize your work, how to get images of 3D and oversized work into your portfolio, including choosing a camera and setting up for shooting.
Ms. Brown covers editing your images to remove the most common problems, such as moire, sharpening needs, bad crops, etc. And ... she devotes a section to creating written content to accompany your stunning images, telling you how to write to that audience you defined earlier.
She explains the differences between a monitor screen and a printed page. You need to know that to design the correct interface for your portfolio. She also has a full chapter devoted to marketing and copyright issues.
The entire book is scattered with quotes (in friendly green type) from experts and those who have gone before you. The quotes tell you what agencies are looking for in a portfolio, how others have found success at this, what things you can do to streamline the process, etc.


no book like thisReview Date: 2007-06-08
I think for compositing work you only need to read two books this one and one from Ron Brinkmann. No need for anything else.
Concise technical information!Review Date: 2002-12-25
Explanations for what is happening 'under the hood' of a lot of compositing tools are explained, as well as how to achieve them manually. Stuff like keying, despill, unsharp mask, and defocus operations. I've read the 2 other main compositing textbooks available on Amazon.com, I would say this is definitely better than "Digital Compositing In Depth", and slightly better than "The Art & Science of Digital Compositing". It's definitely the most detailed and technical of the 3 books.
I wouldn't recommend this for a beginner, it'd be more suited to someone who has composited for a few years and wants to better understand the underlying concepts of their compositing software.
I've used it alreadyReview Date: 2006-02-12
This book, however, went into a lot more specifics and I actually took one greenscreen despill recipe from the despill chapter and implemented it in the compositing program I use (Shake) and the results were fantastic. WAY better than what I had been getting with the built-in tools.
The book has a conversational tone and gives a lot of practical tips and recipes for compositing. The CD is a little light in content (basically the photos for the color plates in the book), but the book is still well worth getting if you're doing compositing. He uses a generic node notation for processing diagrams, so users of After Effects or other non-node-based compositing programs will have a tougher time.
One of the best compositing books out there...Review Date: 2001-12-27
Ron Lindeboom
creativecow.net
Fabulous resource.Review Date: 2002-08-29
Film and Video is completely explained and the reader gets a great idea why they are so completely different.
This book is an A+ must have for anyone wanting to know more about the compositing process.

Used price: $33.95

Pull back the curtain and see what's behindReview Date: 2002-04-10
This is the stuff that shows just how creative they are!Review Date: 2000-09-25
A must for hardcore Disney fans...Review Date: 2002-08-20
Essential for the Disney enthusiastReview Date: 1998-12-25
Fascinating InformationReview Date: 2000-07-26
I was especially interested in the material that was considered for the original Fantasia. I recently saw Fantasia 2000 and during this feature they talked about some ideas that were considered and discarded for Fantasia 2000. I found it particularly interesting to see that some material originally considered for Fantasia was actually used for Fantasia 2000 and other material considered for Fantasia was also considered for Fantasia 2000, but still not used.
I recommend this book to anyone (who is lucky enough to find a copy) who is interested in Disney animation and some of the material that might have come from the studio that never made the grade.

Used price: $9.74

Just what I was looking forReview Date: 2007-03-23
Great book for Newbies - Like Me!Review Date: 2006-10-17
Well, I know this book isn't going to have me making 3D animation movies, but it does give a great insight into the program's basics.
Lots of hands-on exercises, just as I like. Lots of pictures too. The authors do an excellent job of spelling out the basics and telling you exactly what you need to do to complete an excerise. And, as you move further along in the book, they "neglect" to tell you how to do something they've already covered - just like a teacher would do in class. It forces you to explore, reread (if you don't understand a subject) and practice with the program - what you need to do if you're ever going to learn to use 3DS Max.
A very well written book about the basics of 3DS Max 7.
Excellent beginner book for 3ds max.Review Date: 2005-07-17
I found it the best of several books I bought to get my feet wet with 3ds max. It really helped with some of the basic lighting and material concepts. While, this book doesn't even begin to touch all the features of 3ds max, it was a great primer and I'm glad I read it.
Great for Beginners!Review Date: 2005-06-07
Perfect for newbiesReview Date: 2005-05-23

Used price: $14.99

Anthony KempReview Date: 2006-08-09
THE book for FCP users!Review Date: 2005-01-24
His book is without doubt the only book one needs to learn FCP or to enhance one's ability to use all the many facets of FCP HD. The book explores in detail all the nooks and crannies and it contains a veritable cornucopia of problems a user might encounter and he gives solutions.
The book is written in a very readable style, at times funny, like a good teacher.
In addition the DVD with the book contains 11 Quick time movies in which Larry Jordan illustrates some of the contents of the book chapters, next best thing to have Larry Jordan as a private teacher.
This is the only book one needs to become a very efficient and knowledgeable user of FCP HD.
My only complaint is why Larry Jordan did not publish this book earlier, before I bought all the books that claim to teach FCP. They will now gather dust on my bookshelf.
This Book Is a superlative "Must Read" for FCP users!!!Review Date: 2005-01-15
New FCP UserReview Date: 2005-07-12
I have to say that this book is great for anybody wanting to learn FCP. It doesn't assume you are an expert, but you don't get the feeling that you are being talked down to, either. The videos on the DVD are great for visualizing what Larry is talking about. The lesson files are key in understanding the concepts as you go through the chapters. I am a newbie coming from iMovie and this book got me to change many things in my digital lifestyle workflow. Now, someone needs to write a DVD Studio Pro H-O-T book!
By the Final Cut Newsletter WriterReview Date: 2005-02-26
Final Cut Pro HD, is the latest version of the Final Cut program. HD stands for High Definition, and this version is indeed capable of editing HD video. But like with a lot of other software packages, the basic tools that you will use every day form the basics of the package, and they can be learned in a short time. Then as you reach points where you want to do more you can go back to the book to catch up on each point as you need it.
Final Cut is suitable for editing the movies showing your new baby, or if you really want to you can use it to get just about as sophisticated as you need for that feature length film you are making with your A-List actor friends.
After you read the book you'll want to go to the author's web site (given in the book) and subscribe to his newsletter on Final Cut. It's free (a very good price) and filled with information on what's going on with the program.

Used price: $24.84

A must for all animatorsReview Date: 2008-04-08
This book is also amazing for those who already have knowledge of Flash or After Effects, but wish to enhance their skills or take their production to the next level.
After reading this book, my animation workflow and quality improved.
Best recommendations from here.
-Alex Volkov (Flash Animator)
foundation flash the "good book"Review Date: 2008-02-11
josh johnson
Stretch beyond the mechanics of the Flash tools Review Date: 2008-03-01
The authors assume that the reader has a basic knowledge of Flash and the principles of animation. Because of this, you will find only a few step-by-step examples. What they do cover thoroughly is every phase of the production process for cartoon animation from planning, storyboards and animatics to post-production and delivery. The approach for this book is to examine working examples which can be downloaded from the publisher's website.
If you have ever created a complex character animation including lip synching and facial expressions, then you know that your character must be divided into a large number of individual animated parts. This is why the authors dedicate a whole chapter to organization and using the Flash library system to build character libraries. As you progress through the process from head comps and onward, the authors show when it is best to draw from scratch and when to use Flash symbols. Storyboards and animatics are next in the production process and the book covers several decisions that must be made such as choosing between traditional, hand-drawn storyboards and the digital method in Flash.
Moving from the planning stages to character creation, the authors discuss the technical and organizational issues such as Flash file structures and project architecture. They take a look at several working examples to give the reader a comprehensive overview of this topic. One of the most helpful aspects of this book is how the authors help you decide when Flash is not enough to get the job done and how to expand Flash's capabilities with plug-ins. They discuss several of their favorites, how to find more on the web and when to make your own.
One of the most important decisions that an animator will need to make is the choice between traditional frame by frame animation and tweening. The authors share their four step process for frame by frame animation and then discuss tweening and how to avoid common mistakes.
I mentioned earlier that the authors discuss the use of a dedicated motion graphic software such as After Effects to take your Flash project to a higher level of quality and sophistication. They discuss some of the advantages to using After Effects for editing and composition such as complex camera movements and 3D effects.
Flash has been plagued by one major drawback since its conception a decade ago and that is the extreme "digital" look of the vector artwork created in Flash. The authors share several tips and suggestions for enhancing your Flash project to achieve a more "hand-drawn" appearance to your animation including line styles and color choices. They also cover the digital equivalents for traditionally hand-drawn special effects such as distortion, drag, fade in/out and blurs.
This book was a joint effort of several authors. Tim Jones is an Emmy Award-winning producer and writer and head of production at ANIMAX Entertainment. Barry J. Kelly is an Emmy Award-winning editor and artist and is also a member of ANIMAX Entertainment. Allan S. Rosson is animation director at ANIMAX Entertainment and has over twenty years experience as an animator. David Wolfe was an animator at ANIMAX Entertainment and is now with Cartoon Network Studios.
A book for animators looking to use FlashReview Date: 2008-02-08
It should be noted, there isn't an over-arching animation project created in this book; However, readers could certainly follow along with their own project as the process is fairly linear, from the planning stages, through effectively using Flash's library and a host of useful plug-in for tasks such as timing and motion tweening. There is a fair bit of coverage of Adobe's After Effects, and the book discuses the pros and cons of doing various tasks in either software.
For Flash animators, two chapters stand out in the 300 pages: There is one chapter on how to properly use Flash's tweening tools so as to avoid the overly-precise look common with generated animations. A second is on 2D effects, covering common special effects like smoke, fire and water.
Learn from the prosReview Date: 2008-01-17
The chapters on character setup alone are worth the price of the book in my opinion. Learning these techniques you can maximize usability -and re-usability- of your art assets. You'll find the time spent upfront, preparing characters the Animax way, will speed up your animation production which is a real boon to small independent studios with limited resources, and larger studios looking to better structure their pipeline.
Amazon has an excerpt from the beginning of the book, and the publisher -FriendsofED- has a sample chapter posted on their website. You can use these to get a sense of the quality and depth of coverage of this excellent book.

Used price: $6.98
Collectible price: $30.76

Great art, great bookReview Date: 2004-03-16
Great art, great bookReview Date: 2004-03-16
Mignola and del Toro and Barlowe, oh myReview Date: 2004-05-16
Excellent "Art of..." movie book!Review Date: 2004-07-05
My only gripe in this book is that the structuring is kinda messed up and confusing, since the book mixes up the art section with the script.
Great art, great bookReview Date: 2004-03-16

Used price: $15.12

Great Book for ResearchReview Date: 2003-10-10
If animation is what you want to do then this is book that will give you the goods to getting the gig. I own 2 Post-Secondary 3D Animation and Multimedia schools and this will be required reading for the students.
A great buy, loaded with infoReview Date: 2006-03-14
This book is an invaluable guide to putting together a top quality demo reel that is sure to be "watched" by a reviewer, lets put it that way. If you are an artist with talent, then this is the book that you will need to help you best showcase that talent to a potential employer in the form of a demo reel. Nearly every question you may have in regard to demo reel format and requirements are covered thoroughly in this book, and the entire chapter devoted to the advice of working cg professionals to the entry level artist (with talent) desiring to enter the cg industry is a must read. Overall, if you are serious about putting together a strong reel that will stand out in its quality, as well as in making an excellent impression of yourself as a professional seeking employment in the cg industry, GET THIS BOOK, YOU WILL NOT BE DISAPPOINTED!
Great book but the resources could be better organizedReview Date: 2005-01-14
quote from book ( p.211)
"There may be a company that you'd really like to work for just down the street but, without the address listed [in this book], you'd never know that it was there"
Ok, so if I don't know the company exists, I'm probably not going to know the name of the company, so why list if alphabetically by company name??? What would be great was if there was a section for the U.S. and within that section, each state had it's own listing of companies. Same with schools. Your probably not going to be looking for a school by the name, its more about location. And if you do know the name of a school your interested in you probably already know its location. On the other hand, If you know the location you want to live in, you have to find out what schools/companies are there.
Anyway, I ended up taking a highlighter to the book and highlighting the cities that i was interest in, each with their own color.
This book is still great though, it has the listings of companies and schools, you just have to do a little extra work to scan through them all.
reference chapters alone make it well worthReview Date: 2005-01-04
I also recommend "Getting a Job in Computer Graphics, Real Advice from Reel People", which has a more extensive discussion on what skills one needs for the different career paths and has a lot of interviews with people from the industry. The two books complement each other very well.
Best book for graduating CG studentsReview Date: 2003-10-07

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A terrific bookReview Date: 2000-07-10
The Best Computer Program Manual I Have Used!Review Date: 2000-06-15
Don't Miss This "Missing Manual"Review Date: 2000-09-25
A Complete ManualReview Date: 2000-06-12
MASTERFUL iMOVIE MISSING MANUAL ROCKSReview Date: 2000-06-05
Now there's no excuse for not making that little movie that's been rattling around in your head. Pogue's guide is logically laid out with numerous easy to understand graphics that take you step by baby step through painless editing of your video footage.
This is the finest of the iMovie guides and equal to Pogue's best past efforts. He's a master of technical explanations and has a deservedly large and devoutly grateful following.
If you are considering buying an iMac or have ever thought about making a simple movie, this stimulating book would be an smart, inexspensive first step -- even before forking over a dime on any software, hardware or a DV cam.
The digital revolution has begun and this is the manual that is entry level. The initiation rites happen when you first plug in that firewire, batch capture and string some selected scenes in a new creative order.
For someone with a strong visual sense and some basic story skills and with careful pre-planning and this manual, it is possible for a first time filmmaker to make a high quality mini masterpiece. Or better yet, a product to enter in one of the red hot film competitions like the Palm Springs Short Film Festival.
Pogue even promises a (free?) download or revision for the inevitable iMovie version 2.
This book covers all bases and FAQ's regarding iMovie and iMac configurations.
Now stop reading this review, buy Pogue's book and commit to making that life-altering little film that's still screening in your head. Isn't that why you're reading this? Now you can be empowered to create that film that comes out of nowhere and charms the world (to say nothing of making millions). Step aside BLAIR WITCH. I know what you're thinking!
Every man, woman and now child can be a studio unto him and her self. No middleman. Peasants, raise your no longer missing manuals. Share the vision.
In other words, I am saying David Pogue's iMOVIE THE MISSING MANUAL is highly recommended.
And, hey, don't be ashamed if all you want to do is edit some vacation video or the kid's recital or some hanky panky with the spouse. But the potential for something far more creative is definitely available to anyone now. My guess is THAT is the drawing power of iMAC, iMOVIE and the terrific MISSING MANUAL.
A suggestion for future editions: include a simple appendix of film language and story structure basics. Maybe a CD-ROM for an on screen guide that includes filmmaking and digital film internet links.
And then, Mr Pogue, a clear guide to Final Cut Pro.
Quiet on the set. Action!
Related Subjects: News and Media Festivals Contests Computer Stop-Motion Training Awards Writers Collectibles Magazines and E-zines Resources Audio Artists Articles and Interviews Organizations Web Experimental Cartoons Voice Actors Anime Studios Movies
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